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wheels in symetry mirror texture uvw in reverse


MehJeb

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Hey there,

pl1_1.jpg

 

Now, when you do such thing as mirroring, do not forget that your UVW should be rotated 180 deg ;-) ...or, which KSP1 did, draw absolutely symetrical tires )) but if you do draw an assymetrical texture, be sure to apply 180 rotation to UVW of mirrored object

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23 minutes ago, MehJeb said:

Hey there,

pl1_1.jpg

 

Now, when you do such thing as mirroring, do not forget that your UVW should be rotated 180 deg ;-) ...or, which KSP1 did, draw absolutely symetrical tires )) but if you do draw an assymetrical texture, be sure to apply 180 rotation to UVW of mirrored object

You're doing quality work.  I've seen, and appreciated, several of your posts.  Keep them coming!

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