Jason_25 Posted March 29, 2023 Share Posted March 29, 2023 I noticed that jets will pull from the droptanks of my fighter no matter whether the crossfeed setting is on or off. Using a rocket causes the rocket to not pull from the droptanks unless the crossfeed setting is turned on. I have found no workaround. Link to comment Share on other sites More sharing options...
Socraticat Posted April 6, 2023 Share Posted April 6, 2023 I'm in this same situation. I did find that there is a point where it does work. It's on the first launch after construction. I'm currently troubleshooting and checking the forums for a workaround. I'll post what I find here in a bit. Link to comment Share on other sites More sharing options...
Socraticat Posted April 6, 2023 Share Posted April 6, 2023 For what it's worth, this is probably related: Link to comment Share on other sites More sharing options...
Socraticat Posted April 7, 2023 Share Posted April 7, 2023 (edited) I did find a workaround, kind of. Have you heard of the fix by "restarting" the game from initial install? Delete the INTERCEPT GAMES folder? Ok... I saved my craft with jet engines on decouplers- they would drain my next stage before decouple no matter what (but it did work the first time). I saved it in a .txt, restarted the game after the "fix" and pasted the ship in the VAB. It works as intended... for a minute. The final stage, a payload detached from Minimus Flyby (now with fuel), burned retrograde to get captured in orbit. All was well until I went to land the delivery vehicle back on Kerbin. Lo and behold it was well on it's way to Duna instead of falling back towards Kerbin. My suspicion is that the game is registering both vessels as still attached. (I dunno what's going on behind the scenes, really) So, in summary so far: New workshop- fail Hard Restart, reload from txt- pass Fresh creation, stages of creation- TBD I'll drop anymore knowledge I gain. Edited April 9, 2023 by Socraticat INTERCEPT GAMES Link to comment Share on other sites More sharing options...
Little 908 Posted April 7, 2023 Share Posted April 7, 2023 7 minutes ago, Socraticat said: I did find a workaround, kind of. Have you heard of the fix by "restarting" the game from initial install? Delete the Private Division folder? Ok... I saved my craft with jet engines on decouplers- they would drain my next stage before decouple no matter what (but it did work the first time). I saved it in a .txt, restarted the game after the "fix" and pasted the ship in the VAB. It works as intended... for a minute. The final stage, a payload detached from Minimus Flyby (now with fuel), burned retrograde to get captured in orbit. All was well until I went to land the delivery vehicle back on Kerbin. Lo and behold it was well on it's way to Duna instead of falling back towards Kerbin. My suspicion is that the game is registering both vessels as still attached. (I dunno what's going on behind the scenes, really) So, in summary so far: New workshop- fail Hard Restart, reload from txt- pass Fresh creation, stages of creation- TBD I'll drop anymore knowledge I gain. I read somewhere that you might need to start a new campaign to get some of the patched features, after patch 1. If thats the case. Link to comment Share on other sites More sharing options...
Socraticat Posted April 7, 2023 Share Posted April 7, 2023 (edited) @Little 908 Almost certainly. If you delete the INTERCEPT GAMES folder in users/appdata it essentially starts a new campaign for you. Like... as new as new gets straight from the download files. I keep having issues that just don't go away unless you just nuke that folder. I have issues even if I do! New workspace-> New Campaign-> New install That's my order for clean play in Early Access. I save my craft files in txt format and I don't expect anything to stay put after I've parked it. Edited April 9, 2023 by Socraticat INTERCEPT GAMES Link to comment Share on other sites More sharing options...
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