MrChittyChad
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yup, that was it.... that looks pretty lol thanks for the help!
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based on the website, I downloaded BE_1101_release58. looks like the latest one.
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not sure what went wrong, but I tried this mod on my modded game and my backup stock game. the mun is white, and crafts go through surfaces by a meter. Kopernicus is also telling me its not compatible and got that stupid nyan cat all over the loading screen. I am using 1.11
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1.11.1 hopefully will fix the flag issue and the issue of building on a surface. I made a video and posted it on reddit of what I encountered on mun, then did a test on the KSC runway. Issue with 1.11 some assembly required. : KerbalSpaceProgram (reddit.com)
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Hello all, I wanted to use the new update to build a rover on the Mun. So I sent all the parts to the surface in containers, then later brought over the 3 original Kerbals. Well, when I attached the first wheel, and used the offset tool to move it, it would go back to its original position. Then when using the place tool to move it, things exploded. Then still while holding wheel, I moved it around and it started picking up the lander for the rover like he was superman! ( then exploded). I did a test on the KSC runway and that's how I figured out the issue. here is a link to a video of this issue: Issue with 1.11 some assembly required. : KerbalSpaceProgram (reddit.com) EDIT: ISSUE FOUND TO BE ISSUES WITH KERBAL JOINT REINFORCEMENT!
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I only use the RCS thrusters to do all that. I had to adjust the thrust of those ports( so it doesn’t take 15 minutes to burn), increase monopropellant, and make them more efficient. I also had to increase torque because of the changes. Now i am able to remove second stage after capturing orbit, and do all the phase burns to ISS. Before my changes, 195 of mono would be used up before getting 1/4 of the first burn. My capsule weighs 9 tons(2000 mono), but still works very well. I added a mod to dump fuel and apollo like floats when it hits the ocean or it would be mostly underwater lol ( granted the mod makes the capsule a feather at 1 ton) I might just add the dump valve (no idea if its a mod I added or a stock part but does the trick!).
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Love the mod! im still figuring out how to change perimeters on crafts and I am having issues with the crew module one. The monopropellant runs out very quickly ( says 9/second or so) I could change the ISP (still tweaking it). I am working on making them stronger too. I see no option to change the amount of propellant (the 189 is nowhere to be found in the craft file). I like to make a copy of the craft and modify that, but when I do, I lose lots of features including monopropellant. any chance someone could help me understand the rodan config file? I basically want to make the thrusters use less mono per second, and make the amount of mono larger.
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
MrChittyChad replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I am having some weird issues. first thing is I cannot load in some crafts because of missing parts (I.E KK.SPX.F9LandingLeg). When in orbit trying to rendezvous with another craft, the Blue circle goes all over the place when the end of the burn is less than 1 . When using mechjeb to create maneuvers , it just wants to accelerate into earth at one billion m/s. stock parts work fine. no idea what to do. I have downloaded 1.10.1 v6.5 using space dock. edit: Still no luck figuring out the issue. but when using the other dragon crew rocket, as soon as the first stage decouples, it flips instantly. I am using everything with mechjeb, so it has the same launch trajectory. -
I just saw that this now says 1.8, but the game says unsupported 1.7.3 possible update coming soon I guess?
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- astronomers visual pack
- visual enhancement
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(and 3 more)
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