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[0.1.0] Less Wobbly - Making Rockets Less Wobbly (maybe)


linuxgurugamer

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This mod will let you change the JOINT_RIGIDITY setting, which may help the
wobbliness of rockets

Install

1. Download and install BepInEx 5
2. Download and extract this mod into your KSP 2 install folder (usually "Kerbal Space Program 2")


Usage

To open window, use Alt-J, use the slider and then hit apply
To close the window, use Alt-J again
 

Availability

Notes

  • Early days yet, not sure if this takes effect only when the game starts, or when a vessel launches, or when it's built, etc.  I would appreciate feedback
  • Settings are NOT saved at this time, will be in the next versions
Edited by linuxgurugamer
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Same here.  Alt-J does nothing.  The plugin appears to be loading though.  I tried Alt-J from the KSC main screen, in the VAB and on the launch pad.  First time I've installed BepInEx just so you know where I'm at on that.

[Message:   BepInEx] BepInEx 5.4.21.0 - KSP2_x64 (2/23/2023 4:53:22 PM)
[Info   :   BepInEx] Running under Unity v2020.3.33.9525882    
[Info   :   BepInEx] CLR runtime version: 4.0.30319.42000
[Info   :   BepInEx] Supports SRE: True
[Info   :   BepInEx] System platform: Bits64, Windows
[Message:   BepInEx] Preloader started
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
[Info   :   BepInEx] 1 patcher plugin loaded
[Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message:   BepInEx] Preloader finished
[Message:   BepInEx] Chainloader ready
[Message:   BepInEx] Chainloader started
[Info   :   BepInEx] 1 plugins to load
[Info   :   BepInEx] Loading [LessWobbly 1.0]
[Message:   BepInEx] Chainloader startup complete

 

 

Edited by Joker58th
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1 hour ago, neocromicon said:

By hit alt-j nothing happens, other Bep Mods works fine.

 

48 minutes ago, Joker58th said:

Same here.  Alt-J does nothing.  The plugin appears to be loading though.  I tried Alt-J from the KSC main screen, in the VAB and on the launch pad.  First time I've installed BepInEx just so you know where I'm at on that.

The issues of pushing something out too fast.

Found the problem, uploading it now

New release, 0.0.1.1

  • Fixed nullref causing it to not show up
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22 minutes ago, sjsharks39 said:

@linuxgurugamer Coming after telling you in EJ's chat I'd poke at this - works just like editing the file. My 'wobble test' launcher where I specifically did not use any anti-wobble tricks with hierarchy or anything like that has near identical behavior as jacking the file value up to 150k.

Great, thank you

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I made a quick noodle tester and this is what I'm seeing.  It doesn't seem to help when I compare the default setting vs the highest.  One thing though, does the game need to be restarted for it to take effect?  If I do that, the setting reverts to the default.

https://clipchamp.com/watch/VdjP8sn47ox

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  • 1 month later...
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