Viisuri Posted April 15 Share Posted April 15 9 hours ago, Viisuri said: Getting this problem as well, at least 10 separate generations and yet I get the same result. I was using this around 2 weeks ago and it was fine until now. Nevermind, found out Kcalbeloh is what's causing it. Any way to make them compatible? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 15 Share Posted April 15 @Viisuri Are you using Kcalbeloh's home switch options? The first thing to assume is that Sun is being replaced and Kopernicus is disagreeing with the order of things between the mods. Quote Link to comment Share on other sites More sharing options...
Viisuri Posted April 15 Share Posted April 15 @JadeOfMaar No, however I am using rescale mods, guessing it's that. Not a big problem anyways, not like I require Kcalbeloh. Quote Link to comment Share on other sites More sharing options...
Sushut Posted April 21 Author Share Posted April 21 On 4/15/2024 at 12:49 PM, Viisuri said: @JadeOfMaar No, however I am using rescale mods, guessing it's that. Not a big problem anyways, not like I require Kcalbeloh. Are you still having this issue? I'm sorry for not responding earlier. I was just busy. If so then what did you install in that 2 week span? I'm aware that the latest version has issues with parallax so you could check that out. Also could I get the Kopernicus logs? ( Kerbal Space Program/Logs/Logs-Kopernicus.zip ) to see if some planet is maybe missing its textures. (That issue you described is what happens when a planet is missing a heightmap for any reason.) Quote Link to comment Share on other sites More sharing options...
SpaceMonkeez Posted May 14 Share Posted May 14 I had an issue where I would eventually get an infinite load screen when going to launchpad. It persisted across all saves and only a complete reinstall of the game would fix it. I narrowed it down to this mod by only installing it and its dependencies. Everything worked flawlessly until it happened and the galaxy I made looked phenomenal. I should note it wasn’t immediate but only when I had actually researched something capable of reaching interstellar locations. Creating a sandbox save wouldn’t let me do it all. I believe it was either the tracking station upgrades or researching more capable vessels. Either way I had to uninstall to be able to play and I’m hoping you can come across a fix as it looks so good Quote Link to comment Share on other sites More sharing options...
Sushut Posted May 15 Author Share Posted May 15 On 5/13/2024 at 8:15 PM, SpaceMonkeez said: I had an issue where I would eventually get an infinite load screen when going to launchpad. It persisted across all saves and only a complete reinstall of the game would fix it. I narrowed it down to this mod by only installing it and its dependencies. Everything worked flawlessly until it happened and the galaxy I made looked phenomenal. I should note it wasn’t immediate but only when I had actually researched something capable of reaching interstellar locations. Creating a sandbox save wouldn’t let me do it all. I believe it was either the tracking station upgrades or researching more capable vessels. Either way I had to uninstall to be able to play and I’m hoping you can come across a fix as it looks so good It's an issue with the stock maneuver tool. The instructions mention installing KSP Community Fixes and disabling the maneuver tool in the settings (those you'd find in the space center view, idk why they're different from the main menu settings) Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted May 28 Share Posted May 28 I currently own a mac, can this work on that or is it an EXE-only sort of thing? Quote Link to comment Share on other sites More sharing options...
Sushut Posted June 2 Author Share Posted June 2 On 5/28/2024 at 4:47 PM, The Minmus Derp said: I currently own a mac, can this work on that or is it an EXE-only sort of thing? you can either install python and run the source code yourself (though the source code on github is outdated) or get some other computer with windows and just transfer the planets it generated into your mac Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted June 5 Share Posted June 5 Is this compatible with Whirligig World? Quote Link to comment Share on other sites More sharing options...
Sushut Posted June 6 Author Share Posted June 6 On 6/5/2024 at 11:11 AM, Iapetus7342 said: Is this compatible with Whirligig World? probably Quote Link to comment Share on other sites More sharing options...
Vlad228 Posted June 15 Share Posted June 15 I can't launch any vessels with this mode. Another game functions works normally. How can i solve this trouble? Quote Link to comment Share on other sites More sharing options...
Sushut Posted June 16 Author Share Posted June 16 On 6/14/2024 at 11:30 PM, Vlad228 said: I can't launch any vessels with this mode. Another game functions works normally. How can i solve this trouble? install KSP community fixes and turn off the maneuver tool in the space center settings (scroll down and you'll see an option to turn off "maneuver tool") Quote Link to comment Share on other sites More sharing options...
Hoovy Posted July 12 Share Posted July 12 (edited) Just found a moon I think I need to explore look at that its so spiky Edited July 12 by Hoovy changed planet to moon since its a moon Quote Link to comment Share on other sites More sharing options...
Sushut Posted July 14 Author Share Posted July 14 On 7/12/2024 at 1:31 PM, Hoovy said: Just found a moon I think I need to explore look at that its so spiky The image won't load but I believe you Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted July 14 Share Posted July 14 1 hour ago, Sushut said: The image won't load but I believe you I saw it, it was pretty spiky. Unfortunately discord doesnt keep media links attached to things anymore. I really wish the forums let us UPLOAD STUFF. Quote Link to comment Share on other sites More sharing options...
Hoovy Posted July 15 Share Posted July 15 Uploaded to imgur if people want to see it not sure if it will embed or not but yeah heres the link: https://imgur.com/a/ejhIxqK Quote Link to comment Share on other sites More sharing options...
Sushut Posted July 15 Author Share Posted July 15 4 hours ago, Hoovy said: Uploaded to imgur if people want to see it not sure if it will embed or not but yeah heres the link: https://imgur.com/a/ejhIxqK Consider it an easter egg (mostly because the code for Infinite Discoveries actually sucks but y'know it's a feature now lol) Quote Link to comment Share on other sites More sharing options...
Smokey the Bear Posted July 17 Share Posted July 17 Mod looks great, can't wait to install! One question: Is it compatible with SCANsat? Quote Link to comment Share on other sites More sharing options...
Sushut Posted July 18 Author Share Posted July 18 On 7/17/2024 at 7:48 AM, Smokey the Bear said: One question: Is it compatible with SCANsat? It doesn't explicitly do anything for SCANsat to make it compatible. Does SCANsat need any configs to make planets mappable? Quote Link to comment Share on other sites More sharing options...
RocketSimplicity Posted August 7 Share Posted August 7 On 4/21/2024 at 3:40 PM, Sushut said: Are you still having this issue? I'm sorry for not responding earlier. I was just busy. If so then what did you install in that 2 week span? I'm aware that the latest version has issues with parallax so you could check that out. Also could I get the Kopernicus logs? ( Kerbal Space Program/Logs/Logs-Kopernicus.zip ) to see if some planet is maybe missing its textures. (That issue you described is what happens when a planet is missing a heightmap for any reason.) Just confirming that I am also getting the same issue for whatever reason. Installed this mod, and a bunch of IVA ones (that were also working individually) after having OPM and Kcalbeloh installed, and them working fine previously. Worth noting I'm on 1.12.3. https://drive.google.com/file/d/1yrC8XN0XWIrPav4kEaN_mlfS2XcIAxt2/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
pineapplecat Posted August 9 Share Posted August 9 does galaxy mode not support singularity? all of the added objects appear as black spheres for me. also, since Kcalbeloh and LKC_CtrlB are in the same spot, Kopernicus's StarLightSwitcher freaks out and repeatedly switches between the two, generating a severe amount of lag that makes it impossible to go near the black hole in the tracking center. I haven't gotten the chance to test this in flight yet. logs: https://drive.google.com/file/d/1SOEj2T2fFZ5CyYGbbrGD7MATnbp6DazL/view KSP version: 1.12.5 Kopernicus: 211 Singularity: 0.991 GameData folder: https://imgur.com/a/qz7ItC3 Quote Link to comment Share on other sites More sharing options...
Lzt Posted August 14 Share Posted August 14 some planet's rotate speed even faster than its escaping speed Quote Link to comment Share on other sites More sharing options...
Sushut Posted August 20 Author Share Posted August 20 On 8/8/2024 at 8:42 PM, pineapplecat said: does galaxy mode not support singularity? all of the added objects appear as black spheres for me. also, since Kcalbeloh and LKC_CtrlB are in the same spot, Kopernicus's StarLightSwitcher freaks out and repeatedly switches between the two, generating a severe amount of lag that makes it impossible to go near the black hole in the tracking center. I haven't gotten the chance to test this in flight yet. logs: https://drive.google.com/file/d/1SOEj2T2fFZ5CyYGbbrGD7MATnbp6DazL/view KSP version: 1.12.5 Kopernicus: 211 Singularity: 0.991 GameData folder: https://imgur.com/a/qz7ItC3 it's the nebula mod that doesn't support singularity, nothing i can do lol and also galaxy mode is just bad, i rushed it On 8/13/2024 at 9:41 PM, Lzt said: some planet's rotate speed even faster than its escaping speed i thought i specified it to not make that happen but I guess not Quote Link to comment Share on other sites More sharing options...
NuclearBaloney Posted August 21 Share Posted August 21 (edited) Is there a way to use the mod without using the shortcut? I can't use it as its flagged by windows defender. Edit: nvm figured it out like 3 minutes later Edited August 21 by NuclearBaloney Figured out my issue. Quote Link to comment Share on other sites More sharing options...
Lyraea Posted August 22 Share Posted August 22 On 3/14/2023 at 1:32 AM, 737 said: Are there plans for future linux support? it seems like a great mod, reminds me of space engine! On 3/14/2023 at 2:22 AM, Sushut said: i'm not too familiar with linux, maybe once everything else is fleshed out i can try adding in linux support though On 3/14/2023 at 2:57 AM, Urbs said: It already seems to run on Linux since you can just launch the python script. I'm on Linux Mint 21.3 Cinnamon, Linux kernel version 6.8.0-40-generic. I'd love to get this mod working, and it seems possible, considering it's mostly a Python script and ImageMagick is already available on Linux. I'll give my best try getting it to run on my machine and post a step-by-step guide here if I can get it to work. @Sushut, I'd be happy to test any Linux compatibility attempts you might want to implement, and provided I can figure it out myself, I'd even be willing to write Linux instructions for your GitHub readme or the like to help other Linux users. Hopefully the smart people of this topic can put our heads together on this and get it running smoothly without too much effort on your end! Unfortunately, GenerateSystem.exe isn't running under WINE out of the box. I'll have to get creative... Gonna look at what else was said about Linux in this thread before I got here, in case someone else has already worked this part out. Quote Link to comment Share on other sites More sharing options...
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