Jump to content

Project Lepidoptera - A Narrative JNSQ + Principia Spaceplane Centered Report


JaviAvali

Recommended Posts

Project Lepidoptera

Taking after one of my close friends, I've decided to start a JNSQ, story-oriented sandbox save.
There aren't really any specific restrictions I have in place, but I do want to progress realistically.


Difficulty Highlights:
Kerbals do not respawn, parts and Kerbals have G limits and parts also have Temperature limits.


Key mods are:

  Reveal hidden contents

Mission List:

  Reveal hidden contents

Chapter List:

Chapter/Stage 1

Edited by JaviAvali
More!
Link to comment
Share on other sites

Stage 1, "Prelude"
-Name | Fennec I
-Goal | Breach the Karman Line.
-Events | Takeoff went well and the dual Junos performed nominally after a quick fix on Jeb's part. Soon after the Fennec breached the cloud layer, the Juno engines burnt out due to a lack of atmospheric oxygen. Then, the Javelin aerospike engine's thrust limit was removed, allowing it to boost at full speed to compensate for the lack of the Junos support and hopefully to nudge the trajectory into space.  An excessive jolt upwards which Jeb passionately insists was "Turbulence. 100%." tore the aircraft apart leaving the command module separated from the rest of the craft as the flying shrapnel fell to dust in the air.  The bare command module fell to the sea near the KSC rapidly. Jeb was able to exit the command module and deploy his personal parachute, gliding down to safety and splashing down in the water.
-Outcome | Failure

  Reveal hidden contents

 

Edited by JaviAvali
after-afterword added
Link to comment
Share on other sites

Beep moop mission 2!
-Name | Fennec II
-Goal | Breach the Karman line.
-Events | Employing Valentina this time after a quick refit, takeoff goes well with a quick ascent up from the ground. During the ascent up which is sharper this time to accommodate the need for only entering space, the thrust limiter on one of the Junos is calibrated incorrectly however this error is brief enough to avoid disrupting anything. Once again, just above the cloud layer, the aerospike's thrust limiter is removed. Soon after, the Junos burn out. The craft performs nominally, but a mistaken pull upwards again tears the craft apart, leaving only the command pod intact. Valentina stays in and exits soon after and glides down safely with her parachute to the sea below her.
-Outcome | Failure

  Reveal hidden contents

 

Link to comment
Share on other sites

  • 3 weeks later...

Got a new computer, so performance and visuals should be through the roof! Unfortunately, my streak of catastrophic failures has kept up.
-Name | Doe I
-Goal | Send a probe into orbit to establish direct communications.
-Events | A nominal takeoff was followed by the detonation of a solid rocket booster, sending the craft into a retrograde trajectory soon after takeoff. After separation from the boosters, overcompensation for the suddenly absent torque downwards knocked the craft around enough for it to fall apart in the air once again, leading a shower of shrapnel to fall just west of the KSC.
-Outcome | Failure
 

  Reveal hidden contents

 

Link to comment
Share on other sites

-Name | Doe II
-Goal | Send a probe into orbit to establish direct communications.
-Events | Another nominal takeoff was disrupted by the explosion of two out of the three solid rocket boosters, again sending the craft reeling retrograde. The remaining one was detached promptly and the rocket attempted to continue upwards. The trajectory was however incredibly low and detachment of the lower stage led the probe to fall apart again off of the upper stage.
-Outcome | Failure

  Reveal hidden contents

 

 

 

Edited by JaviAvali
I forgot to stuff everything in the spoiler.
Link to comment
Share on other sites

-Name | Doe III
-Goal | Send a probe into orbit to establish direct communications.
-Events | Seconds after launch, the primary engine exploded leading the craft to fall back onto the launchpad. After a bounce, a bit of the first stage and the entirety of the rest of the rocket was able to be recovered safely.
-Outcome | 
Failure

  Reveal hidden contents

 

Link to comment
Share on other sites

  On 6/17/2022 at 8:58 PM, JaviAvali said:

A Narrative JNSQ + Principia Spaceplane Centered Report ...
parts also have Temperature limits ...
Key mods are: [no spaceplane mods are listed]

Expand  

Are you using any spaceplane part mods like Mk2 Stockalike Expansion or OPT? Stock parts seem too limiting for a spaceplane game at 2.5x scale.

Your pictures are inspiring me to try BARIS. I've never used it.

Link to comment
Share on other sites

  Quote

Are you using any spaceplane part mods like Mk2 Stockalike Expansion or OPT? Stock parts seem too limiting for a spaceplane game at 2.5x scale.

Expand  

 I'm only using the Near Future Aeronautics mod which is an unspecified part in the Near Future Technologies. It adds a lot of large spaceplane parts as well as Restock+ which can add just a few parts that are useful to me spaceplane wise, but I'll look into what you've presented as well.

 

  On 7/12/2022 at 8:51 PM, DeadJohn said:

Your pictures are inspiring me to try BARIS. I've never used it.

Expand  


 Baris is rather realistic with failures, but as you've seen they can be very frequent especially when there's no pilot available. Pilots seem to be able to "Jurry rig" fixes for some failures that can be crucial to a mission's success. It's a great challenge, but it does give the game a new kind of suspense.

Link to comment
Share on other sites

  • 2 weeks later...

-Name | Doe IV
-Goal | Send a probe into orbit to establish direct communications.
-Events | Launch and ascent were nominal. Following a late detachment of the drop tanks, the lower stage fuel tank sprung a leak though it was almost empty as well as a declared failure of the upper stage engine. After detaching the lower stage, the upper stage turned out to be perfectly fine. Late after detachment from the lower stage, the fairing was decoupled. Before detaching the upper stage, it sprang a leak as well once it was almost empty. It was detached after a few small burns with it. The probe itself extended its antennae and powered the rest of the flight, engaging a circularization burn after a meaningless failure of the sepratron boosters.
-Outcome | 
Success
(finallyyyyy-)

  Reveal hidden contents

 

 

Link to comment
Share on other sites

  On 7/23/2022 at 12:40 AM, Watermel00n said:

Hurrah! What next!?

Expand  

I'm thinking of a semi-shuttle to actually send kerbals to space (some intrepid plane strapped to the top of a rocket) as well as many many more satellites (and relays hopefully soon) to sling into Kerbin-Mun L4 and L5. I also intend to take full advantage of Principia with lots of orbital spaghetti fun later on.

Link to comment
Share on other sites

  • 2 weeks later...

-Name | Doe V (Part 1)
-Goal | Send a probe into low Kerbin orbit to prepare it for further advancement.
-Events | Launch and ascent were nominal again. Utilizing a handy autopilot to take it for a test run in the field, it detached the drop tanks at the perfect time. The lower stage was detached as soon as it ran out while the powerful upper stage powered the rest of the trip though the ascent angle was a bit too gentle, requiring manual intervention. The fairing was decoupled once the spacecraft breached the atmosphere. The upper stage was powerful enough to carry the probe into orbit and have a bit of fuel to spare, proving its effectiveness. 
-Outcome | 
Success
(sorry for no longscreen this time)

  Reveal hidden contents

 

Link to comment
Share on other sites

-Name | Doe V (Part 2)
-Goal | Send a probe into the Kerbin-Mun L4 Lagrange point.
-Events | A burn to exit LKO utilized the rest of the upper stage, the booster sepratrons, and the Ant engine.  It reached near the Mun's orbit in the perfect position to enter the Kerbin-Mun L4 point. Another burn brought it into that point, then another optimized the orbit.
-Outcome | 
Success

  Reveal hidden contents

(with principia minmus is closer to kerbin than the mun so the system stays stable because celestial bodies also experience pulling and can pull others themselves)
PS: if any of this confuses you don't be afraid to ask me to (try to) explain!

Edited by JaviAvali
afterword added
Link to comment
Share on other sites

L4, L5 points are perfectly stable without needing any course corrections. But I imagine having Minmus closer to Kerbin than the Mun might have some unseen affects that make these points unstable.

 

Question for you: does Principia model oblateness in JNSQ? I know it does so in RSS.

Link to comment
Share on other sites

  On 8/5/2022 at 5:21 AM, DA299 said:

L4, L5 points are perfectly stable without needing any course corrections. But I imagine having Minmus closer to Kerbin than the Mun might have some unseen affects that make these points unstable.

 

Question for you: does Principia model oblateness in JNSQ? I know it does so in RSS.

Expand  

I don't believe it does. It could, but if it does I'm either unaware of it or JNSQ just doesn't ever take advantage of it.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...