OWrobel Posted March 18, 2023 Share Posted March 18, 2023 KSP Version: 0.1.1.0.21572 Operating System: Windows 11 CPU and GPU models: AMD Ryzen 7 3700X 8-Core Processor, NVIDIA GeForce GTX 1070 Description of the bug: While in VAB and constructing a spacecraft I found a bug that causes the docking ports to randomly rotate or completely detach when a part is attached. It appears to be happening everytime you intentionally rotate the whole spacecraft a few times, and attach a part/attach the spacecraft to another one using workspace "Merge" button. Expected Behavior: Docking ports stay attached correctly after rotation of the whole spacecraft Observed Behavior: Docking ports rotate (e.g. 180*) or detach completely when a new part is attached or the spacecraft is attached to another one via workspace merging. Steps to Replicate: 1. Build a simple rocket 2. Save it as a workspace 3. Start a new spacecraft with a docking port 4. Save it as a workspace 5. Merge the two worspaces 6. Intentionally rotate the spacecraft using WSAD 7. Attach it to the rocket 8. Bam! The docking ports are now inverted. Fixes / Workarounds (if known..): Rotate the docking port for the own need (is annoying with multiple docking ports) Link to comment Share on other sites More sharing options...
OWrobel Posted March 18, 2023 Author Share Posted March 18, 2023 Ok, looks like it happens not only for docking ports but also payload bay nosecones (and likely much more parts) Link to comment Share on other sites More sharing options...
Elfmaze Posted March 18, 2023 Share Posted March 18, 2023 And truss sections. Parts seem to flip when passing by another node, especially when you have more than one part connected together and moving as an assembly Link to comment Share on other sites More sharing options...
The Aziz Posted March 18, 2023 Share Posted March 18, 2023 Docking ports, engines, many things when you connect two separate assemblies into one. Link to comment Share on other sites More sharing options...
Recommended Posts