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Building Particle Effects. (for engines)


REDACT3D

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Hello again guys, I'm back with more questions! Lucky you right?

Anyhoo, I would like to create particle effects for my new engine parts but I'm not sure how exactly this is done.

 

I've got experience in Unity,  and blender is my main 3d building environment.  Been using the Blender addon to compile the part folders and such but the particle effects seem to be pre-existing game object prefabs that are instantiated in-game for the desired effect. I cannot locate thease prefabs to see how they are structured or know the naming convention to accomplish this task.

 

it would be amazing if someone could  point to a youtube video or document that describes the workflow for this. Sure. it's just graphics and doesn't impact the motion of the ship or how the part works. but it's that extra touch that makes it neat for the player.

 

I'd rather make the entire game asset from scratch that way I know where it came from and can let people consume it ^.^

 

thanks guys

later

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