Jetstreamsam2123 Posted February 12 Share Posted February 12 is this mod dying? Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted February 13 Share Posted February 13 no On 2/12/2025 at 4:27 AM, Jetstreamsam2123 said: is this mod dying? Expand Quote Link to comment Share on other sites More sharing options...
HammerTyme Posted February 13 Share Posted February 13 (edited) I have the IVA mod for this. But i cant get the docking screen to work. it doesnt shot a camera feed of what its seeing. is there something i need to press to turn it on? Edit. I figured it out. Just had to press the docking button again. There’s 3 different views I guess. Just have to scroll through them by pressing the button. Edited February 13 by HammerTyme Quote Link to comment Share on other sites More sharing options...
Take_your_Time_ 2 Posted February 18 Share Posted February 18 Hello is there any chance that you have a craft file? Quote Link to comment Share on other sites More sharing options...
RO loyalists Posted February 18 Share Posted February 18 Hello author, I downloaded the MOD from CKAN. The super booster of this MOD is not functioning properly. When I clicked to launch it in the Vehicle Assembly Building, upon completion of the loading process, the super booster exploded directly. However, other components are functioning normally. May I ask what the reason for this is? Additionally, how can I upload the KSP.log? Quote Link to comment Share on other sites More sharing options...
Shantaboy Posted February 21 Share Posted February 21 Saw the new models on the roadmap, things of beauty can't wait to test them. Request though, can you include the Starship IVA before the DearMoon one as an option via Reviva? Quote Link to comment Share on other sites More sharing options...
PadocaWins Posted March 4 Share Posted March 4 How can I survive reentry with the ship? Flap controls & RCS can't avoid ship losing control. Quote Link to comment Share on other sites More sharing options...
lusanben Posted March 6 Share Posted March 6 On 3/4/2025 at 2:28 AM, DownloadTRUMP said: How can I survive reentry with the ship? Flap controls & RCS can't avoid ship losing control. Expand header tank has to be full and main tanks have to be almost empty, if there is alot more, vent it. Quote Link to comment Share on other sites More sharing options...
PadocaWins Posted March 8 Share Posted March 8 On 3/6/2025 at 11:31 PM, lusanben said: header tank has to be full and main tanks have to be almost empty, if there is alot more, vent it. Expand Thank you for the tip! Gonna try that later today! Quote Link to comment Share on other sites More sharing options...
ssrs2025 Posted March 15 Share Posted March 15 (edited) https://equatorial-idea-d52.notion.site/1b7ecf03ca9f803a9772c8bd973c889b this is pictures of question I'm a new player in Kerbal Space Program. I want to launch a starship using the KOS interface, but after loading the ship, the ship and the launch pad base are misaligned, and I can't adjust them. I deleted OLM and reinstalled it, and the ship displayed normally, but KOS couldn't control the opening and closing of Mechzllia. I installed the mod according to the dependency requirements, and there were no errors when loading, but the model was misaligned. I think it might be an issue with SLE. Please help me solve this. Below is the relevant information: SLE: GitHub - SAMCG14/StarshipLaunchExpansion at Dev SEP: installed via CKAN, version 2.2.0 Game version: 1.12.5 Please assist me, thank you! Issue with Starship Loading Mod Compatibility The problem arises when using an outdated version of the Starship loading mod, which doesn't properly align with the latest versions of SLE beta and experimental builds. As a result, the loading ships do not align with the OLM (Orbital Loading Mechanism). Solutions: Using the Old Starship KOS Interface (1992 Version): If you're using the old Starship KOS interface, you can update the craft file by replacing the old parts data with the new version's data. This will help ensure that the mod aligns properly, but note that undocking will not work perfectly. Also, the craft and OLM cannot be separated, though the KOS functionality will still work. Using Newer Versions (Nubro Version with SLE exp & SEP beta3 ): If you're using newer versions of SLE (0.5 experimental & SEP version 3), the loading mod should function properly. However, there may still be issues when landing the ship after re-entering the atmosphere. Thank you to all the mod developers and contributors to this page for your hard work. Edited Thursday at 05:36 AM by ssrs2025 Quote Link to comment Share on other sites More sharing options...
lusanben Posted March 17 Share Posted March 17 (edited) On 3/15/2025 at 2:46 AM, ssrs2025 said: https://equatorial-idea-d52.notion.site/1b7ecf03ca9f803a9772c8bd973c889b this is pictures of question I'm a new player in Kerbal Space Program. I want to launch a starship using the KOS interface, but after loading the ship, the ship and the launch pad base are misaligned, and I can't adjust them. I deleted OLM and reinstalled it, and the ship displayed normally, but KOS couldn't control the opening and closing of Mechzllia. I installed the mod according to the dependency requirements, and there were no errors when loading, but the model was misaligned. I think it might be an issue with SLE. Please help me solve this. Below is the relevant information: SLE: GitHub - SAMCG14/StarshipLaunchExpansion at Dev SEP: installed via CKAN, version 2.2.0 Game version: 1.12.5 Please assist me, thank you! Expand use expirimental version on github, cant do it trhough ckan Edited March 17 by lusanben Quote Link to comment Share on other sites More sharing options...
ssrs2025 Posted March 18 Share Posted March 18 (edited) On 3/17/2025 at 5:20 PM, lusanben said: use expirimental version on github, cant do it trhough ckan Expand I'll try and thank you! Edited March 18 by ssrs2025 Quote Link to comment Share on other sites More sharing options...
Stahlhelm Posted March 18 Share Posted March 18 Hello. Upon loading the Starship from the VAB it is misaligned with the Launch Pad and some parts explodes directly due to over pressure despite it just siting on the Launchpad Lol. Any fix for this? I have RSS, KJR Continued, and the other dependencies mentioned. Quote Link to comment Share on other sites More sharing options...
Geeks Posted March 18 Share Posted March 18 Please help. Why is it that when I am at the stage of assembling the rocket, it is gray in color. And when it is already on the launch pad, it is black. How to fix it? https://imgur.com/a/lypjiLS Quote Link to comment Share on other sites More sharing options...
ssrs2025 Posted March 19 Share Posted March 19 (edited) On 3/15/2025 at 2:46 AM, ssrs2025 said: https://equatorial-idea-d52.notion.site/1b7ecf03ca9f803a9772c8bd973c889b this is pictures of question I'm a new player in Kerbal Space Program. I want to launch a starship using the KOS interface, but after loading the ship, the ship and the launch pad base are misaligned, and I can't adjust them. I deleted OLM and reinstalled it, and the ship displayed normally, but KOS couldn't control the opening and closing of Mechzllia. I installed the mod according to the dependency requirements, and there were no errors when loading, but the model was misaligned. I think it might be an issue with SLE. Please help me solve this. Below is the relevant information: SLE: GitHub - SAMCG14/StarshipLaunchExpansion at Dev SEP: installed via CKAN, version 2.2.0 Game version: 1.12.5 Please assist me, thank you! Expand Issue with Starship Loading Mod Compatibility The problem arises when using an outdated version of the Starship loading mod, which doesn't properly align with the latest versions of SLE beta and experimental builds. As a result, the loading ships do not align with the OLM (Orbital Loading Mechanism). Solutions: Using the Old Starship KOS Interface (1992 Version): If you're using the old Starship KOS interface, you can update the craft file by replacing the old parts data with the new version's data. This will help ensure that the mod aligns properly, but note that undocking will not work perfectly. Also, the craft and OLM cannot be separated, though the KOS functionality will still work. Using Newer Versions (Nubro Version with SLE exp & SEP beta3 ): If you're using newer versions of SLE (0.5 experimental & SEP version 3), the loading mod should function properly. However, there may still be issues when landing the ship after re-entering the atmosphere. Thank you to all the mod developers and contributors to this page for your hard work. Edited Thursday at 05:31 AM by ssrs2025 Quote Link to comment Share on other sites More sharing options...
lusanben Posted March 19 Share Posted March 19 On 3/18/2025 at 7:31 PM, Geeks said: Please help. Why is it that when I am at the stage of assembling the rocket, it is gray in color. And when it is already on the launch pad, it is black. How to fix it? https://imgur.com/a/lypjiLS Expand crank up the textrures unlimited "texture refresh rate" or something like that and set it to atleast low Quote Link to comment Share on other sites More sharing options...
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