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trajectory goes brr brr skrrr skrrr


Fullmetal Analyst

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That's amusing, maybe they are using the cpu usage graph to draw the lines. In all seriousness, looks like the lines between the trajectory points aren't being drawn correctly.

Come to think of it, maybe the scaling for trajectory points wasn't designed for zooming in that close.

Edited by shdwlrd
After thought
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6 minutes ago, shdwlrd said:

Come to think of it, maybe the scaling for trajectory points wasn't designed for zooming in that close.

i would assume it was, since they added new burn markers to trajectories for where you need to drop a stage, and to see them you have to zoom in pretty close

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6 hours ago, shdwlrd said:

That's amusing, maybe they are using the cpu usage graph to draw the lines. In all seriousness, looks like the lines between the trajectory points aren't being drawn correctly.

Come to think of it, maybe the scaling for trajectory points wasn't designed for zooming in that close.

They made an entire dev diary on it though.

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