Cucco-Master Posted April 28, 2023 Share Posted April 28, 2023 31 minutes ago, BlackEyedPhantom said: so step by step: I extracted the "Infinite_Discoveries-0.9.7.1" in the game folder got to "InfiniteDiscoveries" and ran "generate system" in the "GenerateSystem" folder and opened the game. the loading is stuck at the very beginning saying "Updating Parts" in the loading bar. then i exited and ran "generate system" again but this time in "InfiniteDiscoveries" folder and ran the game again and same result. And i didnt touch anything else yet. After running the generator you need to delete the GenerateSystem folder. That folder is only for the generator itself, it's not meant to be used by the actual KSP game. Quote Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted April 28, 2023 Share Posted April 28, 2023 10 minutes ago, Cucco-Master said: After running the generator you need to delete the GenerateSystem folder. That folder is only for the generator itself, it's not meant to be used by the actual KSP game. "generate system" in the "C:\Games\KerbalSpaceProgram\English\GameData\Infinite_Discoveries-0.9.7.1\InfiniteDiscoveries" folder? also there is a generate system app in the "InfiniteDiscoveries" folder. Do i delete that too? Quote Link to comment Share on other sites More sharing options...
Cucco-Master Posted April 28, 2023 Share Posted April 28, 2023 That is the folder, yes. I think you can delete the shortcut as well. It might work regardless if you do or not, because afaik that's not what causes things to break. The folder is what needs to go. Quote Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted April 28, 2023 Share Posted April 28, 2023 49 minutes ago, Cucco-Master said: That is the folder, yes. I think you can delete the shortcut as well. It might work regardless if you do or not, because afaik that's not what causes things to break. The folder is what needs to go. it worked thank you! Quote Link to comment Share on other sites More sharing options...
Sushut Posted April 28, 2023 Author Share Posted April 28, 2023 i might just make the GenerateSystem delete itself once it's done tbh Quote Link to comment Share on other sites More sharing options...
Cucco-Master Posted April 28, 2023 Share Posted April 28, 2023 Are there any plans for an option to also replace the stock system? Quote Link to comment Share on other sites More sharing options...
spacegamer7 Posted April 29, 2023 Share Posted April 29, 2023 (edited) On 4/28/2023 at 5:06 PM, Cucco-Master said: Are there any plans for an option to also replace the stock system? i thought about a homeswitch... i might actually make it myself when i feel fit. edit: nah thats too complicated. i dont even know how to make a planet! Edited July 10, 2023 by spacegamer7 Quote Link to comment Share on other sites More sharing options...
smushanoob Posted May 14, 2023 Share Posted May 14, 2023 i think this is cool. Quote Link to comment Share on other sites More sharing options...
Bontopia13 Posted June 9, 2023 Share Posted June 9, 2023 This mod is great, can't wait for more updates. Quote Link to comment Share on other sites More sharing options...
XxRedwoodxX Posted June 27, 2023 Share Posted June 27, 2023 It'd be cool if planets spawned closer to white dwarves and further from red giants, as they don't seem to generate habitable planets. (I specifically set up a few runs to only generate each kind of star, and those two types didn't generate any habitable planets, anyways.) Quote Link to comment Share on other sites More sharing options...
Sushut Posted June 28, 2023 Author Share Posted June 28, 2023 23 hours ago, XxRedwoodxX said: It'd be cool if planets spawned closer to white dwarves and further from red giants, as they don't seem to generate habitable planets. (I specifically set up a few runs to only generate each kind of star, and those two types didn't generate any habitable planets, anyways.) Those kinds of stars were once main sequence stars, so the distance is roughly that of an equivalent main sequence star. (Though I have once found life around a red giant, it was at the very edge of the system...) Eventually I can add captured objects in unusual orbits, allowing the possibility of life in such a hostile environment... Quote Link to comment Share on other sites More sharing options...
XxRedwoodxX Posted June 29, 2023 Share Posted June 29, 2023 (edited) Very exciting. Edited June 29, 2023 by XxRedwoodxX wording Quote Link to comment Share on other sites More sharing options...
Cytauri Posted June 30, 2023 Share Posted June 30, 2023 Is there a mode where just the volumetric galaxy is present and no procedural star systems? This would be cool for interstellar planet packs like Kcalbeloh and Galaxies unbound. Thanks, and this looks amazing! Quote Link to comment Share on other sites More sharing options...
Sushut Posted June 30, 2023 Author Share Posted June 30, 2023 30 minutes ago, Cytauri said: Is there a mode where just the volumetric galaxy is present and no procedural star systems? This would be cool for interstellar planet packs like Kcalbeloh and Galaxies unbound. Thanks, and this looks amazing! You can just have Infinite_GalaxyMode installed, and not generate any stars, but be aware that the volumetric galaxy and singularity (if you're gonna be using kcalbeloh) don't work together very well Quote Link to comment Share on other sites More sharing options...
Cytauri Posted July 1, 2023 Share Posted July 1, 2023 2 hours ago, Sushut said: You can just have Infinite_GalaxyMode installed, and not generate any stars, but be aware that the volumetric galaxy and singularity (if you're gonna be using kcalbeloh) don't work together very well Thank you so much, this is very cool! Quote Link to comment Share on other sites More sharing options...
XxRedwoodxX Posted July 1, 2023 Share Posted July 1, 2023 There seems to be a secret small planet, which cannot be selected and has no icon, orbiting Kagittarius A*. Quote Link to comment Share on other sites More sharing options...
Cytauri Posted July 2, 2023 Share Posted July 2, 2023 (edited) I used the volumetric galaxy from galaxy mode and it created a odd purple nebula inside of the galaxy. That's not even the oddest part yet, I use OPM (or the Outer Planets Mod) and it made a separate star system with the OPM planets there. So there was Moho, Eve, Kerbin, Duna, Dres, Jool + moons, and Kerbol in one system and Sarnus, Urlum, Neidon, Plock, and a duplicate Kerbol in another system. These two systems were about 0.1 light years away from each other. Also, there was immense lag and I was not even using EVE and Astronomer's Visual Pack. Do you know what is going on? Edited July 2, 2023 by Cytauri Quote Link to comment Share on other sites More sharing options...
XxRedwoodxX Posted July 3, 2023 Share Posted July 3, 2023 18 hours ago, Cytauri said: I used the volumetric galaxy from galaxy mode and it created a odd purple nebula inside of the galaxy. If it's at the very center, it's probably meant to be central black hole Kagittarius A*'s accretion disk or something. 18 hours ago, Cytauri said: That's not even the oddest part yet, ...I use OPM (or the Outer Planets Mod) and it made a separate star system with the OPM planets there. Those planets are meant to orbit "Sun", the stock star at the center of everything, while Infinite Discoveries makes "newSun" to replace it and uses the old one for Kagittarius A*. Going to the Outer Planets folder in GameData and setting the planets' parent body to newSun should fix this, but I'm not sure. Quote Link to comment Share on other sites More sharing options...
Sushut Posted July 3, 2023 Author Share Posted July 3, 2023 (edited) 5 hours ago, XxRedwoodxX said: Going to the Outer Planets folder in GameData and setting the planets' parent body to newSun should fix this, but I'm not sure. Yes, that would fix it, but you also have to change the main sun in the scatterer configs. Infinite Discoveries will do that for you in the next update. 23 hours ago, Cytauri said: Also, there was immense lag and I was not even using EVE and Astronomer's Visual Pack. Did you disable the stock maneuver tool with KSP Community Fixes? Or is it the kind of lag where it's just a constant low fps? If it's just low FPS then go to NiftyNebulae's folder, open the "NiftyNebulaeGlobals.cfg" file and increase stepSize or tweak any other settings... But usually the immense lag is caused by the stock maneuver tool (which is really buggy) so it's pretty much necessary to disable it. Edited July 3, 2023 by Sushut it will do that yes Quote Link to comment Share on other sites More sharing options...
Sushut Posted July 3, 2023 Author Share Posted July 3, 2023 (edited) On 6/30/2023 at 10:36 PM, XxRedwoodxX said: There seems to be a secret small planet, which cannot be selected and has no icon, orbiting Kagittarius A*. that's the only one and it's unintentional.... for now... Edited July 4, 2023 by Sushut forgot to gramar Quote Link to comment Share on other sites More sharing options...
XxRedwoodxX Posted July 8, 2023 Share Posted July 8, 2023 (edited) When Fantasy Names is turned off, this happens: Type anything or press enter to continue: 1 146 Main sequence Traceback (most recent call last): File "GenerateSystem.py", line 3924, in <module> File "GenerateSystem.py", line 3339, in generateStar File "random.py", line 370, in randint File "random.py", line 353, in randrange ValueError: empty range for randrange() (2, 2, 0) Type anything or press enter to close: Edited July 8, 2023 by XxRedwoodxX accidentally hit enter too early Quote Link to comment Share on other sites More sharing options...
Sushut Posted July 9, 2023 Author Share Posted July 9, 2023 On 7/7/2023 at 7:03 PM, XxRedwoodxX said: When Fantasy Names is turned off, this happens: Type anything or press enter to continue: 1 146 Main sequence Traceback (most recent call last): File "GenerateSystem.py", line 3924, in <module> File "GenerateSystem.py", line 3339, in generateStar File "random.py", line 370, in randint File "random.py", line 353, in randrange ValueError: empty range for randrange() (2, 2, 0) Type anything or press enter to close: do you have minimum planets above 0? that errors commonly happens when that's done... if not then just leave it on i guess, i kinda lost the source code for this version... Quote Link to comment Share on other sites More sharing options...
Hastonian Posted July 23, 2023 Share Posted July 23, 2023 Very cool mod! Just curious, does it work with Distant Object Enhancer for the stars (making new stars appear like they're on the skybox)? Also I know you said you wouldn't add it to CKAN because of the way it installs, but I think you should still consider it for the value that a CKAN listing has for advertisement! Quote Link to comment Share on other sites More sharing options...
Sushut Posted July 23, 2023 Author Share Posted July 23, 2023 14 hours ago, Hastonian said: does it work with Distant Object Enhancer for the stars (making new stars appear like they're on the skybox)? I believe it does, at least I haven't had any issues with distant object simply being installed. (It doesn't generate any configs for distant object though.) Quote Link to comment Share on other sites More sharing options...
wli0526 Posted July 24, 2023 Share Posted July 24, 2023 That can work with RSS? Quote Link to comment Share on other sites More sharing options...
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