Terminal Velocity Posted January 11, 2021 Share Posted January 11, 2021 yes if there is an avp2 make custom parallax configs and maybye weather like hurricanes or thunderstorms that could abort your lanuch Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted January 11, 2021 Share Posted January 11, 2021 Question: if i have opm and install stock textures will this causes Bugs? what is this incompatible with Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 11, 2021 Author Share Posted January 11, 2021 42 minutes ago, Rocketry101 said: if there is an avp2 make custom parallax configs What's wrong with the ones I've made? 24 minutes ago, Rocketry101 said: Question: if i have opm and install stock textures will this causes Bugs? what is this incompatible with OPM should work fine with Parallax despite configs not existing for those planets. Let me know if you encounter any issues! Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 11, 2021 Share Posted January 11, 2021 10 minutes ago, Gameslinx said: What's wrong with the ones I've made? Literally nothing. They are true to stock but look gorgeous (and bumpy!) Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted January 11, 2021 Share Posted January 11, 2021 nothing is wrong with the configs u made like what i meant was better shadows on the surface. also thanks for the question answer cuz i play with OPM. will say if there an issue cuz im booting game up rn. Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted January 11, 2021 Share Posted January 11, 2021 @Gameslinx No errors but im getting 13-10 fps when on the surface of the mun, i dont know if its my vessel or the mod is destorying my GPU. Quote Link to comment Share on other sites More sharing options...
Astronomer Posted January 11, 2021 Share Posted January 11, 2021 1 minute ago, Rocketry101 said: @Gameslinx No errors but im getting 13-10 fps when on the surface of the mun, i dont know if its my vessel or the mod is destorying my GPU. I get 30 fps if I have a lot of lights. Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted January 11, 2021 Share Posted January 11, 2021 ok but i think my pc probably barly reach gaming pc rank. Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 11, 2021 Share Posted January 11, 2021 9 minutes ago, Rocketry101 said: ok but i think my pc probably barly reach gaming pc rank. you need a decent gaming rig to be able to run ksp graphics mods at a playable framerate. Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted January 11, 2021 Share Posted January 11, 2021 yeah lol runs at 25 fps to 33 it was just the craft that laggy. Quote Link to comment Share on other sites More sharing options...
vardicd Posted January 12, 2021 Share Posted January 12, 2021 (edited) @Gameslinx Would parallax or its dependency, possibly have anything to do with a missing monolith and radio tower at the Baikerbanur site? I'm using Kerbinside and Kerbal Konstructs, and I thought that they were responsible, but I've been coordinating with another player in that forum and that person and I are both using the same version of Kerbinside/KK and the monolith and radio tower are there for him, and Parallax is the only other mod I'm running that affects visuals and terrain, everything else is parts packs and gameplay effectors, KAS,KIS, autopilot, mechjeb, etc. It's not a game breaking thing, just an oddity that I'm kind of casually trying to nail down. Edited January 12, 2021 by vardicd Quote Link to comment Share on other sites More sharing options...
mcbmaestro Posted January 12, 2021 Share Posted January 12, 2021 (edited) Cool mod. When on a surface, my fps seems to go back and forth between pretty smooth and very low. Like driving around on Mun or near KSC. Sometimes if I just sit still a while the fps jumps up. Amount of parts doesn't seem to matter. I'm not sure what's causing that. Is there any game settings that I could test out that might help? Quick question is: do only the stock wheels react to the collisions? I tried the Feline rover wheels and they didn't seem to react like the stock ones do. Edited January 12, 2021 by mcbmaestro Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 12, 2021 Author Share Posted January 12, 2021 8 hours ago, vardicd said: Would parallax or its dependency, possibly have anything to do with a missing monolith and radio tower at the Baikerbanur site? No, all I change is the terrain. I don't touch buildings 6 hours ago, mcbmaestro said: When on a surface, my fps seems to go back and forth between pretty smooth and very low. What is your GPU? If you have anything above a GT 970M you should expect 60fps (if no other visual mods are installed). 6 hours ago, mcbmaestro said: Is there any game settings that I could test out that might help? Turn off terrain scatters in the main menu - Kopernicus has utterly destroyed them and causes them to lag to an almost unnplayable level. If you have PlanetShine, uninstall it - same reason. You can also change settings in the ParallaxGlobal.cfg which will change the shader quality Quote Link to comment Share on other sites More sharing options...
Wilds Posted January 12, 2021 Share Posted January 12, 2021 Turning off Reflection Refresh Mode in settings fixed the low fps problem for me (CPU bottleneck). I get near identical FPS with Parallax on or off now. I have a few planes act funny and flip over on the runway (especially prop-driven ones), but most act fine. Wheels break very easily compared to vanilla, but that makes terrain feel like an actual threat now. I can't expect to travel 200m/s in a 1000t plane, taking off on an alien world anymore, because it lacks strong VTOL engines for a slower take off. The way it is right now makes the game more challenging, realistic, and prettier. Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted January 12, 2021 Share Posted January 12, 2021 yes boi Quote Link to comment Share on other sites More sharing options...
vardicd Posted January 12, 2021 Share Posted January 12, 2021 10 hours ago, Gameslinx said: No, all I change is the terrain. I don't touch buildings Yeah, I poked around in a couple of forums and found out there's apparently a bit of a soft conflict between Kerbal Konstructs and Kopernicus/bleeding edge that sometimes causes game objects to spawn inside of other objects or clip beneath the ground. guy over there said he was using GEP [whatever that is] and that his launchpad was clipped into VAB with the spawn point was on the roof of it. He implied that it's a known issue, and claimed it's suspected to be on kerbal konstructs end, as it hasn't been officially updated since 1.8. No idea how accurate the information is. Quote Link to comment Share on other sites More sharing options...
mcbmaestro Posted January 13, 2021 Share Posted January 13, 2021 (edited) I tried changing the Tessellation quality to low and it gave me a massive boost to what must be near 60fps, or whatever I had before this mod. Most of all it completely got rid of the up and down with the fps and made it consistant. My card is a GTX960 with 2gb ram. Not cutting it for most games anymore thus I was planning to get a new one back in August before they all sold out indefinitely. I might play around with a few more settings but right now runs really good and still a huge improvement over stock shaders but I'm a tweaker so I can't leave good enough alone hehe. Will also turn off the terrain scatters though they seem to be making no real difference. Other mods I'm running are Scatterer, Kopernicus, mech jeb and a few parts mods(spaceX parts and Feline rover parts) BTW I'm changing my original statement from nice mod to amazing mod. I love most the tactile feel of driving over terrain now. Feels more real. You can no longer race across the ground like Bonneville Salt Flats. You actually have to really keep your eye on the bouncing. It pairs incredibly well with the new wave interactions in scatterer! Edited January 13, 2021 by mcbmaestro Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted January 14, 2021 Share Posted January 14, 2021 hey @Gameslinx i asked a question about after kerbin but no response so, can you tell me, is OPM compatabile with after kerbin. Quote Link to comment Share on other sites More sharing options...
MrChittyChad Posted January 14, 2021 Share Posted January 14, 2021 (edited) not sure what went wrong, but I tried this mod on my modded game and my backup stock game. the mun is white, and crafts go through surfaces by a meter. Kopernicus is also telling me its not compatible and got that stupid nyan cat all over the loading screen. I am using 1.11 Edited January 14, 2021 by MrChittyChad Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 14, 2021 Share Posted January 14, 2021 8 minutes ago, MrChittyChad said: Kopernicus is also telling me its not compatible Are you using the latest BE version of Kopernicus? Quote Link to comment Share on other sites More sharing options...
Astronomer Posted January 14, 2021 Share Posted January 14, 2021 1 minute ago, MrChittyChad said: not sure what went wrong, but I tried this mod on my modded game and my backup stock game. the mun is white, and crafts go through surfaces by a meter. Kopernicus is also telling me its not compatible and got that stupid nyan cat all over the loading screen. Are you using Kopernicus BE 1110? Quote Link to comment Share on other sites More sharing options...
MrChittyChad Posted January 14, 2021 Share Posted January 14, 2021 2 minutes ago, Spaceman.Spiff said: Are you using the latest BE version of Kopernicus? 2 minutes ago, Astronomer said: Are you using Kopernicus BE 1110? based on the website, I downloaded BE_1101_release58. looks like the latest one. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 14, 2021 Share Posted January 14, 2021 5 minutes ago, Astronomer said: Kopernicus BE 1110? 2 minutes ago, MrChittyChad said: BE_1101_ An honest mistake, you downloaded the 1.10.1 version https://github.com/R-T-B/Kopernicus/releases/tag/UBE-release-58 go to this link and download 1110, that is the version for KSP 1.11 Quote Link to comment Share on other sites More sharing options...
MrChittyChad Posted January 14, 2021 Share Posted January 14, 2021 6 minutes ago, Spaceman.Spiff said: An honest mistake, you downloaded the 1.10.1 version https://github.com/R-T-B/Kopernicus/releases/tag/UBE-release-58 go to this link and download 1110, that is the version for KSP 1.11 yup, that was it.... that looks pretty lol thanks for the help! Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 14, 2021 Share Posted January 14, 2021 Just now, MrChittyChad said: that looks pretty Tis an excellent mod. Quote Link to comment Share on other sites More sharing options...
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