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Random question: What's your favorite part in the game?


Souper

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Like, which ones do you find the most useful? My favorite would have to be split neatly between all of the procedural fairings. Did you know you don't have to finish / close them off? It's true! You can snap them to the edges of other parts to make custom interstage nodes and adapters, and even leave them open to make neat little shrouds for engine clusters at the bottom of your rockets to both make them look neat and shield them from aerodynamic effects hopefully!

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The Big-S wing strake. It has the same ratio between surface area and mass as most other wings, and it has built-in fuel tanks. Out of all the wings with internal fuel tanks, the Big-S wing strake has the best dry mass to wet mass ratio. Moreover, it attaches beautifully to itself and lends itself to making very elegantly curved wing designs. On top of that, it is also able to withstand entry heat very well.

Very useful if you're in the business of building heavily optimized space planes.

1 hour ago, Nazalassa said:

the shroud isn't solid...

Interesting! That might just be what my Jool-5 mission needs.

Edited by QF9E
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I'm using for my lander: no 3.75 cargo bay, Mk3 gives too much drag because of cross-sections not matching, but engine plates are wonderful because you don't need to worry about wether the doors are open or not.

(nooo I don't have a screenshot!!!) EDIT: I do
screenshot52.png

Only downside, you can't see what you're doing.

Edited by Nazalassa
Got screenshot
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  • 2 weeks later...

I've actually become quite fond of the Skipper engine, since the mesh revamps a number of updates ago.  I really like how two of them as sustainer engines on a core (like Atlas V) look.

dualskipper.png

 

On 6/26/2022 at 1:48 PM, Nazalassa said:

protected from drag but the shroud isn't solid...

It's not, actually.  Nothing inside the engine plate is occluded from drag.  The shroud on the engine plate is as real as the shroud around engines... in that it's not.

If you enable the aero data in the PAW through the debug menu, you can see that the parts inside the engine plate do experience drag.

epdrag.jpg

Bring up the same menu on a part inside, say, a service bay, and you'll see there's no drag.

epnodrag.jpg

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