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On the vector and reliant engines, their issues and suggested solutions


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2 hours ago, Bej Kerman said:

Get anything useful to low Kerbin orbit using a bottle of water then we can talk about using methalox rockets and their horrible atrocious ISP during the part of the game you've got torch drives. Unless you want to argue that the Puff engine has been of any use to you just because you want to justify using engines that are obviously outranked by everything else, even if they are a tad lighter.

Again, did you just ignore what I was arguing? My argument was the LQ/OX engines will still be most useful for orbital launch and landers on Moho and smaller bodies, Mun, Minimus, maybe even Duna. Liftoff from Kerbin is kind of a very different scenario I wasn't talking about. (And even for Kerbin, I'd need to see what the atmospheric performance of the new engines is specifically. Because it might also wind up that a Rapier and a good vacuum liquid engine might still edge out the new stuff. I can get three kerbals to orbit with a single Rapier and a 16 ton vehicle. Some of the new big engines might weigh more than 16 tons alone. Unless that hydrogen engine is less than a few tons in weight, and puts out 800 plus sec of ISP, it would struggle to compete ton to ton. So, for example, if I wanted to bring along a small crew lander SSTO for kerbin like planets, unless the new engines allow the craft to be built lighter than 16 tons, then I'd actually save weight on the main ship by using the older 'obsolete' engines, as you call them.)

And I still don't know what you're arguing. Are you mad that they're including new engine technologies, or do you want the old engines removed from the game? Are you just against the sense of progression in a video game? Yes, the new engines will have better stats on paper, probably be better all around. But that doesn't mean the old stuff is useless. It doesn't mean they'll be outperformed in every possible condition. It doesn't mean they won't be super useful during the early or mid game. Even if they become complete obsolete, which I highly doubt, is that even a problem? Every RPG starts out by giving you a suit of leather and an iron dagger. Do you demand a full set of dragonbone the moment you boot up Skyrim? Stuff is allowed to get better as you go through a game.

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Now we are on to torch drives? Anyone ever consider that, there might be limits on what kinds of engines you can use near populated areas? or in atmo. I know the kerbals are already green, we don't want to make them glow in the dark to.

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1 hour ago, snkiz said:

Now we are on to torch drives? Anyone ever consider that, there might be limits on what kinds of engines you can use near populated areas? or in atmo. 

To say nothing of the Orion drive. Probably even the old Nerv engine, which to reduce weight probably isnt fully shielded and should be placed a long way from crew compartments.

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