wasml

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About wasml

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  1. @bd1323 If you look through any of these and see something that isn't clear, seems wrong, has missing information or is broken (lights for example) and you have a fix please let me know - feedback's welcome. (and happy modding!)
  2. wasml

    A mod to display moment of inertia?

    Its been awhile since I used this mod - I don't remember exactly what information it displays or how it displays it and, despite the name, I think it shows information on non-RCS thrust too.
  3. wasml

    Creating wheels from scratch

    I'm attempting to put together a simple example with Blender, Unity and config files with some notes here: There is a wheel in there. Currently doesn't have the "Busted" function.
  4. wasml

    Complete Beginner Modding Tutorial?

    Unity 2017.1.3p1 is the version you need for plugins for KSP 1.6.X and (I think) 1.5.X. If your doing parts without an accompanying plug in you don't need the same Unity version as KSP uses.
  5. Added a WIP landing leg - Doesn't leap off the ground but does extend the leg too far Added a fairing and fairing with truss - truss still shows in thumbnail but otherwise works Tweaked notes on many of the parts and made sure they all still work in 1.6.1 Lights are still messed up - I've tried everything I can think of but can't get both the light to toggle and the emissive to work at the same time - it's either one or the other.
  6. If you're going to be debugging plugins this link explains how to attach VS to Unity - allows you to step through your code, set break points, change variables on the fly - it spoiled me and I refuse to go back to log message debugging.
  7. I like the idea that you use a lower tier and gain experience with it to unlock the next tier and the progressively closer to closed cycle mechanic.
  8. @TheKurgan Note the second link - When Crzyrndm left they changed the license to public domain - not sure how that impacts revives (allows more freedom to do as you please?)
  9. wasml

    Folding or deployable wings?

    LinuxGuruGamer has a mod for that - lists some mod's that use it in the OP
  10. If you're looking for a mod with a listed license Crzyrndm had a mod "Dynamic Deflection" Here: That was originally GPLv3 but released as public domain here: https://forum.kerbalspaceprogram.com/index.php?/topic/163707-no-longer-maintaining/ Edit: looks like DynamicControls was forked from Crzyrndm's work
  11. Welcome to the forums! Looks interesting - I've downloaded but not sure if I'll get a chance to look at it or not.
  12. wasml

    Tuning changes in 1.6

    Have found I was always using a subset of available engines and never touching others - this will make designing things more interesting - Good job! And thanks for the write-up - I always find the "behind the scenes" interesting.
  13. That's what variants are for!
  14. I like the idea and I agree - you get to a planet, plant a flag and click on some experiments then go home - no sense of exploration. This would certainly help. I had found what looked like a good tutorial on creating a GUI using Unity - if I can find it again I'll add a link here. Found it:
  15. I've been following mods for quite a while and don't recall ever seeing anything like this implemented. Your sense of humor is a good match for the game - fits right in. Good idea.