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Thick Atmospheres Block the Ground


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On my Eve lander mission that somehow ended up underwater, I had trouble deciding where I wanted to land. I couldn't see what was terrain and what was ocean. I also saw Matt Lowne having the same issue on his massive Eve Rover video.

 

So, I was hoping if there could be some sort of toggle in the tracking station/map view that allows us to hide the atmosphere, or set it to a certain opacity if possible. Or, add a little icon next to the "impact imminent" indicator on your trajectory on the map view, that shows whether you are headed for a splashdown or a landing.

 

Has anyone else considered this?

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I understand the problem (reducing the cloud coverage/quality in settings might help you), but I disagree with 'turning off' the atmosphere.

I see cloud cover as one of the things you need to plan for and work around, and it helps make planets present different  challenges when otherwise  very similar too.

As @dr.phees said, appropriate surface scanning tools would be the way to tackle this IMO .

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