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[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)


Kari

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I have the IVA mod for this.  But i cant get the docking screen to work.  it doesnt shot a camera feed of what its seeing.   is there something i need to press to turn it on?

Edit. I figured it out. Just had to press the docking button again.  There’s 3 different views I guess. Just have to scroll through them by pressing the button. 

Edited by HammerTyme
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Hello author,

I downloaded the MOD from CKAN. The super booster of this MOD is not functioning properly. When I clicked to launch it in the Vehicle Assembly Building, upon completion of the loading process, the super booster exploded directly. However, other components are functioning normally. May I ask what the reason for this is? Additionally, how can I upload the KSP.log?

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  • 2 weeks later...

https://equatorial-idea-d52.notion.site/1b7ecf03ca9f803a9772c8bd973c889b this is pictures of question 

I'm a new player in Kerbal Space Program. I want to launch a starship using the KOS interface, but after loading the ship, the ship and the launch pad base are misaligned, and I can't adjust them. I deleted OLM and reinstalled it, and the ship displayed normally, but KOS couldn't control the opening and closing of Mechzllia. I installed the mod according to the dependency requirements, and there were no errors when loading, but the model was misaligned. I think it might be an issue with SLE. Please help me solve this. Below is the relevant information:
SLE: GitHub - SAMCG14/StarshipLaunchExpansion at Dev
SEP: installed via CKAN, version 2.2.0
Game version: 1.12.5
Please assist me, thank you!
Issue with Starship Loading Mod Compatibility

The problem arises when using an outdated version of the Starship loading mod, which doesn't properly align with the latest versions of SLE beta and experimental builds. As a result, the loading ships do not align with the OLM (Orbital Loading Mechanism).

Solutions:

Using the Old Starship KOS Interface (1992 Version):

If you're using the old Starship KOS interface, you can update the craft file by replacing the old parts data with the new version's data. This will help ensure that the mod aligns properly, but note that undocking will not work perfectly. Also, the craft and OLM cannot be separated, though the KOS functionality will still work.

Using Newer Versions (Nubro Version with SLE exp & SEP beta3 ):

If you're using newer versions of SLE (0.5 experimental & SEP version 3), the loading mod should function properly. However, there may still be issues when landing the ship after re-entering the atmosphere.

Thank you to all the mod developers and contributors to this page for your hard work.

 
Edited by ssrs2025
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  On 3/15/2025 at 2:46 AM, ssrs2025 said:

https://equatorial-idea-d52.notion.site/1b7ecf03ca9f803a9772c8bd973c889b this is pictures of question 

I'm a new player in Kerbal Space Program. I want to launch a starship using the KOS interface, but after loading the ship, the ship and the launch pad base are misaligned, and I can't adjust them. I deleted OLM and reinstalled it, and the ship displayed normally, but KOS couldn't control the opening and closing of Mechzllia. I installed the mod according to the dependency requirements, and there were no errors when loading, but the model was misaligned. I think it might be an issue with SLE. Please help me solve this. Below is the relevant information:
SLE: GitHub - SAMCG14/StarshipLaunchExpansion at Dev
SEP: installed via CKAN, version 2.2.0
Game version: 1.12.5
Please assist me, thank you!
Expand  

use expirimental version on github, cant do it trhough ckan

 

Edited by lusanben
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Hello.

Upon loading the Starship from the VAB it is misaligned with the Launch Pad and some parts explodes directly due to over pressure despite it just siting on the Launchpad Lol.

Any fix for this?

I have RSS, KJR Continued, and the other dependencies mentioned.

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  On 3/15/2025 at 2:46 AM, ssrs2025 said:

https://equatorial-idea-d52.notion.site/1b7ecf03ca9f803a9772c8bd973c889b this is pictures of question 

I'm a new player in Kerbal Space Program. I want to launch a starship using the KOS interface, but after loading the ship, the ship and the launch pad base are misaligned, and I can't adjust them. I deleted OLM and reinstalled it, and the ship displayed normally, but KOS couldn't control the opening and closing of Mechzllia. I installed the mod according to the dependency requirements, and there were no errors when loading, but the model was misaligned. I think it might be an issue with SLE. Please help me solve this. Below is the relevant information:
SLE: GitHub - SAMCG14/StarshipLaunchExpansion at Dev
SEP: installed via CKAN, version 2.2.0
Game version: 1.12.5
Please assist me, thank you!
Expand  

Issue with Starship Loading Mod Compatibility

The problem arises when using an outdated version of the Starship loading mod, which doesn't properly align with the latest versions of SLE beta and experimental builds. As a result, the loading ships do not align with the OLM (Orbital Loading Mechanism).

Solutions:

  1. Using the Old Starship KOS Interface (1992 Version):

    If you're using the old Starship KOS interface, you can update the craft file by replacing the old parts data with the new version's data. This will help ensure that the mod aligns properly, but note that undocking will not work perfectly. Also, the craft and OLM cannot be separated, though the KOS functionality will still work.

  2. Using Newer Versions (Nubro Version with SLE exp & SEP beta3 ):

    If you're using newer versions of SLE (0.5 experimental & SEP version 3), the loading mod should function properly. However, there may still be issues when landing the ship after re-entering the atmosphere.

Thank you to all the mod developers and contributors to this page for your hard work.

Edited by ssrs2025
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