OrdinaryKerman Posted January 3, 2024 Author Share Posted January 3, 2024 (edited) 53 minutes ago, Manul said: It was a bit too optimistic for me to expect a 15-ton jet plane to fit into a car garage I should try something smaller next time (or just upscale the building) the gap between floor walls is 2.5m in case you wanted to know Edited January 3, 2024 by OrdinaryKerman new page Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted January 27, 2024 Author Share Posted January 27, 2024 thinking of expanding into parts not mu export ready yet Quote Link to comment Share on other sites More sharing options...
FormosaT_9 Posted January 28, 2024 Share Posted January 28, 2024 I saw someone building RAIL with your 4800m. Quote feels unusual, but it works... good idea? Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted January 28, 2024 Author Share Posted January 28, 2024 17 minutes ago, FormosaT_9 said: I saw someone building RAIL with your 4800m. feels unusual, but it works... good idea? Saw that vid too, I really like the idea, been playing around with it mentally, on and off, for ... 3 months? Really glad to see someone actually did it Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted April 10, 2024 Share Posted April 10, 2024 (edited) Hey @OrdinaryKerman, is there any way you can point me in the right direction with this? I'm trying to find a way to get the KSP builtin textures into sketchUp so that I can model a building... how would I go about doing that? I'm somewhat new to this so any help would be appreciated with regards to making KK statics. Thanks! Edited April 10, 2024 by CollectingSP Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted May 28, 2024 Author Share Posted May 28, 2024 On 4/10/2024 at 12:23 PM, CollectingSP said: Hey @OrdinaryKerman, is there any way you can point me in the right direction with this? I'm trying to find a way to get the KSP builtin textures into sketchUp so that I can model a building... how would I go about doing that? I'm somewhat new to this so any help would be appreciated with regards to making KK statics. Thanks! I think I downloaded a unity asset decompiler* from somewhere and looked around the .asset files in <ksp root dir>/KSP_x64_Data, looking for texture files mentioned here: https://github.com/GER-Space/Kerbal-Konstructs/wiki/Builtin-Textures-for-KSP-1.8. in the sharedassetsn.assets files (n being any number) Was very tedious as I recall, but that was over a year ago. do note that most textures in the bundle cannot be used by Kerbal Konstructs, only the ones in the list. be sure to export the model as .mu with placeholder textures, then redirect to the internal textures using https://github.com/GER-Space/Kerbal-Konstructs/wiki/StaticModule:-AdvancedTextures. *https://github.com/SeriousCache/UABE for example Quote Link to comment Share on other sites More sharing options...
Fanta_Racer Posted July 26, 2024 Share Posted July 26, 2024 (edited) @OrdinaryKerman Just a heads up, I was just checking my mods in CKAN and apparently there is a copy of your mod(its just two lines of your mod, not stolen or smth) perhaps there is something not correct with CKAN files? https://imgur.com/a/5ospR6j Edited July 26, 2024 by Fanta_Racer Quote Link to comment Share on other sites More sharing options...
uncertified_engineer Posted September 3, 2024 Share Posted September 3, 2024 On 7/27/2024 at 1:14 AM, Fanta_Racer said: @OrdinaryKerman Just a heads up, I was just checking my mods in CKAN and apparently there is a copy of your mod(its just two lines of your mod, not stolen or smth) perhaps there is something not correct with CKAN files? https://imgur.com/a/5ospR6j Nothing seems out of the ordinary, i'm not a CKAN expert but I have seen mods that get "double uploaded", it's the same file on both. Quote Link to comment Share on other sites More sharing options...
slyfox023 Posted October 9, 2024 Share Posted October 9, 2024 On 1/27/2024 at 3:58 AM, OrdinaryKerman said: thinking of expanding into parts not mu export ready yet if you do that would be amazing, take your time though mate Quote Link to comment Share on other sites More sharing options...
ItsUrsus Posted Sunday at 01:06 PM Share Posted Sunday at 01:06 PM does someone know why this mod bugs out kerbin side remastered? Quote Link to comment Share on other sites More sharing options...
Manul Posted Sunday at 02:01 PM Share Posted Sunday at 02:01 PM 47 minutes ago, ItsUrsus said: does someone know why this mod bugs out kerbin side remastered? Yes. It bugs out the Kerbal Konstructs mod, not the KSR itself. The recent update has some folders removed/deleted. I managed to restore the folder structure and make it work but I don't remember what exactly I've fixed. See the log, there will be some errors about missing files and folders or you can use the previous version of this mod. Quote Link to comment Share on other sites More sharing options...
ItsUrsus Posted Sunday at 06:00 PM Share Posted Sunday at 06:00 PM no actually i fixed it the taxiways were bugging but i clicked on them in the KK menu (Ctrl + K) and they reappeared Quote Link to comment Share on other sites More sharing options...
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