Chris Bolland Posted February 24, 2023 Share Posted February 24, 2023 Still getting the same issue, no solution, but it's only like a few hours after launch, in an alpha game. we expected a night unplayable mess. Very Kerbal. Link to comment Share on other sites More sharing options...
mcwienerli Posted February 24, 2023 Share Posted February 24, 2023 (edited) I got the same issue with pumping sim once. Found the logs. It seems it tries to load the sim object with empty key. Following the stack trace i found: Spoiler [WRN 20:17:57.566] [Debug] FindSimObjectByNameKey() called with null or empty name key! Returning null! [LOG 20:17:57.571] [Debug] Kerbin - Scaled-Space Load Finished. 0.3016s [EXC 20:17:59.530] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <695d1cc93cca45069c528c15c9fdd749>:0) AwesomeTechnologies.VegetationStudio.QualityManager.SetDensityQualityLevel (System.Int32 index, System.Boolean forceRefresh) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationStudio.QualityManager.SetQualityLevel (System.Boolean forceRefresh) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationStudio.QualityManager.Awake () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) UnityEngine.GameObject:AddComponent() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LoadSettingsFromQualityManager() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:GetQualityManager() AwesomeTechnologies.PrefabSpawner.RuntimePrefabSpawner:SetupRuntimePrefabSystem() AwesomeTechnologies.PrefabSpawner.RuntimePrefabSpawner:OnEnable() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.AsyncOperation:InvokeCompletionEvent() [EXC 20:17:59.532] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <695d1cc93cca45069c528c15c9fdd749>:0) AwesomeTechnologies.VegetationStudio.QualityManager.SetDensityQualityLevel (System.Int32 index, System.Boolean forceRefresh) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationStudio.QualityManager.SetQualityLevel (System.Boolean forceRefresh) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationStudio.QualityManager.Awake () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationStudio.QualityManager.Init () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationSystem.VegetationSystemPro.LoadSettingsFromQualityManager () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationSystem.VegetationSystemPro.GetQualityManager () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.PrefabSpawner.RuntimePrefabSpawner.SetupRuntimePrefabSystem () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.PrefabSpawner.RuntimePrefabSpawner.OnEnable () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.AsyncOperation:InvokeCompletionEvent() [EXC 20:17:59.550] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <695d1cc93cca45069c528c15c9fdd749>:0) AwesomeTechnologies.VegetationStudio.QualityManager.SetDensityQualityLevel (System.Int32 index, System.Boolean forceRefresh) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationStudio.QualityManager.SetQualityLevel (System.Boolean forceRefresh) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationStudio.QualityManager.Awake () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationStudio.QualityManager.Init () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationSystem.VegetationSystemPro.LoadSettingsFromQualityManager () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.AsyncOperation:InvokeCompletionEvent() [EXC 20:17:59.559] NullReferenceException: Object reference not set to an instance of an object AwesomeTechnologies.Common.VisibleVegetationCellSelector.Dispose () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.PrefabSpawner.RuntimePrefabSpawner.DisposeRuntimePrefabSystem () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.PrefabSpawner.RuntimePrefabSpawner.SetupRuntimePrefabSystem () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.PrefabSpawner.RuntimePrefabSpawner.OnRefreshVegetationSystem (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystemPro) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationSystem.VegetationSystemPro.RefreshColliderSystem () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationSystem.VegetationSystemPro.AddCamera (UnityEngine.Camera aCamera, System.Boolean noFrustumCulling, System.Boolean renderDirectToCamera, System.Boolean renderBillboardsOnly) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationSystem.VegetationSystemPro.AdapterAddCamera (UnityEngine.Camera cam) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Sim.ViewAdapters.impl.VegetationSystemProAdapter.Init (UnityEngine.GameObject targetRoot, KSP.Sim.IUniverseView universe, KSP.Sim.ViewObjectComponent ownerBehavior) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Sim.ViewAdapters.impl.VegetationSystemProAdapter.Init (KSP.Sim.IUniverseView universe, KSP.Sim.ViewObjectComponent ownerBehavior) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Sim.impl.CelestialBodyBehavior.OnLocalSpaceViewInstantiated (UnityEngine.GameObject obj) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Assets.AssetProvider+<>c__DisplayClass7_0`1[T].<CreateAsync>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) DelegateList`1[T].Invoke (T res) (at <b48ee3083389430880e6cd5d8026a153>:0) UnityEngine.Debug:LogException(Exception) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.AsyncOperation:InvokeCompletionEvent() [EXC 20:17:59.584] NullReferenceException: Object reference not set to an instance of an object KSP.Rendering.Planets.PQSRenderer.RenderPQS (Unity.Collections.NativeList`1[T] PQs, Unity.Collections.NativeList`1[T] addedQuads, Unity.Collections.NativeList`1[T] changedEdges, Unity.Collections.NativeList`1[T] changedSubdiv, Unity.Collections.NativeList`1[T] changedCollapsed, Unity.Collections.NativeQueue`1[T] quadCache, Unity.Collections.NativeHashSet`1[T] uniqueQuadCache) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Rendering.Planets.PQSRenderer.OnPQSUpdated (Unity.Collections.NativeList`1[T] PQs, Unity.Collections.NativeList`1[T] destroyedQuads, Unity.Collections.NativeList`1[T] addedQuads, Unity.Collections.NativeList`1[T] changedEdges, Unity.Collections.NativeList`1[T] changedSubdiv, Unity.Collections.NativeList`1[T] changedCollapsed, Unity.Collections.NativeQueue`1[T] quadCache, Unity.Collections.NativeHashSet`1[T] uniqueQuadCache) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Rendering.Planets.PQJob.RenderJob (KSP.Rendering.Planets.PQS pqs, KSP.Rendering.Planets.PQJob+UpdateSubdivisions& job, KSP.Rendering.Planets.IPQSRenderer renderer, KSP.Rendering.Planets.PQS+StatCollection stats) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Rendering.Planets.PQJob.EndJob (KSP.Rendering.Planets.PQJob+PQSJobHolder h, KSP.Rendering.Planets.PQS pqs, KSP.Rendering.Planets.IPQSRenderer renderer, KSP.Rendering.Planets.PQS+StatCollection stats) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Rendering.Planets.PQS.UpdateQuads () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Rendering.Planets.PQS.UpdateQuadsInit () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Rendering.Planets.PQS.ActivateSphere () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Rendering.Planets.PQS.Start () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) [WRN 20:17:59.815] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak [WRN 20:18:05.167] key set on UIValueBinder "ksc_campus_astronautcomplex" but could not locate bind root [WRN 20:18:05.167] key set on UIValueBinder "ksc_campus_astronautcomplex" but could not locate bind root [WRN 20:18:05.167] key set on UIValueBinder "ksc_campus_astronautcomplex" but could not locate bind root [WRN 20:18:05.171] key set on UIValueBinder "ksc_campus_trackingcenter" but could not locate bind root [WRN 20:18:05.171] key set on UIValueBinder "ksc_campus_trackingcenter" but could not locate bind root [WRN 20:18:05.172] key set on UIValueBinder "ksc_campus_trackingcenter" but could not locate bind root [WRN 20:18:05.172] key set on UIValueBinder "ksc_campus_trainingcenter" but could not locate bind root [WRN 20:18:05.172] key set on UIValueBinder "ksc_campus_trainingcenter" but could not locate bind root [WRN 20:18:05.173] key set on UIValueBinder "ksc_campus_trainingcenter" but could not locate bind root [WRN 20:18:05.174] key set on UIValueBinder "ksc_campus_vab" but could not locate bind root [WRN 20:18:05.174] key set on UIValueBinder "ksc_campus_vab" but could not locate bind root [WRN 20:18:05.174] key set on UIValueBinder "ksc_campus_vab" but could not locate bind root [WRN 20:18:05.175] key set on UIValueBinder "ksc_campus_airtraffic" but could not locate bind root [WRN 20:18:05.175] key set on UIValueBinder "ksc_campus_airtraffic" but could not locate bind root [WRN 20:18:05.176] key set on UIValueBinder "ksc_campus_airtraffic" but could not locate bind root [WRN 20:18:05.176] key set on UIValueBinder "ksc_campus_researchcenter" but could not locate bind root [WRN 20:18:05.176] key set on UIValueBinder "ksc_campus_researchcenter" but could not locate bind root [WRN 20:18:05.177] key set on UIValueBinder "ksc_campus_researchcenter" but could not locate bind root [WRN 20:18:05.187] key set on UIValueBinder "ksc_campus_roads_runway_A" but could not locate bind root [WRN 20:18:05.187] key set on UIValueBinder "ksc_campus_roads_runway_A" but could not locate bind root [WRN 20:18:05.187] key set on UIValueBinder "ksc_campus_roads_runway_A" but could not locate bind root [WRN 20:18:05.188] key set on UIValueBinder "ksc_campus_roads_runway_B" but could not locate bind root [WRN 20:18:05.188] key set on UIValueBinder "ksc_campus_roads_runway_B" but could not locate bind root [WRN 20:18:05.188] key set on UIValueBinder "ksc_campus_roads_runway_B" but could not locate bind root [WRN 20:18:05.194] key set on UIValueBinder "LC_Flametrench" but could not locate bind root [WRN 20:18:05.194] key set on UIValueBinder "LC_Flametrench" but could not locate bind root Edited February 24, 2023 by 18Watt Put wall of text in spoiler window. 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DaddyBear Posted February 24, 2023 Share Posted February 24, 2023 Anyone know where the config file is at? I didn't see one in the folder. Link to comment Share on other sites More sharing options...
RichGrovePrice Posted February 24, 2023 Share Posted February 24, 2023 I also have this issue. The game crashes to desktop after a few seconds showing "Pumping Sim Once". The last few lines from the log file are: [LOG 19:16:48.703] [System] Kerbal Manager completed in 0.1161s. [LOG 19:16:48.724] [System] Aero GUI completed in 0.0186s. [LOG 19:16:48.727] [System] Creating ViewController completed in 1.9340s. [LOG 19:16:48.762] [System] Pumping Sim Once completed in 0.0033s. Link to comment Share on other sites More sharing options...
SneakyDoge Posted February 24, 2023 Share Posted February 24, 2023 17 minutes ago, Chris Bolland said: Still getting the same issue, no solution, but it's only like a few hours after launch, in an alpha game. we expected a night unplayable mess. Very Kerbal. I feel like it's wrong though to release something that costs 50 and a lot of people can't even load. Link to comment Share on other sites More sharing options...
Phelidai Posted February 24, 2023 Share Posted February 24, 2023 Hey. Saw a few other people had this issue so I'll start up a thread for it. I appear to have been lucky enough to get a good few minutes of gameplay, but after a restart I began encountering this issue. Upon starting a new campaign or loading an existing one, game loading is fine until it hits the infamous "Pumping Sim Once". Then it freezes. Leaving it for a few minutes eventually brings me to a different frozen screen with a broken debug UI window. Restarts, reinstalls, starting without the launcher, all that doesn't affect it. Would love to get more than 10 minutes of gameplay in! Link to comment Share on other sites More sharing options...
42ulker42 Posted February 24, 2023 Share Posted February 24, 2023 NEGATIVE COMMENTS HAS INCREASED IN STEAM, THE CAUSE OF THE GAME FROSTING ON THE LOADING SCREEN! Link to comment Share on other sites More sharing options...
mcwienerli Posted February 24, 2023 Share Posted February 24, 2023 40 minutes ago, mcwienerli said: I got the same issue with pumping sim once. Found the logs. It seems it tries to load the sim object with empty key. Following the stack trace i found: Reveal hidden contents [WRN 20:17:57.566] [Debug] FindSimObjectByNameKey() called with null or empty name key! Returning null! [LOG 20:17:57.571] [Debug] Kerbin - Scaled-Space Load Finished. 0.3016s [EXC 20:17:59.530] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <695d1cc93cca45069c528c15c9fdd749>:0) AwesomeTechnologies.VegetationStudio.QualityManager.SetDensityQualityLevel (System.Int32 index, System.Boolean forceRefresh) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationStudio.QualityManager.SetQualityLevel (System.Boolean forceRefresh) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationStudio.QualityManager.Awake () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) UnityEngine.GameObject:AddComponent() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LoadSettingsFromQualityManager() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:GetQualityManager() AwesomeTechnologies.PrefabSpawner.RuntimePrefabSpawner:SetupRuntimePrefabSystem() AwesomeTechnologies.PrefabSpawner.RuntimePrefabSpawner:OnEnable() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.AsyncOperation:InvokeCompletionEvent() [EXC 20:17:59.532] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <695d1cc93cca45069c528c15c9fdd749>:0) AwesomeTechnologies.VegetationStudio.QualityManager.SetDensityQualityLevel (System.Int32 index, System.Boolean forceRefresh) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationStudio.QualityManager.SetQualityLevel (System.Boolean forceRefresh) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationStudio.QualityManager.Awake () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationStudio.QualityManager.Init () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationSystem.VegetationSystemPro.LoadSettingsFromQualityManager () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationSystem.VegetationSystemPro.GetQualityManager () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.PrefabSpawner.RuntimePrefabSpawner.SetupRuntimePrefabSystem () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.PrefabSpawner.RuntimePrefabSpawner.OnEnable () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.AsyncOperation:InvokeCompletionEvent() [EXC 20:17:59.550] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <695d1cc93cca45069c528c15c9fdd749>:0) AwesomeTechnologies.VegetationStudio.QualityManager.SetDensityQualityLevel (System.Int32 index, System.Boolean forceRefresh) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationStudio.QualityManager.SetQualityLevel (System.Boolean forceRefresh) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationStudio.QualityManager.Awake () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationStudio.QualityManager.Init () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationSystem.VegetationSystemPro.LoadSettingsFromQualityManager () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.AsyncOperation:InvokeCompletionEvent() [EXC 20:17:59.559] NullReferenceException: Object reference not set to an instance of an object AwesomeTechnologies.Common.VisibleVegetationCellSelector.Dispose () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.PrefabSpawner.RuntimePrefabSpawner.DisposeRuntimePrefabSystem () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.PrefabSpawner.RuntimePrefabSpawner.SetupRuntimePrefabSystem () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.PrefabSpawner.RuntimePrefabSpawner.OnRefreshVegetationSystem (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystemPro) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationSystem.VegetationSystemPro.RefreshColliderSystem () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationSystem.VegetationSystemPro.AddCamera (UnityEngine.Camera aCamera, System.Boolean noFrustumCulling, System.Boolean renderDirectToCamera, System.Boolean renderBillboardsOnly) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) AwesomeTechnologies.VegetationSystem.VegetationSystemPro.AdapterAddCamera (UnityEngine.Camera cam) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Sim.ViewAdapters.impl.VegetationSystemProAdapter.Init (UnityEngine.GameObject targetRoot, KSP.Sim.IUniverseView universe, KSP.Sim.ViewObjectComponent ownerBehavior) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Sim.ViewAdapters.impl.VegetationSystemProAdapter.Init (KSP.Sim.IUniverseView universe, KSP.Sim.ViewObjectComponent ownerBehavior) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Sim.impl.CelestialBodyBehavior.OnLocalSpaceViewInstantiated (UnityEngine.GameObject obj) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Assets.AssetProvider+<>c__DisplayClass7_0`1[T].<CreateAsync>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) DelegateList`1[T].Invoke (T res) (at <b48ee3083389430880e6cd5d8026a153>:0) UnityEngine.Debug:LogException(Exception) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.AsyncOperation:InvokeCompletionEvent() [EXC 20:17:59.584] NullReferenceException: Object reference not set to an instance of an object KSP.Rendering.Planets.PQSRenderer.RenderPQS (Unity.Collections.NativeList`1[T] PQs, Unity.Collections.NativeList`1[T] addedQuads, Unity.Collections.NativeList`1[T] changedEdges, Unity.Collections.NativeList`1[T] changedSubdiv, Unity.Collections.NativeList`1[T] changedCollapsed, Unity.Collections.NativeQueue`1[T] quadCache, Unity.Collections.NativeHashSet`1[T] uniqueQuadCache) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Rendering.Planets.PQSRenderer.OnPQSUpdated (Unity.Collections.NativeList`1[T] PQs, Unity.Collections.NativeList`1[T] destroyedQuads, Unity.Collections.NativeList`1[T] addedQuads, Unity.Collections.NativeList`1[T] changedEdges, Unity.Collections.NativeList`1[T] changedSubdiv, Unity.Collections.NativeList`1[T] changedCollapsed, Unity.Collections.NativeQueue`1[T] quadCache, Unity.Collections.NativeHashSet`1[T] uniqueQuadCache) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Rendering.Planets.PQJob.RenderJob (KSP.Rendering.Planets.PQS pqs, KSP.Rendering.Planets.PQJob+UpdateSubdivisions& job, KSP.Rendering.Planets.IPQSRenderer renderer, KSP.Rendering.Planets.PQS+StatCollection stats) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Rendering.Planets.PQJob.EndJob (KSP.Rendering.Planets.PQJob+PQSJobHolder h, KSP.Rendering.Planets.PQS pqs, KSP.Rendering.Planets.IPQSRenderer renderer, KSP.Rendering.Planets.PQS+StatCollection stats) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Rendering.Planets.PQS.UpdateQuads () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Rendering.Planets.PQS.UpdateQuadsInit () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Rendering.Planets.PQS.ActivateSphere () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Rendering.Planets.PQS.Start () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) [WRN 20:17:59.815] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak [WRN 20:18:05.167] key set on UIValueBinder "ksc_campus_astronautcomplex" but could not locate bind root [WRN 20:18:05.167] key set on UIValueBinder "ksc_campus_astronautcomplex" but could not locate bind root [WRN 20:18:05.167] key set on UIValueBinder "ksc_campus_astronautcomplex" but could not locate bind root [WRN 20:18:05.171] key set on UIValueBinder "ksc_campus_trackingcenter" but could not locate bind root [WRN 20:18:05.171] key set on UIValueBinder "ksc_campus_trackingcenter" but could not locate bind root [WRN 20:18:05.172] key set on UIValueBinder "ksc_campus_trackingcenter" but could not locate bind root [WRN 20:18:05.172] key set on UIValueBinder "ksc_campus_trainingcenter" but could not locate bind root [WRN 20:18:05.172] key set on UIValueBinder "ksc_campus_trainingcenter" but could not locate bind root [WRN 20:18:05.173] key set on UIValueBinder "ksc_campus_trainingcenter" but could not locate bind root [WRN 20:18:05.174] key set on UIValueBinder "ksc_campus_vab" but could not locate bind root [WRN 20:18:05.174] key set on UIValueBinder "ksc_campus_vab" but could not locate bind root [WRN 20:18:05.174] key set on UIValueBinder "ksc_campus_vab" but could not locate bind root [WRN 20:18:05.175] key set on UIValueBinder "ksc_campus_airtraffic" but could not locate bind root [WRN 20:18:05.175] key set on UIValueBinder "ksc_campus_airtraffic" but could not locate bind root [WRN 20:18:05.176] key set on UIValueBinder "ksc_campus_airtraffic" but could not locate bind root [WRN 20:18:05.176] key set on UIValueBinder "ksc_campus_researchcenter" but could not locate bind root [WRN 20:18:05.176] key set on UIValueBinder "ksc_campus_researchcenter" but could not locate bind root [WRN 20:18:05.177] key set on UIValueBinder "ksc_campus_researchcenter" but could not locate bind root [WRN 20:18:05.187] key set on UIValueBinder "ksc_campus_roads_runway_A" but could not locate bind root [WRN 20:18:05.187] key set on UIValueBinder "ksc_campus_roads_runway_A" but could not locate bind root [WRN 20:18:05.187] key set on UIValueBinder "ksc_campus_roads_runway_A" but could not locate bind root [WRN 20:18:05.188] key set on UIValueBinder "ksc_campus_roads_runway_B" but could not locate bind root [WRN 20:18:05.188] key set on UIValueBinder "ksc_campus_roads_runway_B" but could not locate bind root [WRN 20:18:05.188] key set on UIValueBinder "ksc_campus_roads_runway_B" but could not locate bind root [WRN 20:18:05.194] key set on UIValueBinder "LC_Flametrench" but could not locate bind root [WRN 20:18:05.194] key set on UIValueBinder "LC_Flametrench" but could not locate bind root After further review. just delete all gamefiles on your system under LocalLow\Intercept Games and it will work fine afterwards. you loose your progress... but there wont be much anyways as you probably only played for a few hours. 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OldOrange Posted February 24, 2023 Share Posted February 24, 2023 13 minutes ago, mcwienerli said: After further review. just delete all gamefiles on your system under LocalLow\Intercept Games and it will work fine afterwards. you loose your progress... but there wont be much anyways as you probably only played for a few hours. Didn't work for me. I deleted all gamefiles under LocalRow\Intercept Games and it's still stuck on "Pumping Sim Once". Link to comment Share on other sites More sharing options...
Chris Bolland Posted February 24, 2023 Share Posted February 24, 2023 (edited) 28 minutes ago, mcwienerli said: After further review. just delete all gamefiles on your system under LocalLow\Intercept Games and it will work fine afterwards. you loose your progress... but there wont be much anyways as you probably only played for a few hours. Testing this hang on.... No dice, I deleted everything under the folder 'Intercept Games' in LocalLow, but nothing changed. Still go to create new save game, and the loading hangs on "pumping sim once". Edited February 24, 2023 by Chris Bolland Link to comment Share on other sites More sharing options...
Phelidai Posted February 24, 2023 Share Posted February 24, 2023 Worked for me! Link to comment Share on other sites More sharing options...
DaddyBear Posted February 24, 2023 Share Posted February 24, 2023 21 minutes ago, mcwienerli said: After further review. just delete all gamefiles on your system under LocalLow\Intercept Games and it will work fine afterwards. you loose your progress... but there wont be much anyways as you probably only played for a few hours. Did not work for me. Many of us are making it to different places in the loading sequence. Mine does not progress at all. Link to comment Share on other sites More sharing options...
azgar Posted February 24, 2023 Share Posted February 24, 2023 (edited) I did remove the PD Launcher from AppData I did choose PhysX to Auto-select in NVidia control panel I did start the game by launching KSP2_x64.exe Now I am watching the game "Pumping Sim Once"... again. Nothing happens, just picture of Kerbal Space Center and music. Deleted everything from LocalLow, still same result. But I have found some logs too: Spoiler [System] Creating ViewController completed in 1.8355s. [System] Pumping Sim Once completed in 0.0037s. [Debug] Unable to determine starting SOI. Falling back to Kerbin... [Debug] Loading Scaled Space Kerbol... [Lighting] Adding FLIGHT lighting data: Kerbol [Debug] Kerbol - Scaled-Space Load Finished. 0.1004s [Debug] Loading Scaled Space Kerbin... [Debug] Loading Local Space Kerbin... [Lighting] Adding FLIGHT lighting data: Kerbin [Debug] FindSimObjectByNameKey() called with null or empty name key! Returning null! [Debug] Kerbin - Scaled-Space Load Finished. 1.2169s [Debug] Kerbin - Local-Space Load Finished. 5.0884s d3d11: failed to create 2D texture id=3854 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 887a0005] D3D11: Failed to create RenderTexture (120 x 67 fmt 1 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 1 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 39 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 39 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 39 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 39 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 53 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 1 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 1 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (30 x 16 fmt 1 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 1 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 39 aa 1), error 0x887a0005 Edited February 24, 2023 by azgar Link to comment Share on other sites More sharing options...
RichGrovePrice Posted February 24, 2023 Share Posted February 24, 2023 Also tried deleting all from LocalLow/Intercept Games and no improvement. Made me accept the EULA again, but still crashed to desktop after 7-8 seconds. Log file showed it as having gotten a little further, but upon trying again it is back to my previous post. Link to comment Share on other sites More sharing options...
kulzz Posted February 24, 2023 Share Posted February 24, 2023 (edited) 43 minutes ago, azgar said: I did remove the PD Launcher from AppData I did choose PhysX to Auto-select in NVidia control panel I did start the game by launching KSP2_x64.exe Now I am watching the game "Pumping Sim Once"... again. Nothing happens, just picture of Kerbal Space Center and music. Deleted everything from LocalLow, still same result. But I have found some logs too: Reveal hidden contents [System] Creating ViewController completed in 1.8355s. [System] Pumping Sim Once completed in 0.0037s. [Debug] Unable to determine starting SOI. Falling back to Kerbin... [Debug] Loading Scaled Space Kerbol... [Lighting] Adding FLIGHT lighting data: Kerbol [Debug] Kerbol - Scaled-Space Load Finished. 0.1004s [Debug] Loading Scaled Space Kerbin... [Debug] Loading Local Space Kerbin... [Lighting] Adding FLIGHT lighting data: Kerbin [Debug] FindSimObjectByNameKey() called with null or empty name key! Returning null! [Debug] Kerbin - Scaled-Space Load Finished. 1.2169s [Debug] Kerbin - Local-Space Load Finished. 5.0884s d3d11: failed to create 2D texture id=3854 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 887a0005] D3D11: Failed to create RenderTexture (120 x 67 fmt 1 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 1 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 39 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 39 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 39 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 39 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 53 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 1 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 1 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (30 x 16 fmt 1 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 1 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (120 x 67 fmt 39 aa 1), error 0x887a0005 Same as you. Im using laptop. Mine logs don't specify problem that much. It just ends kinda like that. Spoiler [LOG 23:46:23.949] [System] EVA Input Manager completed in 0,0147s. [LOG 23:46:23.965] [System] Spatial Registry Systems completed in 0,0157s. [LOG 23:46:24.093] [System] Parts Manager completed in 0,1264s. [LOG 23:46:24.096] [System] PartsManager-SortIndexData load completed in 0,0006s. [LOG 23:46:25.030] [System] Action Group Manager completed in 0,9189s. [LOG 23:46:25.212] [System] Trip Planner completed in 0,1668s. [LOG 23:46:25.405] [System] Flight Report completed in 0,1896s. [LOG 23:46:25.453] [System] Flag Site completed in 0,0464s. [LOG 23:46:26.064] [System] Resource Manager completed in 0,6086s. [LOG 23:46:26.193] [System] Kerbal Manager completed in 0,1151s. [LOG 23:46:26.249] [System] Aero GUI completed in 0,0537s. [LOG 23:46:26.255] [System] Creating ViewController completed in 2,6497s. [LOG 23:46:26.287] [System] Pumping Sim Once completed in 0,0049s. I'am very tired.. Just wanna to touch it already. Edited February 24, 2023 by kulzz Link to comment Share on other sites More sharing options...
RK.Varnani Posted February 24, 2023 Share Posted February 24, 2023 Hello, I'm stuck on the loading screen too. I'll drop the logs below. I'm specifically stuck on "Loading Kerbal Roster Data" part. Spoiler [LOG 00:28:33.295] [System] Deserializing Save File Contents completed in 0,0121s. [LOG 00:28:33.295] [System] Starting... completed in 0,0000s. [LOG 00:28:33.299] [Debug] Difficulty options data not found in save data. Using default data. [LOG 00:28:33.300] [Debug] Default difficulty options data not found in save data. Using default default data. [LOG 00:28:33.300] [System] Loading session manager data completed in 0,0006s. [LOG 00:28:33.305] [System] Set Loading Optimizations completed in 0,0000s. [LOG 00:28:33.309] [System] Setup local player completed in 0,0003s. [LOG 00:28:33.313] [System] Load Session Guid completed in 0,0002s. [LOG 00:28:33.473] [System] Loading KSP2 mission base completed in 0,1539s. [LOG 00:28:33.474] [System] Load Campaign Players completed in 0,0001s. [LOG 00:28:33.478] [System] Load Agencies completed in 0,0001s. [LOG 00:28:33.496] [System] Load Fixup Player And Agency completed in 0,0151s. [LOG 00:28:33.500] [System] Setup OAB Part Seed Counter completed in 0,0001s. [LOG 00:28:33.510] [System] Unload Main Menu completed in 0,0038s. [LOG 00:28:33.840] [System] Validating Version Number completed in 0,0003s. [LOG 00:28:33.848] [System] Initializing Session Data completed in 0,0047s. [WRN 00:28:34.028] The referenced script on this Behaviour (Game Object '') is missing! [ERR 00:28:34.094] [Debug] (GetAttributeRuleSet) failed to find attribute set called KERBALATTRIBUTES_EVA [ERR 00:28:34.095] [General] Object reference not set to an instance of an object at KSP.Game.KerbalVarietySystem.GenerateCustomKerbalAttributesFromRawData (System.Collections.Generic.Dictionary`2[TKey,TValue] rawCustomKerbalData, KSP.Game.KerbalAttributes& kerbalAttributes, System.String attributeSetName) [0x00044] in <8c5bdf369a8c45f68951f69eb825ef73>:0 at KSP.Game.KerbalVarietySystem.CreateCustomKerbalByName (System.String customKerbalName, System.String attributeSetName) [0x00026] in <8c5bdf369a8c45f68951f69eb825ef73>:0 at KSP.Game.KerbalVarietySystem.TryCreateCustomKerbalByName (System.String customKerbalName, KSP.Game.KerbalAttributes& kerbalAttributes, System.String attributeSetName) [0x00000] in <8c5bdf369a8c45f68951f69eb825ef73>:0 at KSP.Game.KerbalRosterManager.GenerateCustomKerbalLookups () [0x0005d] in <8c5bdf369a8c45f68951f69eb825ef73>:0 at KSP.Game.KerbalRosterManager.OnUpdate (System.Single deltaTime) [0x00038] in <8c5bdf369a8c45f68951f69eb825ef73>:0 at KSP.Game.GameInstance.Update () [0x000bf] in <8c5bdf369a8c45f68951f69eb825ef73>:0 [LOG 00:28:34.102] [System] Load required assets completed in 0,2467s. [LOG 00:28:34.115] [System] Parsing resource assets completed in 0,0119s. [LOG 00:28:34.119] [General] Resource Definition Database is now frozen; No new resource definitions may be added [LOG 00:28:34.119] [System] Freezing resource definition database completed in 0,0042s. [LOG 00:28:34.128] [System] Parsing procedural part assets completed in 0,0064s. [LOG 00:28:34.129] [General] Procedural Part Definition Database is now frozen; No new procedural part definitions may be added [LOG 00:28:34.129] [System] Freezing procedural part definition database completed in 0,0004s. [LOG 00:28:34.131] [System] Loading Kerbal Prefab Data completed in 0,0003s. [ERR 00:28:34.137] [Debug] (GetAttributeRuleSet) failed to find attribute set called KERBALATTRIBUTES_EVA [EXC 00:28:34.144] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalVarietySystem.GenerateCustomKerbalAttributesFromRawData (System.Collections.Generic.Dictionary`2[TKey,TValue] rawCustomKerbalData, KSP.Game.KerbalAttributes& kerbalAttributes, System.String attributeSetName) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Game.KerbalVarietySystem.CreateCustomKerbalByName (System.String customKerbalName, System.String attributeSetName) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Game.KerbalVarietySystem.TryCreateCustomKerbalByName (System.String customKerbalName, KSP.Game.KerbalAttributes& kerbalAttributes, System.String attributeSetName) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Game.KerbalRosterManager.GenerateCustomKerbalLookups () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Game.KerbalRosterManager.Load (KSP.Sim.SerializedKerbalRoster rosterFromSave) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Game.Load.LoadKerbalRosterDataFlowAction.DoAction (System.Action resolve, System.Action`1[T] reject) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Game.Flow.FlowAction.Do (System.Action`1[T] resolve, System.Action`2[T1,T2] reject) (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Game.Flow.SequentialFlow.NextFlowAction () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) KSP.Game.Flow.SequentialFlow.Update () (at <8c5bdf369a8c45f68951f69eb825ef73>:0) [LOG 00:28:34.194] [System] Loading Kerbal Roster Data completed in 0,0579s. [ERR 00:28:54.579] Releasing render texture that is set as Camera.targetTexture! Link to comment Share on other sites More sharing options...
Hitmanbl Posted February 24, 2023 Share Posted February 24, 2023 Same problem as most of commentors, stuck at loading screen when I start campaign. Loading kerbal roaster data. I've tried almost everytihng as most of the people but it seems not working at all for this problem. Link to comment Share on other sites More sharing options...
Caat Posted February 24, 2023 Share Posted February 24, 2023 I just got the game and it worked just fine for the past hour and when I tried to go to the VAB from the runway for the 30th time, it just kept loading. I have restarted my system and created new expeditions but it still gets stuck... any help would be great. After a while it shows this screen: https://imgur.com/a/0kERGhE Link to comment Share on other sites More sharing options...
havertx4070ti-cantlauncksp Posted February 24, 2023 Share Posted February 24, 2023 [LOG 00:51:41.097] [System] Loading Kerbal Roster Data completed in 0,0945s. [WRN 00:52:40.927] [Backtrace]::Reponse code: 502, Response text: HTTP/1.1 502 Bad Gateway Please check provided url to Backtrace service or learn more from our integration guide: https://support.backtrace.io/hc/en-us/articles/360040515991-Unity-Integration-Guide [ERR 00:53:23.726] Releasing render texture that is set as Camera.targetTexture! what am i going to do help me Link to comment Share on other sites More sharing options...
komplexRS Posted February 24, 2023 Share Posted February 24, 2023 Got past "Pumping Sim Once" by lowering game graphics settings. Was finally able to get the game to load by cutting down some of the game graphics settings to Med and also lowering resolution. Got into the VAB and started building but it crashed about 8 parts in. System is i7, 2070RTX, 16GB RAM and 1+TB free SSD space. Should be more than adequate to run this. Link to comment Share on other sites More sharing options...
kspperson Posted February 24, 2023 Share Posted February 24, 2023 I have the same issue except it is whenever I try and load a save so I cant do anything exept the main menu. Wish you luck! Link to comment Share on other sites More sharing options...
lestantgregor Posted February 24, 2023 Share Posted February 24, 2023 (edited) Goodnight all !! For those who haven't fixed the sim pumping problem once, I have a solution for you to download the latest version of Microsoft Visual C++ for 2015-2022. this solved my problems. good evening to you all and very good games. Edited February 24, 2023 by Geonovast fixed formatting Link to comment Share on other sites More sharing options...
Caat Posted February 24, 2023 Share Posted February 24, 2023 @kspperson Its the exact same for me, except I tried deleting my world that worked so I do not have any loaded saves anymore Link to comment Share on other sites More sharing options...
Caat Posted February 24, 2023 Share Posted February 24, 2023 I fixed it! I did a number of things: 1. Updated Windows 2. Tried a lot of times to make new saves 3. I did not name the save when I created it Link to comment Share on other sites More sharing options...
kspperson Posted February 24, 2023 Share Posted February 24, 2023 Nice! what do you mean by "update windows" do I have to go to windows 11? Link to comment Share on other sites More sharing options...
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