shenanigans Posted July 27, 2014 Share Posted July 27, 2014 As far as mine at least, I don't have that powerful of a rig. I really don't. I still scrape around 20ish estimated FPS near the station. Lag is noticable though. Just sent a reusable space shuttle up to dock with the station! Quote Link to comment Share on other sites More sharing options...
shenanigans Posted July 27, 2014 Share Posted July 27, 2014 Updated pic, showing the STS I just docked, STS-1. Quote Link to comment Share on other sites More sharing options...
problemecium Posted July 27, 2014 Share Posted July 27, 2014 @ KASA Space: Alt+N (Or I suppose Cmd+N on a Mac, etc.) Quote Link to comment Share on other sites More sharing options...
Rune Posted July 28, 2014 Share Posted July 28, 2014 As far as mine at least, I don't have that powerful of a rig. I really don't. I still scrape around 20ish estimated FPS near the station. Lag is noticable though. Just sent a reusable space shuttle up to dock with the station!Yup, eyeballing it I see a clever use of really big parts that keep a decent overall aesthetic, while not going into the extreme detail that jumps part count beyond reasonable (complicated huge shapes done with 1x1 structural plates, for example). What are those, a couple, maybe three hundred parts at most without docked ships? And remember, struts being physics-less makes them almost free in CPU terms. In fact, they might save CPU if they rigidify a floppy connection. I so have a couple of mastodonts of space stations that I might launch soon, to put all those kerbals I'm rescuing of late (and which are screwing up my carefully selected crew rooster of alphabetically-grouped crews of three). I think I am going for an L3 colony of the O'Neill cylinder style, and the first piece is in fact already on the way (of course I say L3, but that is just an orbit opposite the Mun with the same period, nowhere near the truly impossible, unstable even in RL, Lagrange point 3). That is probably going to be my biggest build yet, perhaps getting awfully close to the 1000 part barrier (I have messed up with structural plates for the mirrors, which I know is a mistake). But my i5 will do its best to get me there with somewhat playable lag most of the build. I'll show it when I have at least the two cylinders started, since length of each is going to be very much lag-dependant.Rune. You can build really big and beautiful under 500 parts, but you need a lot of thought behind it. Quote Link to comment Share on other sites More sharing options...
shenanigans Posted July 28, 2014 Share Posted July 28, 2014 Just attached two new modules! (Single launch)Attached a new science module carrying some equipment that the engineers told us would be really cool to mount on a space station!After that, decoupled the first payload and docked the second module, a communications module.In this image, my slightly updated orbital manuevering vehicle is still attached to the station before it's deorbiting. A smarter me would've transferred the nearly full fuel tank's fuel to the station, but that would've been too easy.In other news, the lag is getting ridiculous. Down to 5 fps estimated. Manual control near the station is a bad idea; mechjeb is the only way to safely and sanely control the anything near the station.I've used the mechjeb to reorient and maintain my desired orientation based off the commander's cupola and control module: Antiradial, roll 90 degrees. If you can get past the lag, the station actually controls quite well! Plenty of rcs authority, mainly because of smart thruster positioning (the ones on the end of the solar trusses are especially helpful), and smart mass distribution (including keeping the station roughly mass symmetrical in at least on axis.) Quote Link to comment Share on other sites More sharing options...
dezi Posted July 29, 2014 Share Posted July 29, 2014 1022 Parts, 320t. Quote Link to comment Share on other sites More sharing options...
Frank_G Posted July 29, 2014 Share Posted July 29, 2014 Well, today i finished my first .24.2 career space station. It uses early tech stuff and will serve to lower costs and decrease reaction times on certain missions. Quote Link to comment Share on other sites More sharing options...
shenanigans Posted July 30, 2014 Share Posted July 30, 2014 Nice station Dezi! Really like the design.I just attached a the fuel module to mine. Tanks are empty now to lighten payload. Will take several supply launches to fill them up. On a bleaker note, fps is now down to 1.3 around the station. Sigh... Damned Unity's awful multithreading. Quote Link to comment Share on other sites More sharing options...
Volcanix Posted July 30, 2014 Share Posted July 30, 2014 http://cloud-2.steampowered.com/ugc/55484877467733337/20AA4F97DA42148BAB071661DC8E047578F185B1/1022 Parts, 320t.Oh my god.. how can your computer handle that ? o.o Quote Link to comment Share on other sites More sharing options...
LaytheAerospace Posted July 30, 2014 Share Posted July 30, 2014 (edited) How about a spacedock? This is my latest iteration, which I HyperEdited into orbit for these screenshots, though I've got one in orbit around Laythe that I put there the hard way.The engine drum is replaceable. The one currently attached carries 16 LV-N engines. The one around Laythe has RAPIERS, turbojets and aerospikes.Ignore the huge amount of power generation. Something is bugged that I haven't figured out yet, and the station is taking about 700% of the power it should.Javascript is disabled. View full album Edited July 30, 2014 by LaytheAerospace Quote Link to comment Share on other sites More sharing options...
Maichin_Civire Posted August 1, 2014 Share Posted August 1, 2014 My station may look bad comparing to this thread, but I do my best. Also, I'm playing KSP for five days today, so I think I understand what's it about.Small refueling station at stable 122 km orbit with 0.9 inclination (side effect of poor RCS management while ascending). I think it'll stay like this, I'll just install two evacuation capsules at free docks on right side of it, and that will be it. Quote Link to comment Share on other sites More sharing options...
GiantTank Posted August 1, 2014 Share Posted August 1, 2014 My station may look bad comparing to this thread, but I do my best. Also, I'm playing KSP for five days today, so I think I understand what's it about.http://i.imgur.com/zMFAngi.pngSmall refueling station at stable 122 km orbit with 0.9 inclination (side effect of poor RCS management while ascending). I think it'll stay like this, I'll just install two evacuation capsules at free docks on right side of it, and that will be it.Already know how to dock playing 5 days? Wow, you are good! Quote Link to comment Share on other sites More sharing options...
LvL Posted August 1, 2014 Share Posted August 1, 2014 My station may look bad comparing to this thread, but I do my best. Also, I'm playing KSP for five days today, so I think I understand what's it about.http://i.imgur.com/zMFAngi.pngSmall refueling station at stable 122 km orbit with 0.9 inclination (side effect of poor RCS management while ascending). I think it'll stay like this, I'll just install two evacuation capsules at free docks on right side of it, and that will be it.THAT??? in FIVE DAYS??? ok. If I even tried to do that, I would get maximum 2 modules done without getting too bored. also, FIVE DAYS. Quote Link to comment Share on other sites More sharing options...
Kamuchi Posted August 1, 2014 Share Posted August 1, 2014 Nice work Maichin After 5 days I was still playing with rockets, or better said, blowing up rockets then thinking of building a station Quote Link to comment Share on other sites More sharing options...
Commander Zoom Posted August 2, 2014 Share Posted August 2, 2014 Welcome to the game and the forum! As others have said, that's excellent work (and a great first post) for just five days... Quote Link to comment Share on other sites More sharing options...
Umlüx Posted August 5, 2014 Share Posted August 5, 2014 Waypoint Station 1features several habitats and docking bays, two centrifuges, enough fuel and a jumpdrive beacon. Quote Link to comment Share on other sites More sharing options...
Warpedone Posted August 5, 2014 Share Posted August 5, 2014 That Sir, is epic. Quote Link to comment Share on other sites More sharing options...
RogueMason Posted August 5, 2014 Share Posted August 5, 2014 I've been working on a new station, Skywatch:It's crew complement is 6 (though there's obviously room for more, up to 11 not including docked ships) and can have 2 vessels docked at any one time. It currently has two Cygnus OTVs docked.The solar arrays were the last modules to be placed, after which this second Cygnus was launched to deliver 3 more crew.It's pretty big, and definitely one of my best stations thus far.I was inspired by this station on the Reaction Engines website: Quote Link to comment Share on other sites More sharing options...
Jett_Quasar Posted August 6, 2014 Share Posted August 6, 2014 Dude, here's my ring station at the Mun. It launches in one piece and still has part of the transfer stage attached. My design philosophy is "When in doubt add more rockets". This was obviously overkill for the Mun but the boosters should be good to get it just about anywhere in the Kerbal system...I've also got a single ring version in orbit around Kerbin - with a freakin crazy amount of fuel. Space station and fuel depot in one! Woo Hoo!!!Download...One Ring: https://www.dropbox.com/s/rx7i6pmdbpxnqib/Ring%20Station-1.ziporTwo Rings: https://www.dropbox.com/s/ao1klv9dtwj1q70/Ring%20Station-2.zip-- Quote Link to comment Share on other sites More sharing options...
Stevie_D Posted August 6, 2014 Share Posted August 6, 2014 (edited) So! After finally deciding to make the Mun my main base for fuelling my interplanetary ships (saves SO much fuel for the outbound trip if you start off at the Mun) i thought i needed inspiration for its design. Looked back at this thread through some of its earlier pages, and noticed someone do a version of the Star Trek Drydock. So, i thought "Aha! Perfect for an orbiting fuelling and staging base!" It also totally brought out the inner 10 year old in me...I created it to have a flexible cage with moving parts, so i could adjust it to fit any sized ship. Whilst that is great with Infernal Robotics moving joint parts, it meant the actual dock cage was SUPER bendy on its way up.... It was like riding a bucking bronco first time.... ...And this really WAS my first time. I didnt test anything flight-wise, guesstimated the amount of staging and fuel id need, and was surprised i made it to the clouds!... The only thing i tested before launch was the moving dock cage groups.(no cheats used whatsoever, where's the fun in that?) So you can imagine my total shock when (despite it still fighting me all the way in burns), i was approaching the mun!So after getting it in orbit, and feeling exhilirating victory, i sent up the easier middle section to dock with it. This would be the main fuel tank depot part....And, after having a rest, the next day i sent up the 2nd dock, and BEHOLD! SPACEDOCK!...(Sent a couple of kerbals to man it in my bubbleship)Of course, the reason i was creating this was to welcome home and dock my Europa class ship, which was returning from its maiden voyage as the first kerbals to visit Duna and Ike...(at this stage it had shed its payload of 2 landers)With the landers safely cheered home by Kerbals everywhere on Kerbin, it was left to the sole remaining crewmember, Kirk Kerman (I kid you not! Loved the game when it threw up him as an applicant!), to pilot home the Europa to Spacedock...Oops, forgot to turn the Europa's forward floodlights off on approach,... SORRY TO WHOMEVER I BLINDED IN SPACEDOCK COMMAND POD!...Aaaand docked!...And as the sun set, you suddenly realize that Star Trek was made by people who actually gave thought about the science in their show,...when it becomes clear WHY you need a drydock for large ships in orbit around planets......So that you can work on the ship, fully illuminated, when on the darkside of the planet, and there's no light whatsoever!Nightside of the Mun, and she's lit up perfectly!It's hard NOT to have an epic angle shot when in and around this thing......And with his duty done, his first 2 year mission under his belt, Kirk Kerman gets a last, long, Motion Picture-overly-long look at his ship, before Nei-ling Kerman gives him a ride back to Kerbin, a hero! Edited August 6, 2014 by Stevie_D Quote Link to comment Share on other sites More sharing options...
Frank_G Posted August 7, 2014 Share Posted August 7, 2014 Today i designed and tested new space station parts in sandbox simulation, planned to be launched soon in my .24.2 career.Main goal is to have more versatility than only large dockable module sections. I want redundancy and the option to repair damaged solar panels f.e. without the need to exchange a complete module. Also i want the station to be as adaptable as possible – when KSP updates with new parts in the future, which could be science stuff or larger solar panels or new comm equipment or else, i want to stay up to date without launching whole new sections. A light launcher with light payload will be enough to refit most of the stations features. Each equipment or science micro module is equipped with RCS and some of them also with parachutes. So a damaged part can at least de-orbit itself and a science module can safely de-orbit and land on Kerbin to be retrieved for a full load of science.Overview. Modules from left to right as follows:Main truss:Science module - A reconfigurable module, with 6 small docking ports.Lab module - The standard mobile processing laboratoryStation core - It features an 8 kerbal habitat and 4 senior docking ports for station parts. Located towards the sides are 2 shielded docking ports for small orbital service vehiclesDocking truss - The docking truss features two inline clamp-o-trons, facing downwards. These two ports will be used by crew-, maintenance- und supply-vehicles.Equipment truss - The equipment truss features 12 small docking ports, allowing it to store spare parts, scientific equipment, probes and satellitesAbove the station core:Multipurpose equipment module - Docked to this module are solar panels and an antenna array. There is one free port to be used by upcoming thingies. This module is also the main energy storage.Below the station core:Fuel storage - The fuel storage features a large RCS tank and 4 dockable LFO tanks. This is not meant for large capacity. It holds 2 or 3 complete refills for an orbital service vehicle that yet needs to be designed.Survey module - This module is used for visual observation of space and for relaxing from space duty. It is also the emergency energy storage.Closeup of the equipment truss with spare solar panels and spare antenna array and two scientific assembliesThe science truss features six junior docking ports, allowing it to dock a wide arrangement of scientific experiments.Just a note - The station in its current state is completely made of stock parts. It will later feature some JSI camera parts from Raster Prop Monitors. This is a work in progress... it will be updated and optimized a few times, before the modules are saved as subassemblies and transfered to the career mode game for in game use. Quote Link to comment Share on other sites More sharing options...
JDCollie Posted August 7, 2014 Share Posted August 7, 2014 (edited) - massive bloody snip -Hoooooly shipyard, Batman o.OHere's my station in my current Let's Play: Vanguard StationShe's a right ugly little beastie since she was cobbled together from several tech levels and for at least three separate mission goals (as well as a forth that failed due to a broken mod) but she works just fine Edited August 7, 2014 by JDCollie Quote Link to comment Share on other sites More sharing options...
EladDv Posted August 8, 2014 Share Posted August 8, 2014 (edited) my K.I.S.S-Kerbal replica of the ISSThe Imgur link you want is the BBCode one, like this. -- Vanamonde Edited August 8, 2014 by Vanamonde And I'm going to KEEP editing this until I get it right. Quote Link to comment Share on other sites More sharing options...
Jett_Quasar Posted August 9, 2014 Share Posted August 9, 2014 (edited) Here's my version of the Grand Central Kerbin Station... It's stock, built in version .22 so it doesn't have any of the new parts. I mostly just use it for a transfer point for Kerbals returning from planetary colonies which doesn't happen very often.JR Edited August 9, 2014 by Jolly_Roger Quote Link to comment Share on other sites More sharing options...
Baalnamib Posted August 10, 2014 Share Posted August 10, 2014 (edited) Odin - Still Unfinished SS.Gallery from the birth to actual state.http://imgur.com/a/MjnUpLittle actualisation:Javascript is disabled. View full album1072 parts... A lot of work with this little home still ahead. Edited August 10, 2014 by Baalnamib Quote Link to comment Share on other sites More sharing options...
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