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Unity Player crash


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Random crashes referring to unityplayer.dll and SymGetSymFromAddr64, 'Attempt to access invalid address'

Log files in Google Drive

Spoiler

Kerbal Space Program by Squad [version: Unity 2019.4.18f1_3310a4d4f880]

UnityPlayer.dll caused an Access Violation (0xc0000005)
  in module UnityPlayer.dll at 0033:daebba80.

Error occurred at 2022-09-07_231420.
C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by Pete.

45% physical memory in use.
98294 MB physical memory [53101 MB free].
37866 MB process peak paging file [36414 MB used].
30063 MB process peak working set [29488 MB used].
System Commit Total/Limit/Peak: 56467MB/196598MB/125128MB
System Physical Total/Available: 98294MB/53101MB
System Process Count: 327
System Thread Count: 5313
System Handle Count: 179121
Disk space data for 'C:\Users\Pete\AppData\Local\Temp\Squad\Kerbal Space Program\Crashes\Crash_2022-09-08_041359401\': 239324856320 bytes free of 998994571264 total.

Read from location 0000000000000000 caused an access violation.

Context:
RDI:    0x0000000000000000  RSI: 0x000001bd03143850  RAX:   0x0000000000000000
RBX:    0x000001b3e35fdb40  RCX: 0x0000000000000000  RDX:   0x0000000000000001
RIP:    0x00007ff9daebba80  RBP: 0x000000324d6ee3a0  SegCs: 0x0000000000000033
EFlags: 0x0000000000010283  RSP: 0x000000324d6ee340  SegSs: 0x000000000000002b
R8:     0x0000000ffffffff0  R9:  0x0000000000000002  R10:   0x0000000000000074
R11:    0x000001b2e0034938  R12: 0x0000000000000000  R13:   0x0000000000000001
R14:    0x0000000000004314  R15: 0x000001b2e0100040


Bytes at CS:EIP:
8b 01 41 2b c2 41 3b c1 72 46 48 83 c1 10 49 3b 

Mono DLL loaded successfully at 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll'.

 

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@Hangdog

It looks like you have 2 copies of HyperEdit installed. The one with "beta" should probably be removed.

Quote

 

Load(Assembly): Kerbaltek/HyperEdit
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Kerbaltek\HyperEdit.dll
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Load(Assembly): Kerbaltek/HyperEdit_BETA-1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Kerbaltek\HyperEdit_BETA-1.dll
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

...

HyperEdit v1.5.8.0 / v1.5.8
HyperEdit v1.5.8.0 / v1.5.8

 

You might continue to get crashes after fixing HyperEdit. Try to think whether there's any pattern to the crashes. Do they occur mostly during flight, while building in VAB, when recovering vessels, when launching from VAB, etc.?

Do the crashes only happen after a long time playing? That would suggest small errors are accumulating. Or do the crashes sometimes happen immediately after a restart?

Is KSP properly detecting your system specs? Log says 98 GB RAM so you're unlikely to be running out of memory. But the log also says 11 year old CPU and most people didn't have that much RAM a decade ago, so I just want to confirm KSP is reporting things correctly.

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10 hours ago, DeadJohn said:

@Hangdog

It looks like you have 2 copies of HyperEdit installed. The one with "beta" should probably be removed.

interesting.... deleted.

Quote

You might continue to get crashes after fixing HyperEdit. Try to think whether there's any pattern to the crashes. Do they occur mostly during flight, while building in VAB, when recovering vessels, when launching from VAB, etc.?

The two most recent.. the crash report there I was just passively watching a craft orbiting Eve. The day before, crashed while testing a new plane design during takeoff.  The FPS dropped to zero, the app crashed a few seconds later. The plane had barely left the runway.

Quote

Do the crashes only happen after a long time playing? That would suggest small errors are accumulating. Or do the crashes sometimes happen immediately after a restart?

Usually after awhile.

Quote

Is KSP properly detecting your system specs? Log says 98 GB RAM so you're unlikely to be running out of memory. But the log also says 11 year old CPU and most people didn't have that much RAM a decade ago, so I just want to confirm KSP is reporting things correctly.

heh. I am running this in Windows 10 but running on a souped up 2010 Mac Pro with dual Xeon 5690s and a Vega 56 and 96G of ram...  I was running it on the Mac side, but CKAN broke when I upgraded to Big Sur. No 32-bit support for Mono. So I switched everything over to the Windows side. Had been working OK. I did recently add some mods, but nothing in the crash reports seems to point at them. Could back some out just to try.

I did the steam file verify and it found a few to redownload... not sure what.

 

Edited by Hangdog
steam verify
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