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Maneuver Nodes after patch do not work properly


Sythosz

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The updated maneuver node following the 0.1.1.0 patch no longer works. Dragging prograde on the node eventually stops extending the orbit line. This typically occurs during an ascent of a planet. Creating a maneuver node at the apoapsis of the parabola as a ship is ascending ceases to function properly.  In addition, there is no longer a 'next orbit' button, and visually the older maneuver node looked much better.

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22 hours ago, Sythosz said:

Dragging prograde on the node eventually stops extending the orbit line.

Are you using a low-thrust engine? The new maneuver planner takes burn time into account (the KSP1 one assumed the acceleration happened instantaneously), so if a prograde burn takes so long that you end up at the opposite side of the orbit, what was the prograde vector is now the retrograde vector.

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On 3/20/2023 at 6:23 PM, Ashandalar said:

Are you using a low-thrust engine? The new maneuver planner takes burn time into account (the KSP1 one assumed the acceleration happened instantaneously), so if a prograde burn takes so long that you end up at the opposite side of the orbit, what was the prograde vector is now the retrograde vector.

I am not using a low thrust engine, after creating a new campaign the issue resolved itself, but I suspect that as my save file gets larger the issue will manifest again.

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