KingDom Posted February 24, 2023 Share Posted February 24, 2023 I have found this bug when launching, I crashed into the VAB Link to comment Share on other sites More sharing options...
Jason Patterson Posted February 24, 2023 Share Posted February 24, 2023 Big fan of KSP 1 and not a hater for KSP 2. Early Access <> Finished, and some folks can't see that. Should have gotten a screen shot, but did an optimal gravity turn on the Mun (i.e. barely above the ground) and the game about had a stroke switching between some mode or other as I cruised along at a couple of km above the surface. Auto: Ground, Auto: Orbit were flashing in sequence literally hundreds/thousands of times. It didn't stop until I was high enough above the ground for non-physics time warp to kick in. Polite suggestion - I like the big weird bubble + entrance/exit targets UI addition for encounters, but I can't figure out how to get the piece of my orbit that is involved in the encounter to be shown relative to the surface of the target. Desired behavior: If I have a Mun encounter, the piece of my orbit within Mun's SOI is shown beside the Mun rather than just a weirdly shaped bit of my orbit around Kerbin. (If that's currently possible, would love to know how.) Link to comment Share on other sites More sharing options...
bumv Posted February 24, 2023 Share Posted February 24, 2023 (edited) In orbit around mun, the camera spam toggles uncontrollably Edited February 24, 2023 by 18Watt Removed blank lines from post. Link to comment Share on other sites More sharing options...
StevenRS11 Posted February 24, 2023 Share Posted February 24, 2023 Fairings are behaving oddly for me- they dont seem to close when I reach the end. Could be that im doing it wrong, though. I can second the stages not separating issue, too. Link to comment Share on other sites More sharing options...
Scarecrow71 Posted February 24, 2023 Share Posted February 24, 2023 Unable to create a maneuvwr node when transferring to Mun. Entered the Muns soi, but once there i couldn't create a node to orbit ir change planes. Link to comment Share on other sites More sharing options...
Echo_es_ Posted February 24, 2023 Share Posted February 24, 2023 I have a Station Core that ive put into orbit, i undock it from the second stage, the game brings up flight report then the craft starts spinning uncontrollably. the game says I don't have com net access even disabling com net in the settings, however after a while the game reverts the setting to the default "on" position. it also looks like my pitch roll and yaw are forced to maximum. here is a clip of the bug https://medal.tv/games/requested/clips/WPleXVAWLMsbD/d1337TspeIpN?invite=cr-MSwzaXEsNTQ0MTY0NTIs , no clipped parts, and com net access is not required for control(i also have an omni directional antenna on the station Link to comment Share on other sites More sharing options...
bumv Posted February 24, 2023 Share Posted February 24, 2023 Exploded at 6000 g the second i touched the atmosphere, was going 2500m/s, was time warping 4x though, was on return trajectory from mun Link to comment Share on other sites More sharing options...
bumv Posted February 24, 2023 Share Posted February 24, 2023 No lights rendering at ksc at night Link to comment Share on other sites More sharing options...
subitan Posted February 24, 2023 Share Posted February 24, 2023 While launching and circularizing my orbit from sub-orbital, the focus started to be further and further out, with middle-button "pan" doing little, until ultimately the ship disappeared. At the same time, the models of the kerbinauts in their profile pics in the top-right began to get weird, with their skins detaching as they shook under acceleration. No amount of using "[" or "]" or using the tracking station to try to re-establish focus would help. In the same event, the SAS stopped responding. I could move the ship manually, but hitting "prograde" or anything would barely do anything. Unfortunately I didn't grab a screen shot or video capture. I went back to the main menu, and loaded the last auto-save - and control resumed, and all of the non-map feed was working, but now my orbital prediction is just gone. 5 minutes ago, subitan said: While launching and circularizing my orbit from sub-orbital, the focus started to be further and further out, with middle-button "pan" doing little, until ultimately the ship disappeared. At the same time, the models of the kerbinauts in their profile pics in the top-right began to get weird, with their skins detaching as they shook under acceleration. No amount of using "[" or "]" or using the tracking station to try to re-establish focus would help. In the same event, the SAS stopped responding. I could move the ship manually, but hitting "prograde" or anything would barely do anything. Unfortunately I didn't grab a screen shot or video capture. I went back to the main menu, and loaded the last auto-save - and control resumed, and all of the non-map feed was working, but now my orbital prediction is just gone. Reverting to launch seems to have fixed it, FWIW. Link to comment Share on other sites More sharing options...
Lifeingiseasy Posted February 24, 2023 Share Posted February 24, 2023 My delta v counter counts up as well as jumps around, ex. it was at 5000 went to 5200 then I paused and unpaused and it went to 2000 Link to comment Share on other sites More sharing options...
Lord_Giles Posted February 24, 2023 Share Posted February 24, 2023 When I got out of a capsule in parachute, and I can plant a flag and stand on "ground" I eventually jump off of the ground to die. I get out of a capsule in parachute, and I can plant a flag and stand on "ground" I eventually jump off of the ground to die. A part explodes on a hill. The parts fall through the ground and fall towards the singularity at the center of Kerbin, obstructed only by air resistance With multiple fairings only one can open through either staging or by directly selecting the fairing. Also, if the stuff in the fairing is separated, it goes through the fairing. The capsule in retrograde orientation experiences low or negative drag. The low/negative drag was also observed in other craft flying through the atmosphere with a retrograde orientation. The kerbals boots allow him to stick to and walk along space craft in eva. Link to comment Share on other sites More sharing options...
Mangos Posted February 24, 2023 Share Posted February 24, 2023 Link to comment Share on other sites More sharing options...
subitan Posted February 24, 2023 Share Posted February 24, 2023 8 minutes ago, subitan said: While launching and circularizing my orbit from sub-orbital, the focus started to be further and further out, with middle-button "pan" doing little, until ultimately the ship disappeared. At the same time, the models of the kerbinauts in their profile pics in the top-right began to get weird, with their skins detaching as they shook under acceleration. No amount of using "[" or "]" or using the tracking station to try to re-establish focus would help. In the same event, the SAS stopped responding. I could move the ship manually, but hitting "prograde" or anything would barely do anything. Unfortunately I didn't grab a screen shot or video capture. I went back to the main menu, and loaded the last auto-save - and control resumed, and all of the non-map feed was working, but now my orbital prediction is just gone. Reverting to launch seems to have fixed it, FWIW. Some amount of the control problems may have been from being on a mild time-warp without me noticing. Link to comment Share on other sites More sharing options...
bumv Posted February 24, 2023 Share Posted February 24, 2023 The ground doesn't seem to be rendering correctly, lighting looks weird Link to comment Share on other sites More sharing options...
nivvydaskrl Posted February 24, 2023 Share Posted February 24, 2023 (edited) The launch stage of my rocket was firmly attached to my vessel after staging (decoupler and next stage engine were in the same stage). This persisted until entering and leaving time warp, at which point the launch stage was violently ejected backwards with no damage to the rest of my craft. Spoiler Maneuver planning while focused on another body does not show the trajectory within that body's SOI. Communotron DTS-M1 prohibits a constructed fairing from intersecting its deployed volume, even when the antenna is not deployed. Spoiler Manuever nodes are not working for a sub-craft decoupled from a main craft (orbiter probe decoupled from lander, for example) [see #1 in attached figure; 4000+ retrograde dV and no deviation of trajectory line]. Delta-V display is also 0 for that craft [see #2 in figure] despite active engines and plenty of fuel mass [see #3 in figure]. Spoiler On launching a spaceplane, the default camera sometimes starts rolled 90 degrees to the right, as if in orbit: Spoiler The ocean and atmosphere occasionally is visually missing. When it is, you can crash into the seabed. The jet engine functions as if the atmosphere was present and drag affects the craft. Reverting to launch restores the atmosphere and ocean. Spoiler Reverting to launch skips the countdown when re-launching. The flowers are texture maps on a flat plane: SAS flutter/overcorrections in level flight with stock aircraft at >300 m/s under 500 meters of altitude. Can't pan camera side to side with MMB, only up and down. Attempting to pan with MMB pressed yaws the camera instead. Edited February 24, 2023 by nivvydaskrl Link to comment Share on other sites More sharing options...
Kaptorr Posted February 24, 2023 Share Posted February 24, 2023 Sometimes in the middle of playing the game looses all of my saved craft, the ability to save anything (including the save that I'm on), and the ability to launch craft. If I quit to the main menu and try to load the save again the menu UI just disapears leaving the background playing. I have no idea what causes this, and i have no idea how to fix this. Link to comment Share on other sites More sharing options...
Daniel Prates Posted February 24, 2023 Share Posted February 24, 2023 7 hours ago, Silvia Dragoness said: Paused/unpaused notifs stacking up is a known issue. No idea about the outline. From watching Scott Manley's stream just now, apparently the bottom of the Mohole has no collision; he fell through, let it keep falling down to the "singularity kraken" at the gravitational center, and the kraken went YEET and spat him out with enough velocity to escape the Kerbol system. At high time compression, I had a probe go inside the Mun instead of crashing into it. This is probably a common thing across the board and I expect it to be on their to-do list already. Link to comment Share on other sites More sharing options...
Starhawk Posted February 24, 2023 Share Posted February 24, 2023 Bug reports can be submitted through the launcher as detailed here: You may also report bugs here on the forum, or on the official discord. We are looking into adding a separate feedback section here on the forum, but that's just an idea at the moment. Forum Moderation Team Link to comment Share on other sites More sharing options...
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