BechMeister Posted June 24, 2023 Share Posted June 24, 2023 (edited) Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home v.22H2 | CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz | GPU: NVIDIA GeForce GTX 1660 TI | RAM: 16,0 GB It seems something is up with the "glue" that keeps things together in space. Collision is bugged that's for sure. things just start falling a part once they get hit by something else. Dropped fuel tank for example: Edited July 9, 2023 by Anth12 made more precise Link to comment Share on other sites More sharing options...
BechMeister Posted June 24, 2023 Author Share Posted June 24, 2023 (edited) added comment to original post Edited June 24, 2023 by BechMeister Link to comment Share on other sites More sharing options...
Phin Posted July 1, 2023 Share Posted July 1, 2023 (edited) Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: 13600kf | GPU: RX6800 | RAM: 32GB When decoupling, all parts on one side suddenly lose cohesion. Doesn't always happen depending on some circumstances? Seems pretty reproducable though. The parts are still part of the ship! I have attached a video showing the issue, and (hopefully) all the savegame files for the save used in the video. I didn't see instructions on how to include a save. Included Attachments: KerbalSpaceProgram2_2023_07.01-11_18.mp4 [Go to 49 Seconds for the bug in action] Save2023-07-01Threesome.zip Edited July 1, 2023 by Anth12 Link to comment Share on other sites More sharing options...
Anth Posted July 1, 2023 Share Posted July 1, 2023 @Phin Merged yours with this one. Same bug. Also added instructions to the developers to find the exact point in the video where the problem happens. So weird seeing parts do that to other parts. Link to comment Share on other sites More sharing options...
BechMeister Posted July 1, 2023 Author Share Posted July 1, 2023 1 hour ago, Anth12 said: @Phin Merged yours with this one. Same bug. Also added instructions to the developers to find the exact point in the video where the problem happens. So weird seeing parts do that to other parts. First time i saw the bug was when I was docking. I was lazy and docked at a off angle - with 150% docking range you can be pretty lazy at times. But this time the port just sucked itself to the other port, and then was pushed the second it takes for the game to realize that you have docked. When i wanted to film the bug I exaggerated the off angle to show it.. and thats when I filmed my drone just plowing through the station. - I have yet to try this happen again. But I have had a lot of undocking related disassemble bugs. Link to comment Share on other sites More sharing options...
Anth Posted July 1, 2023 Share Posted July 1, 2023 Its appreciated getting all these bug reports relating to crafts just deciding to have their parts go their separate ways. Hopefully they are all related to the same root cause making it easier to fix. Link to comment Share on other sites More sharing options...
BechMeister Posted July 1, 2023 Author Share Posted July 1, 2023 (edited) 1 hour ago, Anth12 said: Its appreciated getting all these bug reports relating to crafts just deciding to have their parts go their separate ways. Hopefully they are all related to the same root cause making it easier to fix. Do you want me to link my other "parts go their seperate ways" posts here? I have always encountered the bugs different ways, so I've given them seperate posts. Edited July 1, 2023 by BechMeister Clarified Link to comment Share on other sites More sharing options...
Royalswissarmyknife Posted July 1, 2023 Share Posted July 1, 2023 Had the same issue with a missile Link to comment Share on other sites More sharing options...
BechMeister Posted July 1, 2023 Author Share Posted July 1, 2023 These are my two other bug reports on something similar. But achieved in different ways. - which was why I decided to give them each their report. I dont have a lot of knowledge about how/why a bug happens... So i figured I would make different reports - Does it make more sense to just update it here? Link to comment Share on other sites More sharing options...
Anth Posted July 1, 2023 Share Posted July 1, 2023 3 hours ago, BechMeister said: These are my two other bug reports on something similar. But achieved in different ways. - which was why I decided to give them each their report. I dont have a lot of knowledge about how/why a bug happens... So i figured I would make different reports - Does it make more sense to just update it here? Thank you, but because of the way bug reports are handled, it would work better for the dev team if we keep them separate in this case. They could be all directly related, or they could all have their own separate fixes. Link to comment Share on other sites More sharing options...
BechMeister Posted July 8, 2023 Author Share Posted July 8, 2023 @Anth12 I have a new theory - I have played a while now and not encountered the bug. How ever I encountered it again yesterday. It seems the bug happens when you have 3+ vehicles close to each other and you swap between them to maneuver them. I am not certain... But thinking back all the cases I've had, its happened when I had 3-4+ objects/vehicles next to each other and swapping between them. Link to comment Share on other sites More sharing options...
Anth Posted July 8, 2023 Share Posted July 8, 2023 (edited) Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB Disassembly After Undocking: Steps to Replicate: Load quicksave_34.json Press 1 to Undock. If it doesn't happen return to 1. Craft File: quicksave_34.json Additional Information: Inconsistent but keep at it until it happens. Edited July 8, 2023 by Anth12 Link to comment Share on other sites More sharing options...
Anth Posted July 8, 2023 Share Posted July 8, 2023 @BechMeister Above merged bug report I did looks like the same bug, but the active vessel is the one that is falling apart instead of around the other way with your video. Only one craft in scene before undocking. Did you undock from the same craft that you collided with later into your video? Link to comment Share on other sites More sharing options...
BechMeister Posted July 8, 2023 Author Share Posted July 8, 2023 1 hour ago, Anth12 said: @BechMeister Did you undock from the same craft that you collided with later into your video? Correct - The drone undocked from this movie: On 6/24/2023 at 2:22 PM, BechMeister said: is crashing into the same vehicle it undocked from. I dont know if the number of vehicles has anything to do with it - or the change between vehicle using "[" - I have in general been quick saving/quick loading every time I've undocked the drones from the station to handle "cargo" because of a bug that shows orbit speed + target speed in target speed and the only way, as of now, that makes me show correct target speed after a undocking the drone from the station is a quick save/quick load. Which may be why I have not encountered the bug as much. But yesterday when I re-encountered the bug it was similar to this bug report: As the station started to fall a part while I was docking new parts to another adjacent structure - which required me to shuffle though the active vehicles with "[" I hope it make sense... Its a bit difficult to explain short and precise xD - and I was not filming yesterday. Link to comment Share on other sites More sharing options...
Anth Posted July 8, 2023 Share Posted July 8, 2023 1 hour ago, BechMeister said: I dont know if the number of vehicles has anything to do with it 1 craft can do it. I have tested it in space and on the ground. Link to comment Share on other sites More sharing options...
Anth Posted July 27, 2023 Share Posted July 27, 2023 @BechMeister@Phin I recommend turning off vsync. See if that stops it. Link to comment Share on other sites More sharing options...
BechMeister Posted July 28, 2023 Author Share Posted July 28, 2023 @Anth12 Ill do so thx Link to comment Share on other sites More sharing options...
Phin Posted August 2, 2023 Share Posted August 2, 2023 (edited) On 7/27/2023 at 2:21 AM, Anth12 said: @BechMeister@Phin I recommend turning off vsync. See if that stops it. I tried without vsync, made no difference in my case, same complete loss of cohesion on parts To be clear, turned off vsync, restarted the game to make sure, then loaded the same save and it still acts the same. Edited August 2, 2023 by Phin Link to comment Share on other sites More sharing options...
Anth Posted August 2, 2023 Share Posted August 2, 2023 6 hours ago, Phin said: I tried without vsync, made no difference in my case, same complete loss of cohesion on parts To be clear, turned off vsync, restarted the game to make sure, then loaded the same save and it still acts the same. Thanks for retesting it with vsync off. I used your save file. That happens 100% of the time. And it might be different to what I thought. It needs a double undock to happen. And it didn't happen if I undocked the huge tank instead. Link to comment Share on other sites More sharing options...
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