t_v Posted January 23, 2022 Share Posted January 23, 2022 In KSP 1, a vessel exploding would throw parts of the vessel around but unless directly hit, other vessels would not be affected. With new hyper-volatile fuels in the new game, how will explosions be revised? I personally hope that when a craft explodes, each exploding part will apply a certain explosion force in a radius (decreasing as the explosion dissipates) which can push other craft and parts. This could lead to a lot of creativity, such as dropping bombs of Orion drive fuel to launch craft very fast and would also incentivize landing safely if you want to preserve your kerbals. Link to comment Share on other sites More sharing options...
intelliCom Posted January 24, 2022 Share Posted January 24, 2022 (edited) Project Orion mass driver. Edited January 24, 2022 by intelliCom Link to comment Share on other sites More sharing options...
magnemoe Posted January 24, 2022 Share Posted January 24, 2022 Explosions will be better in KSP 2 as in better than parts exploding, probable AoE effects one fun feature is that crashing an pulse nuclear rocket hard will set off all the charges, kind of like HMS Hood but with nukes. Not very realistic but very kerbal Link to comment Share on other sites More sharing options...
gussi111 Posted January 24, 2022 Share Posted January 24, 2022 I heard that parts will explode differently depending on the amount and type of fuel used. Link to comment Share on other sites More sharing options...
Blaf Posted January 30, 2022 Share Posted January 30, 2022 Indeed, but i think so far devs talked mostly about graphical effects, not the physical model of the blast. Link to comment Share on other sites More sharing options...
Brandon10044 Posted January 31, 2022 Share Posted January 31, 2022 We'll more than likely, from what the Developers have talked about, see a lot of variety in terms of graphical effects and sizes of explosions, which would be really cool! Hopefully we'll see some examples of this in the coming weeks! Not to be rude. Link to comment Share on other sites More sharing options...
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