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Feedback after a full Mun mission


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After about 2 hours of play, and completing an orbital mission, then a Mun landing and return, I have a few comments:

1. While in orbit of the mun after landing, I saved and closed the game. After coming back, I no longer had orbital lines on the map view. Reloading did nothing. I was able to return, but never saw the lines again.

2. There's something seriously wrong with the 3D engine. While I had fine performance throughout (at least 40 FPS, on a Radeon 6750XT), my GPU load was basically always 99%, even with just a couple parts in the VAB. I've never seen that in any other game. There's got to be something misusing the GPU here.

3. I don't like that right clicking fuel tanks doesn't show fuel contents, and that a separate transfer manager needs to be used for fuel transfer. I also don't like that it isn't easy to close the parts manager. Re-right-clicking a part should close it.

4. Pausing is great, but please make it keyboard-remappable

5. On start, my custom key maps appear to not work. I have to re-open Input settings, where I see my intended maps, and click apply again.

6. At first, I thought I could do burns while timewarping, because the engine animation continued, and fuel was being used up, but then I noticed that no thrust was actually being applied. This applied even at the x2/x4 timewarps, where KSP1 allowed burns.

7. Unlike KSP1, I can't rotate the ship during x2 and x4 timewarps. This was very useful for re-orienting massive ships.

8. Landing legs were disappointingly slippery when I landed on a moderate slope. This sort of thing was a major problem in KSP1, and I  was hoping it would be improved upon. Also, the legs' springs didn't seem well tuned. The downhill legs compressed completely, whereas it would be better if the uphill legs compressed, to keep the craft vertical.

9. Remapping "toggle map view" only half worked. I could remap going from flight to map, but map to flight appears to be stuck using "M"

Edited by ethernet
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6 hours ago, EngineeringWaffle said:

Less slippery landing legs would be a huge plus. It's very annoying to see your whole ship slowing migrating down a 0.05 degree incline until it falls off a cliff.

Agreed, it's an even worse problem than the horizontal leveling one. It used to make some land operations a hassle in ksp1, I can't even imagine playing with colonies, and land bases with stuff to dock and park with this issue still ongoing.

 

10 hours ago, ethernet said:

After about 2 hours of play, and completing an orbital mission, then a Mun landing and return, I have a few comments:

1. While in orbit of the mun after landing, I saved and closed the game. After coming back, I no longer had orbital lines on the map view. Reloading did nothing. I was able to return, but never saw the lines again.

2. There's something seriously wrong with the 3D engine. While I had fine performance throughout (at least 40 FPS, on a Radeon 6750XT), my GPU load was basically always 99%, even with just a couple parts in the VAB. I've never seen that in any other game. There's got to be something misusing the GPU here.

Just completing on your very good feedback here:

1. I had a similar issue with the trajectory lines. I sent a first vessel in kerbin orbit, after going to the map view and back, I couldn't see it anymore (camera issue). Impossible to focus on it again, so it was lost. I then sent a second ship in orbit to try and do the trip, but I couldn't see its trajectory lines (only the ones of the first vessel). I actually never saw it for my second vessel so it's just in orbit (I think, according to the AP and PE points altitudes).

2. Performance wise, I have very bad FPS overall (about 40 in the VAB but about 20 in flight). BUT, changing settings from low to high and resolution from 4k to 720p didn't change a thing, still 20 FPS. Video memory is at max but GPU usage is about half capacity, so that's strange...

 

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  • 4 weeks later...
On 2/25/2023 at 7:21 AM, IbanLoL said:

1. While in orbit of the mun after landing, I saved and closed the game. After coming back, I no longer had orbital lines on the map view. Reloading did nothing. I was able to return, but never saw the lines again.

I have had a similar issue after landing on Mun and resuming Munar orbit to rendezvous with the transfer ship.  the lander with in a ~20k orbit but there were no orbit lines...  switched to Tracking Station thinking it was a glitch. Still no orbit lines.  When i switched back to the lander it was on a nose dive to the surface.  I have a video of it establishing orbit so don't know what went on.  had to scrap the mission and start over.  When i did so, with the same ships, no issues so i was not able to reproduce this error.

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