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g-LOC is oddly implemented.


Pds314

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When I turn hard enough for a pilot to lose consciousness, the ship maintains the same control inputs rather than making them go neutral. This is particularly annoying with BDArmory as the AI doesn't check whether it's close to knocking itself out.

 

What I think would make more sense is that g-induced loss of consciousness sets control to neutral. And right before g-LOC, a-LOC strong enough to get, say, halfway up the meter, causes controls to become weak and sluggish to respond. potentially even cutting control authority by like 80% or something and getting worse the longer you are there.

 

Reviewing videos of real aircraft entering g-LOC, most of the time they simply lose 100% of their control authority and enter steep dives. The unconscious pilot does not continue to pull back on the stick or enter some wild maneuver with a flick of their arm. This seems to happen for both boosted and manual control authority. What they definitely don't do is just maintain whatever barrel roll or hard turn they were doing and pull a 10 G loop at high speed until they slow down / crash / run out of fuel / climb too high to turn / rip their wings.

Edited by Pds314
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This is due to Kerbal physiology.   Through evolution, due to a now extinct predator, they evolved a defense mechanism that turns their skin into a tough semi rigid "armor" when they are sleeping.   This prevented the predator, commonly referred to as a wisspod in historical documents, from dragging them through the opening in their solitary sleeping chambers in the communal subsurface dens.   The toughened skin also prevented the wisspod from puncturing the skin with their fangs.  Since Kerbals can only sleep when completely unobserved (hence why we never see them sleep in game, they only sleep when that ship is not focused), the wisspod evolved a form of quantum sensory, that both observes and doesn't observe the surrounding area, allowing it to avoid waking the Kerbal.    

While the wisspod has long since been hunted to extinction, the evolutionary trait remains in the Kerbals.   In this case though, since the unconsciousness is involuntary, we can observe them pass out during flight.   Their skin hardening still occurs though, and it freezes their hands and feet into whatever position they were in prior to blackout.   Hence, the control inputs remain locked into the last input state.  

One bonus effect of this skin hardening is that it is impervious to cosmic radiation, which makes Kerbals ideal for long, unobserved, voyages in space.  

Hope that helps. 

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1 hour ago, Gargamel said:

This is due to Kerbal physiology.   Through evolution, due to a now extinct predator, they evolved a defense mechanism that turns their skin into a tough semi rigid "armor" when they are sleeping.   This prevented the predator, commonly referred to as a wisspod in historical documents, from dragging them through the opening in their solitary sleeping chambers in the communal subsurface dens.   The toughened skin also prevented the wisspod from puncturing the skin with their fangs.  Since Kerbals can only sleep when completely unobserved (hence why we never see them sleep in game, they only sleep when that ship is not focused), the wisspod evolved a form of quantum sensory, that both observes and doesn't observe the surrounding area, allowing it to avoid waking the Kerbal.    

While the wisspod has long since been hunted to extinction, the evolutionary trait remains in the Kerbals.   In this case though, since the unconsciousness is involuntary, we can observe them pass out during flight.   Their skin hardening still occurs though, and it freezes their hands and feet into whatever position they were in prior to blackout.   Hence, the control inputs remain locked into the last input state.  

One bonus effect of this skin hardening is that it is impervious to cosmic radiation, which makes Kerbals ideal for long, unobserved, voyages in space.  

Hope that helps. 

This boosts the theory that nearly every oddity of KSP can be easily (or not so easily) explained either by Kerbal physiology or Kerbal superstitions about what brings on the Kraken.  The concept that they live in a simulation never occurs to the Kerbs!

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3 hours ago, Gargamel said:

This is due to Kerbal physiology.

I just imagined them doing the 'possum thing in distress situations, simpleton that I am.

But your explanation is delightfully contrived and is now part of my head canon. :D

Edited by swjr-swis
uhm... not shooting big booms out of my head, obviously
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4 hours ago, Gargamel said:

This is due to Kerbal physiology.   Through evolution, due to a now extinct predator, they evolved a defense mechanism that turns their skin into a tough semi rigid "armor" when they are sleeping.   This prevented the predator, commonly referred to as a wisspod in historical documents, from dragging them through the opening in their solitary sleeping chambers in the communal subsurface dens.   The toughened skin also prevented the wisspod from puncturing the skin with their fangs.  Since Kerbals can only sleep when completely unobserved (hence why we never see them sleep in game, they only sleep when that ship is not focused), the wisspod evolved a form of quantum sensory, that both observes and doesn't observe the surrounding area, allowing it to avoid waking the Kerbal.    

While the wisspod has long since been hunted to extinction, the evolutionary trait remains in the Kerbals.   In this case though, since the unconsciousness is involuntary, we can observe them pass out during flight.   Their skin hardening still occurs though, and it freezes their hands and feet into whatever position they were in prior to blackout.   Hence, the control inputs remain locked into the last input state.  

One bonus effect of this skin hardening is that it is impervious to cosmic radiation, which makes Kerbals ideal for long, unobserved, voyages in space.  

Hope that helps. 

Did you just... I think you did.
Metapod.gif&ehk=JfBR6z%2Bq5F%2B4tdqP5xg8

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