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Underwater mod


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I was looking for good mods for KSP, when I noticed that all KSP underwater mods are outdated and now work very bad with new mods and versions, so I think there should be an "underwater" mod, that adds new underwater mechanics like air intakes not working anymore if underwater, some kind of water scooter (for Kerbals), new underwater engines and a new ballast tank in order to make going underwater (in a controlled way) possible without glitching... I also think that some kind of water pressure system should be added, as well as Kerbals drowning if they don't have full space swit underwater...

I know this could be hard and I also know I'm asking a lot, but I don't know how to make mods (I'll try to learn...), so if someone has time, I would really like if someone made an underwater mod, and if someone does, just know I don't want credits :wink:

If someone makes a mod like this pls tell me and if someone knows a mod like the one I'm looking for pls tell me.

When I will learn how to mod, I'll try to make this mod and if I will, make sure you'll find it down here.

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@Rocket builder hi there. Regular air intakes can be made to work only above water or only underwater easily. @Angelo Kerman has recently made two very capable mods that provide for undersea adventure.

The first is Buffalo 2, a 1.875m hull system that's good for (primarily rovers but also) orbital stations and submarines. It's got everything but I bet the Galley module doesn't have the kitchen sink!

Spoiler

Psst. Please fix if this is the case. ;D

 

The second is SunkWorks. It provides some parts, physics and characteristics specific to kerbals themselves and the depths.

On 5/28/2021 at 8:54 PM, Angelo Kerman said:

Features include:

  • Modular boat hull parts for building research vessels, cargo ships, and spacecraft recovery vessels.
  • Turn any fuel tank into a ballast tank with the Ballast Control Valve.
  • Balance the boat, dive, and surface with the Kommodore Sea 64.
  • SCUBA gear, a liquid breathing pack, custom wetsuits and water wings let kerbals on EVA play in the water too!

Be sure to go into the difficulty settings window and turn on the stock feature "Part pressure limits" which makes it so that vessels will properly crumple if the experience excessive dynamic pressure (whether pushing through an atmo too hard or diving deep enough to implode undersea).

 

If you're interested in more things to do once you're underwater, consider adding some of these wedges to your Buffalo vessel.

 

There are mods from @ColdJ that may pique your interest as well. He burst hard and fast into the modmaking scene with parts for ocean gameplay. Let him introduce and summarize them, and if he's up to it, he may guide you through Blender and making your own parts for your purposes.

Edited by JadeOfMaar
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