XJ9 Jenny Posted February 9 Share Posted February 9 On 2/4/2025 at 10:12 PM, XJ9 Jenny said: 嗨,我发现新版反坦克导弹的威力很弱,AGM-114撞上了一辆防护能力很低的吉普车(铝装甲25mm~30mm),车辆4名成员全部幸存 I have researched and found that I copied the Hellfire missile and modified the guidance method to create a longbow Hellfire missile, which caused this problem Quote Link to comment Share on other sites More sharing options...
BillNyeTheIE Posted February 10 Share Posted February 10 On 1/26/2025 at 10:38 AM, CrossBA said: Active radar homing missiles are now doing an upwards loop towards the opposite direction when fired without a lock in the newest BDA+ version. This applies to the default AMRAAM as well. They used to fire straight without a lock and possibly find a target themselves. Is this a bug, or is there anywhere I can turn this off? The bug has been fixed on our side, it'll be fixed in the next update. On 2/4/2025 at 6:12 AM, XJ9 Jenny said: Hi,I found that the power of the new version of the ATGM is very weakened, and the AGM-114 hit a jeep with very low protection capability (aluminum armor 25mm ~ 30mm), and all 4 members of the vehicle survived 13 hours ago, XJ9 Jenny said: I have researched and found that I copied the Hellfire missile and modified the guidance method to create a longbow Hellfire missile, which caused this problem 25 mm - 30 mm of aluminum armor is pretty significant, the HEAT warhead on the Hellfire will penetrate through that, but only along the HEAT cone of effect, if the crewmembers are not in within that cone and are covered by armor they won't be affected. If you feel the blast protection of armor is too high though, you can decrease the blast protection provided by armor with the "Armor Explosion Resistance Multiplier" setting. Quote Link to comment Share on other sites More sharing options...
XJ9 Jenny Posted February 10 Share Posted February 10 3 hours ago, BillNyeTheIE said: 我们这边已经修复了这个错误,它将在下一次更新中修复。 25 毫米 - 30 毫米的铝制装甲相当可观,地狱火上的 HEAT 弹头会穿透它,但只能沿着 HEAT 效果锥,如果机组人员不在那个锥体内并且被装甲覆盖,他们不会受到影响。不过,如果你觉得盔甲的爆炸保护太高,你可以通过“盔甲爆炸抗性乘数”设置来降低盔甲提供的爆炸保护。 But I was able to maintain its power with the original Hellfire missile (laser guided). Quote Link to comment Share on other sites More sharing options...
XJ9 Jenny Posted February 10 Share Posted February 10 7 hours ago, XJ9 Jenny said: 但我能够用原来的 Hellfire 导弹(激光制导)保持它的威力。 I hope that future updates can add Longbow Hellfire. The Longbow Hellfire I obtained by modifying the data has a low power issue in the current version, and no matter how much TNT equivalent is increased, it will not work Quote Link to comment Share on other sites More sharing options...
BillNyeTheIE Posted February 11 Share Posted February 11 20 hours ago, XJ9 Jenny said: But I was able to maintain its power with the original Hellfire missile (laser guided). 12 hours ago, XJ9 Jenny said: I hope that future updates can add Longbow Hellfire. The Longbow Hellfire I obtained by modifying the data has a low power issue in the current version, and no matter how much TNT equivalent is increased, it will not work I don't understand, could you clarify what you mean by your first post? And like I said, with a shaped charge warhead (please look this up if you don't understand what it is) will cause damage within a cone in front of the missile. When the missile hits a target, unless something is approximately directly in-front of the missile, it will receive reduced damage (and this will be blocked by any armor). The Hellfire must hit something important within the vehicle (like ammunition, fuel, or it must directly point at the occupants) for it to disable it. It is also unlikely that BDA+ will receive further weapons, unless a certain feature is added which calls for it. Longbow Hellfires would be very far down the priority list since they're just radar-guided Hellfires. Quote Link to comment Share on other sites More sharing options...
XJ9 Jenny Posted February 11 Share Posted February 11 (edited) 3 hours ago, BillNyeTheIE said: 能澄清一下你的第一篇文章是什么意思吗?就像我说的,带有成型的装药弹头(如果您不明白它是什么,请查一下这个)会在导弹前面的锥形内造成损坏。当导弹击中目标时,除非有东西大约在导弹的正前方,否则它会受到的伤害降低(并且会被任何装甲挡住)。地狱火必须击中车辆内的重要物品(如弹药、燃 Okay, I understand Edited February 11 by XJ9 Jenny Quote Link to comment Share on other sites More sharing options...
CrossBA Posted February 11 Share Posted February 11 On 2/9/2025 at 8:30 PM, BillNyeTheIE said: The bug has been fixed on our side, it'll be fixed in the next update. Thank you for responding and for all the work you and your team have done updating BDArmory. Quote Link to comment Share on other sites More sharing options...
ZI_YX Posted February 15 Share Posted February 15 I will continue to follow this mod and contribute to the Simplified Chinese translation of the game to the best of my ability! Quote Link to comment Share on other sites More sharing options...
ZI_YX Posted February 15 Share Posted February 15 Regarding the issue in ChangElog 1.9.0.0, "Fix radar-guided missiles fired from a VLS detonating immediately after launch due to lost lock." My friend inquired in a small group chat about an issue where "missiles would explode after climbing, with a certain probability" shortly after the release of version 1.9.0.0. I asked if the aircraft had locked onto the target, and he confirmed that it was locked. I suggested that it might be due to the missile automatically losing its lock. What I would like to know is whether the situation of missiles automatically losing their lock is present in all missiles? Below is the specific content of our discussion: 1. 2. 3. A note on terminology: In our usage, "missile automatically losing its lock" is akin to "missile losing lock," which refers to the missile losing its target acquisition. Quote Link to comment Share on other sites More sharing options...
缪zy Posted February 18 Share Posted February 18 Can anybody tell me how to improve the graphic of BDArmory? It doesn't looks fit with the Restock parts. Quote Link to comment Share on other sites More sharing options...
Manul Posted February 18 Share Posted February 18 8 minutes ago, 缪zy said: Can anybody tell me how to improve the graphic of BDArmory? It doesn't looks fit with the Restock parts. The only way to make it fit with Restock parts is to reach a godlike (or Nertea) level of modelling and texturing and remodel everything Quote Link to comment Share on other sites More sharing options...
BillNyeTheIE Posted February 20 Share Posted February 20 On 2/15/2025 at 3:44 PM, ZI_YX said: Regarding the issue in ChangElog 1.9.0.0, "Fix radar-guided missiles fired from a VLS detonating immediately after launch due to lost lock." My friend inquired in a small group chat about an issue where "missiles would explode after climbing, with a certain probability" shortly after the release of version 1.9.0.0. I asked if the aircraft had locked onto the target, and he confirmed that it was locked. I suggested that it might be due to the missile automatically losing its lock. What I would like to know is whether the situation of missiles automatically losing their lock is present in all missiles? Below is the specific content of our discussion: A note on terminology: In our usage, "missile automatically losing its lock" is akin to "missile losing lock," which refers to the missile losing its target acquisition. Could you provide logs with debug settings on and video of this bug occurring? I've been trying to reproduce the bug but I haven't been able to do so. Could you provide more details about the engagement geometry as well? Where is the target in relation to the launcher? In my attempts to recreate this situation I've been using low and medium altitude aircraft flying ~15 km from the launcher, and I did not experience this bug with any of the launches, all of the missiles hit the target aircraft. What range and altitude are the targets at? Quote Link to comment Share on other sites More sharing options...
ZI_YX Posted February 21 Share Posted February 21 On 2/20/2025 at 10:48 AM, BillNyeTheIE said: Could you provide logs with debug settings on and video of this bug occurring? I've been trying to reproduce the bug but I haven't been able to do so. Could you provide more details about the engagement geometry as well? Where is the target in relation to the launcher? In my attempts to recreate this situation I've been using low and medium altitude aircraft flying ~15 km from the launcher, and I did not experience this bug with any of the launches, all of the missiles hit the target aircraft. What range and altitude are the targets at? Thank you for your reply. Actually, we have confirmed that this is not a bug, but the result of the missile losing its lock. I apologize for the trouble caused. Quote Link to comment Share on other sites More sharing options...
Hank Kerman Posted February 22 Share Posted February 22 Oftentimes I can't spawn anything else in through the built-in vessel mover/spawner. Is there a way I can fix this? Quote Link to comment Share on other sites More sharing options...
BillNyeTheIE Posted February 25 Share Posted February 25 On 2/22/2025 at 2:02 PM, Hank Kerman said: Oftentimes I can't spawn anything else in through the built-in vessel mover/spawner. Is there a way I can fix this? Can you describe the issue in more detail, including the exact steps to cause the bug (if you're able, a video would be great for this), as well as provide logs? What is the issue specifically, is it that when you click on a craft in the craft browser it doesn't spawn in? Quote Link to comment Share on other sites More sharing options...
Ameoba Posted February 28 Share Posted February 28 Honestly I have a bit of a personal pet peeve with the BDA chaff texture, I feel like chaff should be practically invisible compared to say flares It doesnt have to be a global change, but a patch would be really nice Quote Link to comment Share on other sites More sharing options...
ZI_YX Posted March 3 Share Posted March 3 On 2/28/2025 at 1:32 PM, Ameoba said: Honestly I have a bit of a personal pet peeve with the BDA chaff texture, I feel like chaff should be practically invisible compared to say flares It doesnt have to be a global change, but a patch would be really nice In comparison, my friends dislike it even more when, after being fired from a dispenser positioned facing downward, the flares fly forward of the aircraft. Quote Link to comment Share on other sites More sharing options...
AmericanWhiskey Posted March 5 Share Posted March 5 On 3/3/2025 at 5:40 AM, ZI_YX said: In comparison, my friends dislike it even more when, after being fired from a dispenser positioned facing downward, the flares fly forward of the aircraft. Is there a fix for this? I don't notice it on other (older) versions of BDArmory. Quote Link to comment Share on other sites More sharing options...
ZI_YX Posted Wednesday at 08:52 PM Share Posted Wednesday at 08:52 PM 10 hours ago, AmericanWhiskey said: Is there a fix for this? I don't notice it on other (older) versions of BDArmory. In version 1.9.0.0 of BDA, the heat decoy's nozzle can only be oriented towards the rear of the aircraft while being tilted upwards at a certain angle, and the launch speed must be set around 120 in order to properly launch the heat decoy. This is my solution. I also hope that the author can revert to the display method of the previous versions of BDA. There is also an issue with version 1.9.0.0: the text commentary displayed in the upper left corner during the match has changed its style, which makes me feel a bit uncomfortable. I also hope this can be reverted to the display method of the previous versions. Quote Link to comment Share on other sites More sharing options...
AmericanWhiskey Posted Thursday at 12:42 AM Share Posted Thursday at 12:42 AM I wonder what changed since 1.9 to the decoy config that makes it the way it is -- and if we can manually revert it. Quote Link to comment Share on other sites More sharing options...
Marvin M Posted Sunday at 02:33 PM Share Posted Sunday at 02:33 PM Countermeasures, especially flare and chaff seems launch from the side of the launcher box, so the flare and chaff looks like launching towards the rear of the vessel. 2 other users above had the same issue I guess. Quote Link to comment Share on other sites More sharing options...
Natso Posted yesterday at 04:09 PM Share Posted yesterday at 04:09 PM Suggestion to update more features for the mod "BD Modular Missile" to make the missile smarter, for example, about 1km away from the target - the warhead will fragment...etc. Quote Link to comment Share on other sites More sharing options...
KranSmith Posted 5 hours ago Share Posted 5 hours ago Missile not guided to target by radar after updating to latest version (missile flies straight up into the sky) old version still works fine, is this a bug? Quote Link to comment Share on other sites More sharing options...
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