Captain Sierra Posted April 21, 2014 Share Posted April 21, 2014 I've noticed lag with the Kosmos panels too. Especially the gigantic ones. They also had animation issues back when I used that pack. The near-future pack actually includes some reasonably ISS-y panels now too. Give it a look sometime if you like. I notice that with the near-future pack, the largest panels which dwarf small moons, lag in the VAB slightly for me but after starting the flight they have no impact on my frame rate whatsoever deployed or not.True. The panels coming this update are VERY ISS-y. Also, I think the previously reference 'getting stuck' issue is a stock bug. Sometimes NFP panels (particularly the large blankets and megalador) eclipse themselves when perfectly knife-edge to the sun. This can be fixed by retracting and redeploying and by rotating your craft about 10 degrees. That said, I've gotten it to happen once with Gigantors. It is a bug with the stock moduleDeployableSolarpanel that is brought on much more often by the geometry of NFP panels. Quote Link to comment Share on other sites More sharing options...
theend3r Posted April 21, 2014 Share Posted April 21, 2014 I've noticed lag with the Kosmos panels too. Especially the gigantic ones. They also had animation issues back when I used that pack. The near-future pack actually includes some reasonably ISS-y panels now too. Give it a look sometime if you like. I notice that with the near-future pack, the largest panels which dwarf small moons, lag in the VAB slightly for me but after starting the flight they have no impact on my frame rate whatsoever deployed or not.Thanks, I'll check it out. Quote Link to comment Share on other sites More sharing options...
Immashift Posted April 21, 2014 Share Posted April 21, 2014 True. The panels coming this update are VERY ISS-y. Also, I think the previously reference 'getting stuck' issue is a stock bug. Sometimes NFP panels (particularly the large blankets and megalador) eclipse themselves when perfectly knife-edge to the sun. This can be fixed by retracting and redeploying and by rotating your craft about 10 degrees. That said, I've gotten it to happen once with Gigantors. It is a bug with the stock moduleDeployableSolarpanel that is brought on much more often by the geometry of NFP panels.The problem I had was the panels in the cosmos pack would be listed as open and act as such, but visually be closed every time the craft was loaded. It was incredibly irritating. And god forbid you hit retract during the deploy animation, because they'd simply refuse to work till you reloaded the craft. Sure it's fixed now though Quote Link to comment Share on other sites More sharing options...
iDan122 Posted April 21, 2014 Share Posted April 21, 2014 (edited) OPSEK:Javascript is disabled. View full albumS**ew mods, stock all the way! Edited April 21, 2014 by iDan122 Quote Link to comment Share on other sites More sharing options...
Immashift Posted April 21, 2014 Share Posted April 21, 2014 OPSEK:S**ew mods, stock all the way! Quote Link to comment Share on other sites More sharing options...
iDan122 Posted April 21, 2014 Share Posted April 21, 2014 Thanks! I used to use mods when my PC was a potato and I couldn't even build a lag-less moon rocket, but now I have a badass laptop Quote Link to comment Share on other sites More sharing options...
Frank_G Posted April 21, 2014 Share Posted April 21, 2014 Bob Kerman proudly declared the new Munar Orbital Service Station for operational after he and 5 fellow kerbonauts unpackaged the station kit and did a nice and clean assembly work. Ok, its not a beauty, but its compact, lightweight, easy to assemble and will do the job. Stock parts only, this time.And a mood shot: Quote Link to comment Share on other sites More sharing options...
Immashift Posted April 22, 2014 Share Posted April 22, 2014 Bob Kerman proudly declared the new Munar Orbital Service Station for operational after he and 5 fellow kerbonauts unpackaged the station kit and did a nice and clean assembly work. Ok, its not a beauty, but its compact, lightweight, easy to assemble and will do the job. Stock parts only, this time.Looks pretty enough to me lol. I like how you've put some thought into where your vessels will dock vs placement of your panels. Nine times out of ten I slap Solars on and then realize they're covering my ports while I'm on approach . Quote Link to comment Share on other sites More sharing options...
iDan122 Posted April 22, 2014 Share Posted April 22, 2014 ISS replica (with Delta Klipper SSTO and Manned Dragon docked) - total 519 parts Quote Link to comment Share on other sites More sharing options...
Ghastendee Posted April 22, 2014 Share Posted April 22, 2014 This is my latest endevour, Star Trek Voyager. Was a pain to get in the air Quote Link to comment Share on other sites More sharing options...
Space Scumbag Posted April 22, 2014 Share Posted April 22, 2014 Ok, my Station is finished. It's the Omega Space Station from Mass Effect.Full Album.P.S. Can someone please explain me how to post the album, I can get it working. Quote Link to comment Share on other sites More sharing options...
Deadweasel Posted April 22, 2014 Share Posted April 22, 2014 OFS-102 Valdez, currently hosting 4 Whitefang scouts and an OARS (Orbital/Atmospheric Return Shuttle).The stations are deployed where needed, followed by a TranStar cargo carrier that delivers and installs the crew pods and Herald shuttle dock (not shown in this image) Quote Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted April 22, 2014 Share Posted April 22, 2014 (edited) P.S. Can someone please explain me how to post the album, I can get it working.Use [noparse]Javascript is disabled. View full album[/noparse]eg [noparse]Javascript is disabled. View full album[/noparse] gives this:Javascript is disabled. View full albumEDIT - for those wondering how I got those tags to show up without being parsed, I used [noparse][noparse][/noparse][/noparse] Edited April 22, 2014 by SufficientAnonymity Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted April 22, 2014 Share Posted April 22, 2014 EDIT - for those wondering how I got those tags to show up without being parsed, I used [noparse][noparse][/noparse][/noparse]noparse is such a wonderful tool. Quote Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted April 22, 2014 Share Posted April 22, 2014 noparse is such a wonderful tool.Yeah, the source for my comment looks properly silly - so many nested tags - properly handy though. Quote Link to comment Share on other sites More sharing options...
Othuyeg Posted April 23, 2014 Share Posted April 23, 2014 My new minmus station. It is designed to refuel the landing craft and store the experiments in the lab. The lab will eventually be brought back to kerbin by a very simple probe. And yes, I love wasting monopropellant. And actually the other lab is manned so poor Altrey is not all alone up there.Javascript is disabled. View full albumMy lander is an older craft, repurposed, so it has a bit of extra delta-V... Just a little bit. Quote Link to comment Share on other sites More sharing options...
theend3r Posted April 23, 2014 Share Posted April 23, 2014 My new minmus station. It is designed to refuel the landing craft and store the experiments in the lab. The lab will eventually be brought back to kerbin by a very simple probe. And yes, I love wasting monopropellant. And actually the other lab is manned so poor Altrey is not all alone up there.http://imgur.com/a/1PVrZMy lander is an older craft, repurposed, so it has a bit of extra delta-V... Just a little bit.O.o You could probably get to Moho on RCS alone. Quote Link to comment Share on other sites More sharing options...
Othuyeg Posted April 23, 2014 Share Posted April 23, 2014 (edited) O.o You could probably get to Moho on RCS alone.You have given me an idea right there.edit: just to clarify, mainly I use so much monopropellant, because I personally feel that it makes my crafts a bit more realistic and adds a bit more difficulty to the equation as I need to resupply it more often. Edited April 23, 2014 by Othuyeg Quote Link to comment Share on other sites More sharing options...
Diashi Posted April 23, 2014 Share Posted April 23, 2014 This is the Gas n Go. Inspired by the restaurant at the end of Spaceballs, this will eventually have living quarters, Science, and fuel tanks in the center 2.5m docking rings. Ships will dock with either the edge docking rings or the flat parts depending on design. Once full I'm planning on linking in my warp tug and moving it out to the L2 point beyond Kerbin. Quote Link to comment Share on other sites More sharing options...
Frank_G Posted April 23, 2014 Share Posted April 23, 2014 Looks pretty enough to me lol. I like how you've put some thought into where your vessels will dock vs placement of your panels. Nine times out of ten I slap Solars on and then realize they're covering my ports while I'm on approach .Thanks! And in case something crashes into the solar panels, i included two complete spare solar trusses. Redundancy can make missions much less stressful, especially when not in kerbin orbit.Until this design, all my stations looked somwhat like an ISS replica. Thats one of the reasons, i didnt use any girders as main structure. Quote Link to comment Share on other sites More sharing options...
Frank_G Posted April 23, 2014 Share Posted April 23, 2014 This is my latest endevour, Star Trek Voyager. Was a pain to get in the air http://i.imgur.com/wyA4eNS.pnghttp://i.imgur.com/XLm6H8y.pnghttp://i.imgur.com/zrKePHq.pnghttp://i.imgur.com/k0NfdFU.pnghttp://i.imgur.com/O5ETQAD.pngNicely done. I remember seeing a mod with proper nacelles on the spaceport about a week ago. Maybe you can push it even further Quote Link to comment Share on other sites More sharing options...
Overjay Posted April 23, 2014 Share Posted April 23, 2014 This is the Gas n Go. Looks pretty awesome! Also, you gave me some ideas and inspiration for my upcoming spaceport building. Thanks Quote Link to comment Share on other sites More sharing options...
iDan122 Posted April 23, 2014 Share Posted April 23, 2014 ISS replica: Quote Link to comment Share on other sites More sharing options...
Robotengineer Posted April 23, 2014 Share Posted April 23, 2014 This is my station that I have been working on for a while.Javascript is disabled. View full albumThe mods I used on the station are: KSO KAS HGR dev parts(for the soyuz/shenzhou ships.) Fustek station parts and aviation lights. Quote Link to comment Share on other sites More sharing options...
Sophistry Posted April 24, 2014 Share Posted April 24, 2014 My asteroid base over Kerbin; the basic command module and the first building slip/dock is already in place, not sure what I want to add next to it Lots of spotlights to illuminate whatever crazy contraption I'm building in the spacedock Quote Link to comment Share on other sites More sharing options...
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