jclovis3 Posted September 28, 2022 Share Posted September 28, 2022 Allow Kerbals to reduce the force of their jumps on low gravity planets if they wanted to. I mean, it's cool to jump over the entire ship, but when you have to leave your EVA pack behind to carry a science kit to place, your only way back in is a well aimed jump or an inflatable airlock placed down low to the ground on a girder or robotic part. Link to comment Share on other sites More sharing options...
intelliCom Posted September 28, 2022 Share Posted September 28, 2022 1 minute ago, jclovis3 said: Allow Kerbals to reduce the force of their jumps on low gravity planets if they wanted to. I mean, it's cool to jump over the entire ship, but when you have to leave your EVA pack behind to carry a science kit to place, your only way back in is a well aimed jump or an inflatable airlock placed down low to the ground on a girder or robotic part. I'd say this could be implemented by holding space to determine jumping height, which can be toggled in settings of course in exchange for the original "max jump height at all times" Link to comment Share on other sites More sharing options...
The Aziz Posted September 28, 2022 Share Posted September 28, 2022 Ooor the whole "leave a jetpack because what you're carrying is 0.5kg too heavy" thing should be removed. Link to comment Share on other sites More sharing options...
Caerfinon Posted September 28, 2022 Share Posted September 28, 2022 Or... make them better... stronger... we have the technology. @PART[kerbalEVA,kerbalEVAfemale,kerbalEVAVintage,kerbalEVAfemaleVintage,kerbalEVAfemaleFuture,kerbalEVAFuture] { @MODULE[ModuleInventoryPart] { // how many slots do you want? 3, 4, 11? @InventorySlots = 3 // other things to change from defaults // @packedVolumeLimit = 50 // @massLimit = 0.075 } } Problem solved. Link to comment Share on other sites More sharing options...
Strawberry Posted September 28, 2022 Share Posted September 28, 2022 (edited) Id like it if spacesuits were upgradable through research and you get things that increase your mobility, lategame your spacesuit should be a hydrazine powered mechsuit Edited September 29, 2022 by Strawberry Link to comment Share on other sites More sharing options...
darthgently Posted September 29, 2022 Share Posted September 29, 2022 This is a great idea that I've thought of also. In my mind the vertical position of the cursor above the kerb would determine the height of jump. Additionally, the ability to select a point on the terrain or a part on a craft, press a key, and the kerb jumps, walks, or jetpacks there Link to comment Share on other sites More sharing options...
Recommended Posts