Rhode_Enterprise_By-Matt Posted April 26, 2021 Share Posted April 26, 2021 If anyone was wondering the new m1 Mac from Apple gets 10 fps when on the ground when running parallax and beyond home, and gets 40-60 fps when in space. (Again with beyond home) I also run a ton of part packs and even got another star system pack called vulture. 30-50 fps in atmosphere. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 26, 2021 Author Share Posted April 26, 2021 14 hours ago, Folkhoer said: Any idea what causes this? The graphic mods I have are Eve, Texture replacer, Planetshine and Scatterer This is caused by PlanetShine. It causes really bad performance when used with Parallax. To fix this, remove PlanetShine or set it to Vertex mode On 4/22/2021 at 9:38 AM, Ruedii said: Any way you can get this working on OpenGL? Linux doesn't have Direct3D for obvious reasons. If you are using Unity's utilities to build this it should be a simple checkbox. Unity needs to run some stuff through a precompiler for OpenGL. It might have higher system requirements on OpenGL for Windows, because Linux drivers for older cards are light years ahead of Windows ones. This goes especially for the OpenGL 4.2 or OpenGL 3.5 with SM5 extensions required for SM5 shaders. I would recommend using SPIR-V shaders, but nVidia support for them is crap, requiring a quite recent card. Parallax works for OpenGL as well as MacOS and Linux platforms that use it On 4/17/2021 at 10:30 PM, Burning Kan said: would your magic work on stock asteroids too? I am working on a new loader and some new shaders. This will mean that Parallax will work on asteroids too Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted April 26, 2021 Share Posted April 26, 2021 Great ,You ROCK and some screenshot tax: Spoiler Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted April 26, 2021 Share Posted April 26, 2021 5 hours ago, Gameslinx said: I am working on a new loader and some new shaders. This will mean that Parallax will work on asteroids too Since asteroids are technically parts, does this mean that Parallax could be used on other parts as well? Quote Link to comment Share on other sites More sharing options...
somnambulist Posted April 26, 2021 Share Posted April 26, 2021 6 hours ago, Rhode_Enterprise_By-Matt said: If anyone was wondering the new m1 Mac from Apple gets 10 fps when on the ground when running parallax and beyond home, and gets 40-60 fps when in space. (Again with beyond home) I also run a ton of part packs and even got another star system pack called vulture. 30-50 fps in atmosphere. Oof. I'm assuming that's KSP running through Rosetta 2. I'm curious how performant would be running it under Windows ARM via Parallels -- on one hand Windows' ARM translation layer isn't as good as Rosetta 2, on the other you'd be using Parellels' dx11 software renderer instead of OpenGL. Quote Link to comment Share on other sites More sharing options...
Grimmas Posted April 26, 2021 Share Posted April 26, 2021 1 hour ago, somnambulist said: software renderer The general case is this: software renderer or performance. Pick one. Can't have both, unless what you're rendering has the visual complexity of Doom (1993 version). KSP may not look fancy visually but it actually does a lot of fancy stuff under the hood, including IIRC rendering the planets at a reduced size in a separate scene which is then overlaid over the main scene. This kind of stuff needs raw GPU power. And that's long before we even bring Parallax into it. Quote Link to comment Share on other sites More sharing options...
WestAir Posted April 27, 2021 Share Posted April 27, 2021 Couldn't find if someone else asked already; I installed the mod. Looks great. Landed on Minmus and my kerbals were walking on air. (The old sea level?) I could jetpack to the new terrain, but if the kerbals walked they slowly rose upwards into the air. Ships and planted flags etc all sunk to the new terrain heightmap. Happened to anyone else? Quote Link to comment Share on other sites More sharing options...
Grimmas Posted April 27, 2021 Share Posted April 27, 2021 Yea it's a known issue, if you check the last ten pages or so you'll see it mentioned a few times. Quote Link to comment Share on other sites More sharing options...
Coyote21 Posted April 27, 2021 Share Posted April 27, 2021 My understanding is that only the Stock wheels work ATM. Gameslinx is aware and posted a few weeks ago that he will be updating the wiki with instructions for doing collisions for mod added wheels when his RL allows him time to do so. We just need patience ...... Quote Link to comment Share on other sites More sharing options...
Rhode_Enterprise_By-Matt Posted April 28, 2021 Share Posted April 28, 2021 15 hours ago, Coyote21 said: My understanding is that only the Stock wheels work ATM. Gameslinx is aware and posted a few weeks ago that he will be updating the wiki with instructions for doing collisions for mod added wheels when his RL allows him time to do so. We just need patience ...... This includes restock? Quote Link to comment Share on other sites More sharing options...
Mr. Ship Crasher Posted May 3, 2021 Share Posted May 3, 2021 Hey Linx. It's me again. Parallax finally can find textures after the April 1 update. However, when I launch ship, kraken hits. Badly. It turns into the first screenshot, and I can't change the view. Pressing "M" to go to map screen makes me stuck there permanently. Using the console to switch back to my vessel makes all textures disappear including stock and I can only see skybox(the stars). Even when I go back to the space center, I can literally not see the buildings. Oh, and then when I try to launch another rocket, the game crashes. https://drive.google.com/file/d/1lugpbJN0cOH67XulfzK6iXzBDMMq2YSF/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
gboooyd Posted May 7, 2021 Share Posted May 7, 2021 Parallax is not working in my computer, I have browsed some posts from reddit before, but I did not have the problem mentioned in those posts...I think. Only scatterer is working after game launched. ksp version 1.11.2; Parallax version 1.2.1; kopernicus version BE_19+_Release81; Parallax and Parallax_StockTextures folders seems in correct location. https://drive.google.com/file/d/1Hx_m2j1arKaU7O5y6HRrnqa2b5jKP5F9/view?usp=sharing (I can't insert image into my posts...yet) Quote Link to comment Share on other sites More sharing options...
Vassily Posted May 8, 2021 Share Posted May 8, 2021 Very nice indeed! Just discovered this mod, and after some test I was able to run stable 30FPS with my GT1030 at 1360x768@60Hz. Changed settings to: edgeLength = 20 tessellationQuality = Normal reflections = false tessellateLighting = false tessellateShadows = false Quote Link to comment Share on other sites More sharing options...
dresoccer4 Posted May 9, 2021 Share Posted May 9, 2021 Hi there. Couple quick q's: 1) is this compatible with Spectra visual compilation? Wasn't sure if there was conflicts 2) Does this work by default with default system? Is this how mun is supposed to look if installed correctly? Quote Link to comment Share on other sites More sharing options...
SpaceisCold Posted May 10, 2021 Share Posted May 10, 2021 When I have parallax installed Kerbin looks like this https://imgur.com/a/ey7CcVB Quote Link to comment Share on other sites More sharing options...
Dr. Kerbal Posted May 13, 2021 Share Posted May 13, 2021 I have a question. Is there a form of the mod where collisions are disabled? Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted May 13, 2021 Share Posted May 13, 2021 YES of course .in (Parallax/Config/ParallaxGlobal.cfg) at the end set collision to false. happy non crashing Quote Link to comment Share on other sites More sharing options...
jonny749 Posted May 15, 2021 Share Posted May 15, 2021 (edited) KSP: 1.11.2.3077 linux 1.11.1 Making History 1.6.1 Breaking Ground Problem: Kerbal Ground Texture not displaying correctly / dark & light renders, when used with scatterer. I've raised it as an issue as the main page, does recommend using it with scatterer. Mods installed: (i removed all other mods for this test, except for dependencies) Kopernicus scatterer Reproduction steps: Occurs when loading into game. In base screen and when launching etc. Does not occur when scatterer mod is removed. Screen Shots: https://www.dropbox.com/s/ov471udl7c1i251/Screenshot_2021-05-15_11-43-38.png?dl=0https://www.dropbox.com/s/mhzb3l6bjbpqwc5/Screenshot_2021-05-15_12-24-47.png?dl=0https://www.dropbox.com/s/4f3w78hqvsgbd40/Screenshot_2021-05-15_12-25-10.png?dl=0Log: https://www.dropbox.com/s/3ewv6dmdsyuma1b/Player.log?dl=0 Edited May 15, 2021 by jonny749 Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted May 15, 2021 Share Posted May 15, 2021 (edited) Take a look on the previous page On 4/17/2021 at 4:47 AM, Gameslinx said: You are using OpenGL. If you are on Mac / Linux, this is by default. If you are on Windows, please use DX11. Currently, if Parallax and Scatterer are installed at the same time and the game is rendering using OpenGL, they will conflict and Z-Fight each other. The only fix, so far, is to remove one of the mods. If you are on Mac / Linux that is the only way until I find a workaround On 4/17/2021 at 5:09 AM, PharaohTet said: OK, ran up the game with DX11... and the problem is GONE! Edited May 15, 2021 by Burning Kan Quote Link to comment Share on other sites More sharing options...
KerbalSofaProgram Posted May 16, 2021 Share Posted May 16, 2021 On 4/24/2021 at 5:26 PM, Spaceman.Spiff said: Hi @Syltus I believe this is a known issue and the developer is working to resolve this. Welcome to the forum! hey sorry i'm a little late, i was digging around trying to find answers about the same problem Syltus was having (walking around above the ground, under it, general height related strangeness), so here i am. would turning off collisions fix this in the meantime? or is it unrelated? i'm going to try it anyways at some point but i was hoping maybe you might be able to fill me in a little Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted May 16, 2021 Share Posted May 16, 2021 3 minutes ago, KerbalSofaProgram said: hey sorry i'm a little late, i was digging around trying to find answers about the same problem Syltus was having (walking around above the ground, under it, general height related strangeness), so here i am. would turning off collisions fix this in the meantime? or is it unrelated? i'm going to try it anyways at some point but i was hoping maybe you might be able to fill me in a little Make sure you have the latest version of Parallax (1.2.3) Quote Link to comment Share on other sites More sharing options...
jonny749 Posted May 16, 2021 Share Posted May 16, 2021 On 5/15/2021 at 7:03 PM, Burning Kan said: Take a look on the previous page Thanks for that. I swear i did look back through the issues must of missed it. Quote Link to comment Share on other sites More sharing options...
KerbalSofaProgram Posted May 16, 2021 Share Posted May 16, 2021 14 hours ago, Spaceman.Spiff said: Make sure you have the latest version of Parallax (1.2.3) yeah it's all up to date. i'm starting it up now without collisions on but i'm guessing that won't help anything will it? Quote Link to comment Share on other sites More sharing options...
KerbalSofaProgram Posted May 16, 2021 Share Posted May 16, 2021 also i can't delete the dll's, says they're open in another program... where are these buggers still being used after i close ksp? what a mess Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted May 16, 2021 Share Posted May 16, 2021 1 hour ago, KerbalSofaProgram said: yeah it's all up to date. i'm starting it up now without collisions on but i'm guessing that won't help anything will it? Do have the latest version of the plug-in and the textures? Quote Link to comment Share on other sites More sharing options...
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