Uncle Mort Posted March 18, 2014 Share Posted March 18, 2014 Latest couple of designs: Quote Link to comment Share on other sites More sharing options...
falken Posted March 19, 2014 Share Posted March 19, 2014 (edited) Really liking your station acc. What pack did you get the 2.5m truss sections from?Here's mine, but I'm not happy with the FusTek Truss pieces in that they dominate the thing visually.My ISS Replica (aka Station III) in DevelopmentStatus: 9 modules | 1 CTV | 3 crew | 1 ATVhttp://imgur.com/a/0vo6JInstalled Modules:- Core Truss (S0, S1, P1)- [2x] Solar Truss (S3, S4, P3, P4)- N1 (Node 1, Z1)- N2 (Node 2)- N3 (Node 3)- Laboratory 1 (Destiny Laboratory)- Habitation Module- MPLM (Multi-Purpose Logistic Module) Edited March 19, 2014 by falken Quote Link to comment Share on other sites More sharing options...
udk_lethal_d0se Posted March 20, 2014 Share Posted March 20, 2014 Well, I'm delighted to share the creation helped break the 400 hour game-time mark on steam; Perseus: Research Station.A total of 13 flights to put this together, currently orbiting Kerbin at an Apoapsis of 1Mm. Quote Link to comment Share on other sites More sharing options...
ZLM-Master Posted March 20, 2014 Share Posted March 20, 2014 (edited) Hi everyone . This is my first space station called 'Mothership' in stock mod .10 Parts so 10 launchs ( more in fact because of some fail launch )This ship is a more a 'Bubbleship' or 'Gumship' than a Mother-ship . It's just un-flyable . Edited September 26, 2014 by ZLM-Master Quote Link to comment Share on other sites More sharing options...
Castille7 Posted March 20, 2014 Share Posted March 20, 2014 Early in Career Mode not many parts available yet, named it Communication Station. I do like realism but also like my work to look sophisticated too so you may see many useless parts in my work I just think it looks neat when there's a bunch to look at. Quote Link to comment Share on other sites More sharing options...
Castille7 Posted March 20, 2014 Share Posted March 20, 2014 Here's one of our buddies taking a stroll, it sure takes some practice using these jet packs! Quote Link to comment Share on other sites More sharing options...
XyllyX Posted March 20, 2014 Share Posted March 20, 2014 I suck at docking so I sent this thing up in one go: Quote Link to comment Share on other sites More sharing options...
Castille7 Posted March 21, 2014 Share Posted March 21, 2014 (edited) udk lethal dose, Love the Structural work on your designs Edited March 21, 2014 by castille7 Quote Link to comment Share on other sites More sharing options...
Tex_NL Posted March 21, 2014 Share Posted March 21, 2014 My latest creation in the category 'go nuts or go home':(Room for 672 Kerbals !!!) Quote Link to comment Share on other sites More sharing options...
AlexinTokyo Posted March 22, 2014 Share Posted March 22, 2014 The first half of my modular hex station Quote Link to comment Share on other sites More sharing options...
icemonkey Posted March 22, 2014 Share Posted March 22, 2014 My latest creation in the category 'go nuts or go home':http://tex.texel.com/ksp023/screenshot13.2.png(Room for 672 Kerbals !!!)How the jesus on a unicycle did you assembly that. It's insane Quote Link to comment Share on other sites More sharing options...
Tex_NL Posted March 22, 2014 Share Posted March 22, 2014 How the jesus on a unicycle did you assembly that. It's insaneI build it as a single piece with Extraplanetary Launchpads.How I build it? Check my sig: [Tutorial] Circular station building. The techniques I used on this station have not yet covered in the tutorial but it will be soon. Quote Link to comment Share on other sites More sharing options...
Top8 Posted March 22, 2014 Share Posted March 22, 2014 (edited) Gateway Station - This was the first test bed station built with a majority of bulk lunar components. Through the mid 1960's the Farside base and its satelite rover mines established a set of increasingly large mass drivers that were used to launch in-situ products to lunar orbit. The crude but serviceable bulk components and structural elements were accented with small shipments of more advanced parts produced on Terra. Linkback to Flickr Album - Want to see more? https://www.flickr.com/photos/51298849@N03/13335232815/The station is composed of ultra-light fabric pressure shells produced on Terra, coated with a layer of sulphur-organic-sealant (aka forumla-S or 'goop') and then laminated with FLAMS (Foil Layered Aerogel-Metal Shielding). Structural elements are lunar alloy steel and sintered tituanium. Power is provided via several molten salt thorium reactors and a prototype solar-PV power satelite sitting in L5. A small amount of emergency power is provided by deployable solar arrays. Many of the systems are intended for use in other ships or stations. The radiators, for example, are designs suited for use on a nuclear ship with a shadow-shield architecture. The reactors on Gateway are fully shielded and do not use the shadow arrangement but these prototypes are effectivly in long term testing while spearate tests for neutron embrittlment are being conducted in chambers adjacent to a reactor. Gateway is shown circa early 1970, with the configuration recently updated to include greenhouses. Though the primary operation at Gateway is final assembly and construction of modular satelite, ship or station sections the increasing maintenance demands of a growing L2 operation nescessitated a larger station population. In early 1970 the station has a long term life support capacity of 50 but is intended to house upto 300 when life support technology matches the current configuration. Gateway is eventually intended to serve as a massive liner between Earth and Lunar orbits but is more valuable as a technology test bed and L2 base at the moment. The LANTR drive section is only partially fueled and more suited to short burns that stablize it at L2.Conditions aboard station are fitted for acceleration-deceleration gravity with a cieling-floor-swap and are unusually posh even compared to the permanent habs in the lava-tubes at Farside. This is literally window dressing for the video links and evenutal visit of government or military officials that keep the lunar effort alive. Though it must be kept above top secret, Gateway respresents that best hope of certain officials not having to worry as much about a mistake in the nuclear cold-war. As a driect consquence Gateway is very well armed and already able to detect and defeat hundred of missiles should they ever target a Lunar asset.XM1970: This is a key station in the history of the XM2070 setting http://forum.kerbalspaceprogram.com/threads/67002-Visions-of-2070 Edited March 22, 2014 by Top8 Spelling Quote Link to comment Share on other sites More sharing options...
Xephyr Posted March 23, 2014 Share Posted March 23, 2014 (edited) My greatest achievement, not just in ship design but in beauty too. Say hello too, Caliban A.M.R.P.G.B.D. Station (Anti-Matter Reclamation Power Generation and Beaming Dispersion)My Mobile station, capable of warping. Christened "The Xephyr." Both stations took about 36 ingame hours in total. Due to the fact of having to constantly remake the ship and trying to get into orbit! Caliban was the MK 12 version and the Xephyr was the 7th model. Edited March 23, 2014 by Xephyr Quote Link to comment Share on other sites More sharing options...
IamJeb Posted March 23, 2014 Share Posted March 23, 2014 Quote Link to comment Share on other sites More sharing options...
Xephyr Posted March 23, 2014 Share Posted March 23, 2014 Awesome SS, You gotta tell me what mods you used! Quote Link to comment Share on other sites More sharing options...
IamJeb Posted March 23, 2014 Share Posted March 23, 2014 (edited) Awesome SS, You gotta tell me what mods you used!B9 AerospaceKosmos Space Station PartsLack Luster Labs PackKW RocketryDeep Space Mission Pack Edited March 23, 2014 by IamJeb Quote Link to comment Share on other sites More sharing options...
kero8 Posted March 23, 2014 Share Posted March 23, 2014 Quote Link to comment Share on other sites More sharing options...
Castille7 Posted March 24, 2014 Share Posted March 24, 2014 The designs that you people do on here keep me dumb founded! so many of you are doing spectacular builds, please keep on sharing the work I love to see them! Quote Link to comment Share on other sites More sharing options...
IGNOBIL Posted March 29, 2014 Share Posted March 29, 2014 Playing straight and without cheats, just the normal balanced mods, I managed to do my biggest station ever, still need to launch the science labs and some Kerbals (like the ISS, left unmanned until mostly finished to save lives).Main launch vehicle used was from KW rocketry 2.5m units with radial fuel tanks and Griffon-G8D engine, makes incredibly reliable launch vehicles.Procedural Fairings to compensate for F.A.R. aerodynamics.Also have a small reusable Multi Purpose Transfer Vehicle that I manage to land most of the times with Deadly Reentry heat shields, if I dont forget to retract the antennas or run out of electricity for not deploying solar arrays.Using all enhanced reality mods, DeadlyReentry, FAR, TAC LifeSupport, SCANsat, RemoteTech, to make it worth while.Until now there's no wobbling, but I'm using joint reinforcement!Next I'll set up a separate unmanned refueling station for outer Kerbol missions, hope it works. Quote Link to comment Share on other sites More sharing options...
LordOctopus Posted March 30, 2014 Share Posted March 30, 2014 The Fuel Cube station. No mods just big rockets launched this monstrosity one piece at a time to be constructed in orbit. I was happy to get every docking port attached properly with the help of my little docking adapter tugs.If you are wondering how I made this:Two different style craft for the parts with corners and without (the ones without also had a tug). The final docking procedure took most of the tugs I carried up into space. The station piece in the center of the rocket was launched empty but the 4 outer tanks had enough fuel and propellent to fill the center tank with some to spare and to also deorbit themselves. The main issues I had with the operation were the large RCS tanks (they seem like they are held together with glue and prayers). Quote Link to comment Share on other sites More sharing options...
Camaron Posted March 30, 2014 Share Posted March 30, 2014 The Fuel Cube station.Unbelievably impractical. Still super awesome. Quote Link to comment Share on other sites More sharing options...
RogueMason Posted March 30, 2014 Share Posted March 30, 2014 I've begun work on a Dual Keel Station similar to that proposed by NASA for its Freedom Space Station.Mine is going to be a major refuelling hub, with several of the largest fuel tanks coming in the ARM update docked around the sides. I've got quite a long way to go yet...Here's the proposed NASA station: Quote Link to comment Share on other sites More sharing options...
LordOctopus Posted March 30, 2014 Share Posted March 30, 2014 The impracticality has barely begun:The Ant Queen station. Made with love, not cheats or debug menus. This one only took two launches but I then had to fill it with fuel. I stopped using it because the part count is so high it is like watching a slide show trying to dock with it, and so she sits there... waiting.Originally I was going to dock large engines on her and use her as an interplanetary vessel to spread her little ones to all the planets of the system. But now she is just a station and I am waiting for the new parts to make her part count much lower. Quote Link to comment Share on other sites More sharing options...
aeTIos Posted April 5, 2014 Share Posted April 5, 2014 Holy ****. That mini ant looks dam awesome, mind sharing it? Quote Link to comment Share on other sites More sharing options...
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