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Suicide Burn


schlosrat

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@ShadowDev you've got a Suicide Burn mod on SpaceDock, but I've not seen any instructions for how to use it and it seems you're not linking to the source code. I looked at your GitHub and didn't see it there either.

Could you please post some info/tips on how to use this mod? Also, it would be great if you could link the source and whatnot. I'd like to try it out!

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2 hours ago, schlosrat said:

@ShadowDev you've got a Suicide Burn mod on SpaceDock, but I've not seen any instructions for how to use it and it seems you're not linking to the source code. I looked at your GitHub and didn't see it there either.

Could you please post some info/tips on how to use this mod? Also, it would be great if you could link the source and whatnot. I'd like to try it out!

The source is not on github as of yet I have other mods on a higher priority. I will make a forum post this weekend with it all. 

Mod use:

  1. Configure
    1. Set start hight - 15000 to 20000 is normally good
    2. Set offset - 12 has been working for me so far
  2. When descending press the start button so it says true
  3. Set nav to retrograde - this will be automatic on next release
  4. when around 250 to 500m from the ground set nav to up (keeping it on retrograde will make you flip)
  5. Repeat steps until you land (config per ship is different, next release should have a config save system for per ship)
1 hour ago, Scarecrow71 said:

SD hasn't logged on to the site here since his last update to Parts Manager more than a week ago.  I hope some foul fate hasn't befallen him.

I don't really like the forum that much, I'm active on the modding discord. I also used up all my annual leave so mod development takes more time. 

I have a few mods in the development pipeline, have 1 ready for release as well. 

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  • 3 weeks later...
  • 1 month later...
8 hours ago, Mikhail Kerbachev said:

Does this mod work on linux? I've installed it with CKAN and haven't seen any UI changes, not sure how to actually use it.

no clue, linux is not supported by ksp2 at the current time so none of my mods are tested on linux. 

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