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(1.8 - 1.12.x) Ordinary Konstruction Co. version 0.1.3a (20230625) (barely active)


OrdinaryKerman

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Posted (edited)
53 minutes ago, Manul said:

It was a bit too optimistic for me to expect a 15-ton jet plane to fit into a car garage :D

I should try something smaller next time (or just upscale the building)

the gap between floor walls is 2.5m in case you wanted to know

Edited by OrdinaryKerman
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17 minutes ago, FormosaT_9 said:

I saw someone building RAIL with your 4800m.

feels unusual, but it works...  good idea?

Saw that vid too, I really like the idea, been playing around with it mentally, on and off, for ... 3 months? Really glad to see someone actually did it

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Hey @OrdinaryKerman, is there any way you can point me in the right direction with this?

I'm trying to find a way to get the KSP builtin textures into sketchUp so that I can model a building... how would I go about doing that? I'm somewhat new to this so any help would be appreciated with regards to making KK statics.

Thanks!

Edited by CollectingSP
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On 4/10/2024 at 12:23 PM, CollectingSP said:

Hey @OrdinaryKerman, is there any way you can point me in the right direction with this?

I'm trying to find a way to get the KSP builtin textures into sketchUp so that I can model a building... how would I go about doing that? I'm somewhat new to this so any help would be appreciated with regards to making KK statics.

Thanks!

I think I downloaded a unity asset decompiler* from somewhere and looked around the .asset files in <ksp root dir>/KSP_x64_Data, looking for texture files mentioned here:
https://github.com/GER-Space/Kerbal-Konstructs/wiki/Builtin-Textures-for-KSP-1.8. in the sharedassetsn.assets files (being any number)  Was very tedious as I recall, but that was over a year ago. do note that most textures in the bundle cannot be used by Kerbal Konstructs, only the ones in the list.
be sure to export the model as .mu with placeholder textures, then redirect to the internal textures using
https://github.com/GER-Space/Kerbal-Konstructs/wiki/StaticModule:-AdvancedTextures.

*https://github.com/SeriousCache/UABE for example

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On 7/27/2024 at 1:14 AM, Fanta_Racer said:

@OrdinaryKerman Just a heads up,

I was just checking my mods in CKAN and apparently there is a copy of your mod(its just two lines of your mod, not stolen or smth) perhaps there is something not correct with CKAN files?

https://imgur.com/a/5ospR6j

Nothing seems out of the ordinary, i'm not a CKAN expert but I have seen mods that get "double uploaded", it's the same file on both.

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