bobjonesisthebest:D Posted October 7, 2021 Share Posted October 7, 2021 11 hours ago, wpetula said: The lack of a Scatterer config on these worlds is intentional to avoid creating some interesting effects (lava "water" and vacuum muck waves). You are correct, the mod is somewhat incomplete. I did my best to polish it before releasing it to the public, but obviously there are still be many problems (especially since this is my first planet pack and mod). The height maps and poles will be improved after some of the more game-breaking bugs are fixed. That's odd. Fracture's lava should not be hidden underground. Places that appear to have lava from space should have lava on the surface. Can you send me a series of screenshots / a video detailing the problem? Thanks for the feedback! The 1.0.2 update will be released tonight (last night was busier than expected, sorry). Thanks for the Feedback, You should probably fix the oceans being blue on fracture. ALSO IT WAS TENSION NOT FRACTURE I AM AN IDIOT, also why do Icebound , Vista, Scar and Tension have underground ocean? Quote Link to comment Share on other sites More sharing options...
wpetula Posted October 7, 2021 Author Share Posted October 7, 2021 8 hours ago, bobjonesisthebest:D said: ALSO IT WAS TENSION NOT FRACTURE I AM AN IDIOT, also why do Icebound , Vista, Scar and Tension have underground ocean? For some reason, the AtmosphericTriplanarZoomRotation material type only works on vacuum moons if they have an ocean. Without the hidden ocean, the terrain quickly becomes transparent with distance. After days of troubleshooting, this was the only solution I could find. Also note that with the 1.0.2 update, the black terrain bug on Frontier is fixed with a hidden underground ocean. Quote Link to comment Share on other sites More sharing options...
Cyrus Playz Posted October 7, 2021 Share Posted October 7, 2021 The scatterer doesn't work I think you forgot to change the file directory in the configs Quote Link to comment Share on other sites More sharing options...
wpetula Posted October 7, 2021 Author Share Posted October 7, 2021 28 minutes ago, Cyrus Playz said: The scatterer doesn't work I think you forgot to change the file directory in the configs Agh! I’ll get on that after I get home. Thanks for letting me know. Quote Link to comment Share on other sites More sharing options...
wpetula Posted October 7, 2021 Author Share Posted October 7, 2021 (edited) Version 1.0.3 is released! Fixed Scatterer config file paths Fixed Scatterer artifacts on Frontier Added more detail to Echo’s surface Modified PQS deactivation height Edited October 7, 2021 by wpetula whoops wrong version Quote Link to comment Share on other sites More sharing options...
funnelton Posted October 7, 2021 Share Posted October 7, 2021 (edited) OH. MY. JEB. YES oh wait, I just realized that this switches the stock system, is there any chance you'll make this another solar system near the kerbol system in the future? Edited October 7, 2021 by funnelton Quote Link to comment Share on other sites More sharing options...
TRAPPIST-1E Posted October 7, 2021 Share Posted October 7, 2021 (edited) Just a quick bug report, Scar is a pretty much uniform grey in PQS view, even on the brown areas. I think it may need a higher albedo too. ALso, it says that frontier is -100º F, waaaaay to cold for habitablilty. And also i noticed glitchiness with frontier's really low atmo. maybe 50km would be a better size? Edited October 7, 2021 by TRAPPIST-1E Quote Link to comment Share on other sites More sharing options...
wpetula Posted October 8, 2021 Author Share Posted October 8, 2021 1 hour ago, TRAPPIST-1E said: Scar is a pretty much uniform grey in PQS view, even on the brown areas. Hmmm I'll look into that tomorrow 1 hour ago, TRAPPIST-1E said: ALso, it says that frontier is -100º F, waaaaay to cold for habitablilty. And also i noticed glitchiness with frontier's really low atmo. maybe 50km would be a better size? Frontier is meant to be super cold. While this temperature isn't habitable, the surviving Kerbals managed to set up an emergency colony with proper heating just before freezing. If necessary, I will increase the temperature of Frontier. Also, can you describe what the bugs with the atmosphere look like? Thanks! 3 hours ago, funnelton said: is there any chance you'll make this another solar system near the kerbol system in the future? I plan on releasing an interstellar patch sometime in the future. My main priority right now is to fix bugs. Quote Link to comment Share on other sites More sharing options...
wpetula Posted October 11, 2021 Author Share Posted October 11, 2021 Version 1.0.4 is released! With this update comes an overhaul of Echo. Enhanced the height map Revamped the color map Added more biomes Added more science New ocean color Hopefully Echo looks a lot better now! Quote Link to comment Share on other sites More sharing options...
bobjonesisthebest:D Posted October 12, 2021 Share Posted October 12, 2021 Before and after shots? Quote Link to comment Share on other sites More sharing options...
ffx Posted October 14, 2021 Share Posted October 14, 2021 (edited) nvm Edited October 14, 2021 by ffx Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted October 15, 2021 Share Posted October 15, 2021 Looks interesting, will check this out! Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted October 15, 2021 Share Posted October 15, 2021 Absolutely stunning work! More Screenies Below Spoiler I can't wait for EVE configs of this pack! Thank you for making this amazing mod! Quote Link to comment Share on other sites More sharing options...
Xt007 Posted October 16, 2021 Share Posted October 16, 2021 Playing this with Angelcan Progression, only been around Scar and Frontier, I really like that the planets have been tuned to account for the engines being overpowered in a stock install Quote Link to comment Share on other sites More sharing options...
wpetula Posted October 17, 2021 Author Share Posted October 17, 2021 On 10/15/2021 at 7:16 PM, ballisticfox0 said: I can't wait for EVE configs of this pack! Thank you for making this amazing mod! Thank you so much! Your images are absolute stunning. How do you get them to look so good? Also, Frontier's atmosphere is supposed to be white. Was it an artistic choice to make the atmosphere blue? Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted October 17, 2021 Share Posted October 17, 2021 (edited) 18 hours ago, wpetula said: Thank you so much! Your images are absolute stunning. How do you get them to look so good? Also, Frontier's atmosphere is supposed to be white. Was it an artistic choice to make the atmosphere blue? I used tufx to enhance the colors a bit and increase the color depth, it tends to make things a bit blue. Edited October 17, 2021 by ballisticfox0 Quote Link to comment Share on other sites More sharing options...
wpetula Posted October 18, 2021 Author Share Posted October 18, 2021 Version 1.0.5 is released! Frontier has gotten a terrain update. Overhauled Frontier's polar regions Enhanced the height map Enhanced the color map Updated biome map and names Note: Frontier may receive future terrain updates. Quote Link to comment Share on other sites More sharing options...
wpetula Posted October 19, 2021 Author Share Posted October 19, 2021 Version 1.0.6 is released! Windswept has some new land forms. Enhanced the height map Enhanced the color map Added more biomes Added more science Windswept is now more than basins and continents! Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted October 20, 2021 Share Posted October 20, 2021 On 10/17/2021 at 8:36 AM, ballisticfox0 said: I used tufx to enhance the colors a bit and increase the color depth, it tends to make things a bit blue. is this config on spacedock? Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted October 20, 2021 Share Posted October 20, 2021 1 hour ago, Fletch4 said: is this config on spacedock? Yes, ballisticfox’s neutral tufx config Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted October 20, 2021 Share Posted October 20, 2021 kool Quote Link to comment Share on other sites More sharing options...
TRAPPIST-1E Posted October 22, 2021 Share Posted October 22, 2021 On 10/18/2021 at 9:38 PM, wpetula said: Version 1.0.6 is released! Windswept has some new land forms. Enhanced the height map Enhanced the color map Added more biomes Added more science Windswept is now more than basins and continents! Is the shininess fixed? Quote Link to comment Share on other sites More sharing options...
wpetula Posted October 22, 2021 Author Share Posted October 22, 2021 12 hours ago, TRAPPIST-1E said: Is the shininess fixed? In stock, the ScaledSpace shininess should be fixed. With Scatterer applied, I’m not sure if there’s a way to adjust the ScaledSpace shine on atmospheric worlds. In terms of terrain shininess, that should be fixed. If it’s still a little wonky, let me know. Quote Link to comment Share on other sites More sharing options...
wpetula Posted October 24, 2021 Author Share Posted October 24, 2021 A sneak peak into the next update... (Image warning) Spoiler The moons of Echo are getting some love. Quote Link to comment Share on other sites More sharing options...
umph7 Posted October 24, 2021 Share Posted October 24, 2021 I tried your mod a few hours today, and WOW is the homeworld Frontier tough in conjunction with a tech tree mod. Looking at the parameters of Frontier, I decided to build a baby's first plane with some basic science on it. Oh boy, was that a surprise when throttling the engines! Guess I'm not taking the plane research anytime soon. Quietly hoping there's a more favourable launch location to unlock somewhere. Currently only made it to Scar's scar and back. I liked the bodies so far, they're big and seem more realistic that way! Although both had quite shiny terrain... Quote Link to comment Share on other sites More sharing options...
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