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Infinite Discoveries 0.9.9 (1.12.x)


Sushut

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31 minutes ago, BlackEyedPhantom said:

so step by step:

I extracted the "Infinite_Discoveries-0.9.7.1" in the game folder
got to "InfiniteDiscoveries" and ran "generate system" in the "GenerateSystem" folder and opened the game.
the loading is stuck at the very beginning saying "Updating Parts" in the loading bar.
then i exited and ran "generate system" again but this time in "InfiniteDiscoveries" folder and ran the game again and same result.

And i didnt touch anything else yet.

After running the generator you need to delete the GenerateSystem folder. That folder is only for the generator itself, it's not meant to be used by the actual KSP game.

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10 minutes ago, Cucco-Master said:

After running the generator you need to delete the GenerateSystem folder. That folder is only for the generator itself, it's not meant to be used by the actual KSP game.

"generate system" in the "C:\Games\KerbalSpaceProgram\English\GameData\Infinite_Discoveries-0.9.7.1\InfiniteDiscoveries" folder?

also there is a generate system app in the "InfiniteDiscoveries"  folder. Do i delete that too?

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On 4/28/2023 at 5:06 PM, Cucco-Master said:

Are there any plans for an option to also replace the stock system?

i thought about a homeswitch... i might actually make it myself when i feel fit.

 

edit: nah thats too complicated. i dont even know how to make a planet!

Edited by spacegamer7
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  • 2 weeks later...
  • 4 weeks later...
  • 3 weeks later...

It'd be cool if planets spawned closer to white dwarves and further from red giants, as they don't seem to generate habitable planets. (I specifically set up a few runs to only generate each kind of star, and those two types didn't generate any habitable planets, anyways.)

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23 hours ago, XxRedwoodxX said:

It'd be cool if planets spawned closer to white dwarves and further from red giants, as they don't seem to generate habitable planets. (I specifically set up a few runs to only generate each kind of star, and those two types didn't generate any habitable planets, anyways.)

Those kinds of stars were once main sequence stars, so the distance is roughly that of an equivalent main sequence star. (Though I have once found life around a red giant, it was at the very edge of the system...)

Eventually I can add captured objects in unusual orbits, allowing the possibility of life in such a hostile environment...

 

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Is there a mode where just the volumetric galaxy is present and no procedural star systems? This would be cool for interstellar planet packs like Kcalbeloh and Galaxies unbound. Thanks, and this looks amazing!

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30 minutes ago, Cytauri said:

Is there a mode where just the volumetric galaxy is present and no procedural star systems? This would be cool for interstellar planet packs like Kcalbeloh and Galaxies unbound. Thanks, and this looks amazing!

You can just have Infinite_GalaxyMode installed, and not generate any stars, but be aware that the volumetric galaxy and singularity (if you're gonna be using kcalbeloh) don't work together very well

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2 hours ago, Sushut said:

You can just have Infinite_GalaxyMode installed, and not generate any stars, but be aware that the volumetric galaxy and singularity (if you're gonna be using kcalbeloh) don't work together very well

Thank you so much, this is very cool!

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I used the volumetric galaxy from galaxy mode and it created a odd purple nebula inside of the galaxy. That's not even the oddest part yet, I use OPM (or the Outer Planets Mod) and it made a separate star system with the OPM planets there. So there was Moho, Eve, Kerbin, Duna, Dres, Jool + moons, and Kerbol in one system and Sarnus, Urlum, Neidon, Plock, and a duplicate Kerbol in another system. These two systems were about 0.1 light years away from each other.  Also, there was immense lag and I was not even using EVE and Astronomer's Visual Pack. Do you know what is going on? 

Edited by Cytauri
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18 hours ago, Cytauri said:

I used the volumetric galaxy from galaxy mode and it created a odd purple nebula inside of the galaxy.

If it's at the very center, it's probably meant to be central black hole Kagittarius A*'s accretion disk or something.

 

18 hours ago, Cytauri said:

That's not even the oddest part yet, ...I use OPM (or the Outer Planets Mod) and it made a separate star system with the OPM planets there.

Those planets are meant to orbit "Sun", the stock star at the center of everything, while Infinite Discoveries makes "newSun" to replace it and uses the old one for Kagittarius A*. Going to the Outer Planets folder in GameData and setting the planets' parent body to newSun should fix this, but I'm not sure.

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5 hours ago, XxRedwoodxX said:

Going to the Outer Planets folder in GameData and setting the planets' parent body to newSun should fix this, but I'm not sure.

Yes, that would fix it, but you also have to change the main sun in the scatterer configs. Infinite Discoveries will do that for you in the next update.

 

23 hours ago, Cytauri said:

Also, there was immense lag and I was not even using EVE and Astronomer's Visual Pack.

Did you disable the stock maneuver tool with KSP Community Fixes? Or is it the kind of lag where it's just a constant low fps? If it's just low FPS then go to NiftyNebulae's folder, open the "NiftyNebulaeGlobals.cfg" file and increase stepSize or tweak any other settings... But usually the immense lag is caused by the stock maneuver tool (which is really buggy) so it's pretty much necessary to disable it.

Edited by Sushut
it will do that yes
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On 6/30/2023 at 10:36 PM, XxRedwoodxX said:

There seems to be a secret small planet, which cannot be selected and has no icon, orbiting Kagittarius A*.

that's the only one and it's unintentional.... for now... :wink:

Edited by Sushut
forgot to gramar
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When Fantasy Names is turned off, this happens:

Type anything or press enter to continue: 1
146
Main sequence
Traceback (most recent call last):
  File "GenerateSystem.py", line 3924, in <module>
  File "GenerateSystem.py", line 3339, in generateStar
  File "random.py", line 370, in randint
  File "random.py", line 353, in randrange
ValueError: empty range for randrange() (2, 2, 0)

Type anything or press enter to close:

Edited by XxRedwoodxX
accidentally hit enter too early
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On 7/7/2023 at 7:03 PM, XxRedwoodxX said:

When Fantasy Names is turned off, this happens:

Type anything or press enter to continue: 1
146
Main sequence
Traceback (most recent call last):
  File "GenerateSystem.py", line 3924, in <module>
  File "GenerateSystem.py", line 3339, in generateStar
  File "random.py", line 370, in randint
  File "random.py", line 353, in randrange
ValueError: empty range for randrange() (2, 2, 0)

Type anything or press enter to close:

do you have minimum planets above 0? that errors commonly happens when that's done...

if not then just leave it on i guess, i kinda lost the source code for this version...

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  • 2 weeks later...

Very cool mod! Just curious, does it work with Distant Object Enhancer for the stars (making new stars appear like they're on the skybox)? 

Also I know you said you wouldn't add it to CKAN because of the way it installs, but I think you should still consider it for the value that a CKAN listing has for advertisement!

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14 hours ago, Hastonian said:

does it work with Distant Object Enhancer for the stars (making new stars appear like they're on the skybox)? 

I believe it does, at least I haven't had any issues with distant object simply being installed. (It doesn't generate any configs for distant object though.)

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