wpetula Posted October 3, 2021 Share Posted October 3, 2021 (edited) Precursors Version: 1.7.1 - ODYSSEY UPDATE OVERVIEW The discovery of mysterious SSTV signals originating from Duna was a monumental leap in the search for intelligent life. Deciphering these signals revealed The Ignotum System, a previously undiscovered solar system 3 light years from Kerbin. Having recently mastered interstellar travel and hibernation technologies, the Kerbals were quick to launch an expedition to this new system. The trip ran smoothly, but upon arrival... … Alone among the stars, you are the future of the expedition. Rediscover ancient rocketry and flight technologies as you explore a vast, handcrafted solar system. Uncover the secrets behind the SSTV signals and the alien race that created them. Precursors is a planet pack designed to provide a fresh and exciting experience to players. Stranded on a cold and barren world, traverse highly detailed celestial bodies and never-before-seen environments. Each planet and moon has a distinct challenge and appearance; hike across scalding volcanic mountains, maneuver through massive forests, and battle against relentless gravity on your journey across the Ignotum System. Collect custom science reports and unearth extensive lore in this continuation of the Kerbal Space Program story. Contents Over 20 highly detailed celestial bodies to explore 1,000+ custom science reports across all bodies Fleshed-out biomes on all celestial bodies Intricate worldbuilding Custom flags, loading screens, and more Easter eggs galore! Download at https://github.com/WyattPetula/Precursors Older versions can be found at: https://spacedock.info/mod/2869/Precursors Planet Pack Trailer (outdated as of V1.6.1) NOTE: This trailer was exported from Lightworks Free, which has a max resolution of 720p. It's also my first-ever attempt at making a video. Dependencies and Recommended Mods DEPENDENCIES KSP 1.9.x-1.12.x Niako's Kopernicus Utilities Kopernicus Stable Branch 1.9.x-1.12.x RECOMMENDED MODS Scatterer EVE Redux INCLUDED WITH DOWNLOAD Sigma Loading Screens Resource configs supporting Interstellar Fuel Switch Resource configs supporting Community Resource Pack UNSUPPORTED Other system replacers Volumetric EVE Support and Known Issues GETTING SUPPORT If you want to get support, please include a detailed description of the problem, your KSP logs, a list of your installed mods, and—if applicable—screenshots. If you do not include these requirements, you will not receive good support. KNOWN ISSUES Lack of fog when "swimming" on Maar More Screenshots System In-Depth Overview (MAJOR SPOILERS) Spoiler The Ignotum System (as of Version 1.7.1) Solus (main sequence star) Fracture --> atmospheric Intense (and occasionally uneven) atmosphere heat Hazardous lava Mountainous terrain Intense heat, even heating while in orbit MOONS Char --> Vacuum Very chaotic terrain Low gravity Minor heat from Solus and Fracture Echo --> atmospheric Large, gentle oceans Lots of trees with collisions enabled Tall atmosphere EVE: hypercane, intense aurora MOONS Vista --> vacuum Equatorial ridge Chaotic terrain Maar --> vacuum Has exosphere Lots of craters Craters contain liquid Windswept --> atmospheric Massive canyons Thin atmosphere EVE: wispy polar clouds, aurora MOONS Tension --> vacuum Extremely fast rotation Warped terrain Scourge --> atmospheric Not somewhere you want to swim (oceans will violently suck down and destroy your ship) EVE: volcanic plumes, tendrils MOONS Siren --> vacuum Extremely battered with craters Hydra --> vacuum Massive plateaus and hills Low gravity Cetus --> vacuum Cylindrical shape Frontier --> atmospheric Home world High gravity Shorter but denser atmosphere than Kerbin MOONS Scar Large ridge Rage --> atmospheric Gas giant Bigger than Jool EVE: violent storm bands MOONS Abyss --> atmospheric Significant atmosphere Violent global ocean Only land is extremely mountainous EVE: dense, global cloud deck Icebound --> vacuum Large ice spikes Silence --> atmospheric Significant atmosphere Trees with collision enabled Large, calm oceans EVE: a few clouds, polar low, mild aurora MOONS Easter egg Night --> ? Pitch black Very small/low gravity Not sure if this thing is even a moon Serenity --> atmospheric Extreme gravity Bottomless (?) ocean EVE: swirling cloud bands MOONS Odyssey -- vacuum Massive gravity Massive terrain deformity Massive trauma Do not go here Tranquility --> atmospheric Tall atmosphere EVE: high speed cloud bands Delta-V Map by u/Lithium-7 (missing Odyssey) Celestial Body Size Comparison Infographic (outdated) Spoiler License Precursors Planet Pack is licensed under All Rights Reserved. That means you cannot... Copy my work Create derivatives of my work Use my work in other projects You cannot replicate or create derivatives of my work inside KSP 2. The license for Precursors applies to KSP 2 in addition to KSP 1. If you have a question regarding the license, please message me through the forums. Thanks! Proper credit has been given to mods and textures not created by me. These mods are exempt from Precursors’ All Rights Reserved license. Thank you everyone for your continued support! Author's Note Hi there! I'm Wpetula. Over the past four years, I've had a wonderful time learning how to engineer custom celestial bodies with the help of the awesome Kerbal Space Program community, especially the Kopernicus Discord group. Thank you everyone for your support! This has been a one-man project, and Precursors would not be what it is today without you. Edited September 2 by wpetula Patch Quote Link to comment Share on other sites More sharing options...
CookieBorg Posted October 3, 2021 Share Posted October 3, 2021 Love this idea! Next time I want to switch planet packs, I'm using this. Is this really the first time anyone's tried to follow up to NovaSillisko's old story mode concept? I'm surprised I can't think of any other mod. Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted October 3, 2021 Share Posted October 3, 2021 noice Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted October 3, 2021 Share Posted October 3, 2021 is it a common thing where if you look at the ground from straight up, the whole planet becomes transparent? Quote Link to comment Share on other sites More sharing options...
wpetula Posted October 3, 2021 Author Share Posted October 3, 2021 2 hours ago, Fletch4 said: is it a common thing where if you look at the ground from straight up, the whole planet becomes transparent? Can you send a screenshot of the problem? Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted October 3, 2021 Share Posted October 3, 2021 I'll try, I don't exactly have time rn. Quote Link to comment Share on other sites More sharing options...
TRAPPIST-1E Posted October 4, 2021 Share Posted October 4, 2021 (edited) Looks Really Good, but i have 3 critiques. 1: the scatterer configs are in a separate folder, when most mods have the configs inside the mod folder, separate from the scatter folder and 2: the outer system looks pretty empty. it just terminates a bit outside the Habitable zone it would seem, and 3: a lot of planets and moons have shinier surfaces than would really make sense. Edited October 4, 2021 by TRAPPIST-1E Quote Link to comment Share on other sites More sharing options...
wpetula Posted October 4, 2021 Author Share Posted October 4, 2021 59 minutes ago, TRAPPIST-1E said: Looks Really Good, but i have 3 critiques. 1: the scatterer configs are in a separate folder, when most mods have the configs inside the mod folder, separate from the scatter folder and 2: the outer system looks pretty empty. it just terminates a bit outside the Habitable zone it would seem, and 3: a lot of planets and moons have shinier surfaces than would really make sense. Thanks for the feedback! The Scatterer folders and celestial body surfaces will be fixed early this week. As for the outer solar system, I plan on adding more bodies in future updates. Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted October 4, 2021 Share Posted October 4, 2021 Quote Link to comment Share on other sites More sharing options...
wpetula Posted October 4, 2021 Author Share Posted October 4, 2021 (edited) What mods / other planet packs do you have installed? I’ll take a look at the issue when I get home. I’m guessing it has to do with incompatibility. Has anyone else had this problem? Edited October 4, 2021 by wpetula Quote Link to comment Share on other sites More sharing options...
TRAPPIST-1E Posted October 4, 2021 Share Posted October 4, 2021 I've also noticed that the planets don't really have proper fades. Quote Link to comment Share on other sites More sharing options...
wpetula Posted October 4, 2021 Author Share Posted October 4, 2021 9 minutes ago, TRAPPIST-1E said: I've also noticed that the planets don't really have proper fades. As in the transformation between atmosphere to space, or the transformation to ScaledSpace? Quote Link to comment Share on other sites More sharing options...
TRAPPIST-1E Posted October 4, 2021 Share Posted October 4, 2021 (edited) the latter. pqs shows outside of the atmo, which is bad for performance, as well as not looking as good Edited October 4, 2021 by TRAPPIST-1E Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted October 4, 2021 Share Posted October 4, 2021 7 hours ago, wpetula said: Has anyone else had this problem? I just loaded this today into a working JNSQ install, where I pulled out the JNSQ-specific stuff and dropped this in as the only planet pack. I do not see the dark artifacts shown above. Spoiler Quote Link to comment Share on other sites More sharing options...
bobjonesisthebest:D Posted October 4, 2021 Share Posted October 4, 2021 1 hour ago, OrbitalManeuvers said: I just loaded this today into a working JNSQ install, where I pulled out the JNSQ-specific stuff and dropped this in as the only planet pack. I do not see the dark artifacts shown above. Hide contents ooh pretty planet Quote Link to comment Share on other sites More sharing options...
wpetula Posted October 4, 2021 Author Share Posted October 4, 2021 19 hours ago, Fletch4 said: I was able to reproduce this problem. It appears to be a problem solely located on Frontier. While I am working to fix this, a quick solution is to load a craft on another planet or moon and then return to the space center. The 1.0.2 version release will likely be tomorrow, fixing this and any problems mentioned in the comments above. Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted October 4, 2021 Share Posted October 4, 2021 thanks! Quote Link to comment Share on other sites More sharing options...
bobjonesisthebest:D Posted October 4, 2021 Share Posted October 4, 2021 I would like to submit a bug report, It does not load with the scatterer installed, it just hangs on "loading part upgrades" and the loading screens cycle Quote Link to comment Share on other sites More sharing options...
TRAPPIST-1E Posted October 5, 2021 Share Posted October 5, 2021 look inside the scatterer folder and delete the configtool folder Quote Link to comment Share on other sites More sharing options...
bobjonesisthebest:D Posted October 5, 2021 Share Posted October 5, 2021 4 minutes ago, TRAPPIST-1E said: look inside the scatterer folder and delete the configtool folder oh thanks! Quote Link to comment Share on other sites More sharing options...
bobjonesisthebest:D Posted October 6, 2021 Share Posted October 6, 2021 (edited) I have noticed that neither Maar or Fracture have ocean scatterer configs and are both blue. The heightmaps also could use some work as it feels kinda blocky on and the poles on planets are not very good and it feels like this mod is half done, and considering you left the SCATTERER CONFIGTOOL in I think that might be the case. overall this mod has a lot of potential and just needs some polish 7/10 will change review if updates change anything significantly. Just to clarify I am NOT hating on your mod, Im just expressing some problems I noticed, I couldn't have done better myself. Ps Why does Fracture have an underground ocean that is nowhere on the surface? Edited October 6, 2021 by bobjonesisthebest:D Wanted to clarify and add PS Quote Link to comment Share on other sites More sharing options...
bobjonesisthebest:D Posted October 6, 2021 Share Posted October 6, 2021 Night Is quite literately pitch black, its colour value is 0 for everything, its kinda just some lumps. Quote Link to comment Share on other sites More sharing options...
wpetula Posted October 6, 2021 Author Share Posted October 6, 2021 (edited) 11 hours ago, bobjonesisthebest:D said: I have noticed that neither Maar or Fracture have ocean scatterer configs and are both blue. The lack of a Scatterer config on these worlds is intentional to avoid creating some interesting effects (lava "water" and vacuum muck waves). 11 hours ago, bobjonesisthebest:D said: The heightmaps also could use some work as it feels kinda blocky on and the poles on planets are not very good and it feels like this mod is half done You are correct, the mod is somewhat incomplete. I did my best to polish it before releasing it to the public, but obviously there are still be many problems (especially since this is my first planet pack and mod). The height maps and poles will be improved after some of the more game-breaking bugs are fixed. 11 hours ago, bobjonesisthebest:D said: Ps Why does Fracture have an underground ocean that is nowhere on the surface? That's odd. Fracture's lava should not be hidden underground. Places that appear to have lava from space should have lava on the surface. Can you send me a series of screenshots / a video detailing the problem? Thanks for the feedback! The 1.0.2 update will be released tonight (last night was busier than expected, sorry). Edited October 6, 2021 by wpetula Quote Link to comment Share on other sites More sharing options...
Cyrus Playz Posted October 6, 2021 Share Posted October 6, 2021 hey um I suggest you put the scatterer file into the mod itself be cause it will just break ordinary scatterer installs and it needs the original one to work Quote Link to comment Share on other sites More sharing options...
wpetula Posted October 7, 2021 Author Share Posted October 7, 2021 Version 1.0.2 is released! See the changelog on SpaceDock for more information. Quote Link to comment Share on other sites More sharing options...
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