MehJeb Posted March 10, 2023 Share Posted March 10, 2023 Hey there, Now, when you do such thing as mirroring, do not forget that your UVW should be rotated 180 deg ;-) ...or, which KSP1 did, draw absolutely symetrical tires )) but if you do draw an assymetrical texture, be sure to apply 180 rotation to UVW of mirrored object Link to comment Share on other sites More sharing options...
JoeSchmuckatelli Posted March 11, 2023 Share Posted March 11, 2023 23 minutes ago, MehJeb said: Hey there, Now, when you do such thing as mirroring, do not forget that your UVW should be rotated 180 deg ;-) ...or, which KSP1 did, draw absolutely symetrical tires )) but if you do draw an assymetrical texture, be sure to apply 180 rotation to UVW of mirrored object You're doing quality work. I've seen, and appreciated, several of your posts. Keep them coming! Link to comment Share on other sites More sharing options...
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