q250 Posted November 20, 2024 Share Posted November 20, 2024 protected override bool ConfigureContract() { base.ConfigureContract(); // Ignore the return this.achievementsRequired.Add("FirstLaunch"); chosenAnomaly = Database.Instance.chooseAnomaly(targetBody); if (chosenAnomaly == null) return false; this.achievementsRequired.UnionWith(chosenAnomaly.achievementsRequired); this.achievementsRequired.Add(chosenAnomaly.poi); this.celestialBodyAccomplishmentsRequired.UnionWith(chosenAnomaly.celestialBodyAccomplishmentsRequired); this.difficultyMultiplier = chosenAnomaly.payoutModifier; return true; if i delete all anomalies from Kourage.cfg, then anomaly contracts would not be created? Quote Link to comment Share on other sites More sharing options...
Lisias Posted November 21, 2024 Author Share Posted November 21, 2024 On 11/20/2024 at 4:22 PM, q250 said: If i delete all anomalies from Kourage.cfg, then anomaly contracts would not be created? Yep. Because KT would not know what to do with them! Quote Link to comment Share on other sites More sharing options...
q250 Posted November 21, 2024 Share Posted November 21, 2024 good. it is working with stock system replacer planet packs then. Quote Link to comment Share on other sites More sharing options...
Lisias Posted November 21, 2024 Author Share Posted November 21, 2024 9 minutes ago, q250 said: good. it is working with stock system replacer planet packs then. That's the whole idea. You can add anomalies, remove them all, you name it - KT will find its way. No to mention that you can create your own mission templates too for any extra anomaly you add to the planetary system. (Contracts for anomalies are only presented for anomalies you had discovered) Quote Link to comment Share on other sites More sharing options...
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