BechMeister Posted July 1, 2023 Share Posted July 1, 2023 (edited) Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home | CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz | GPU: NVIDIA GeForce GTX 1660 TI | RAM: 16gb So I was de-orbiting a warped docking assembly with two crewed escape shuttles. I had to re-orbit the two shuttles after the de-orbit burn so i could land them one at the time. I had an issue where when I undocked two shuttles, landed the first one and then took control of the second one - it would look like this: I decided to investigate the bug. So I loaded the load before the undocking and landing and investigated. I did 3 takes: Undock one vehicle at the time and attempt to move them both by changing between them by using [ (i think - i have a danish keyboard and move them on å) Undock one, do the re-orbit burn, undock second, do re-orbit burn. Undock one: Quick Save + Quick Load - Re-orbit, undock the other: Quick save + Quick load - re-orbit and check if vehicles were still in one piece. Results: The 1st shuttle would fall a part as soon as swapped back to it with "[" hotkay after undocking the 2nd shuttle. The 1st shuttle would fall a part as soon as I had re-orbited the 2nd shuttle and I used the "[" hotkey to change to it No shuttle would fall a part - I successfully landed the 1st and recovered then took control of the second via. the tracking station and landed that one. Detailed walkthrough can be seen in this movie: Included Attachments: Edited July 8, 2023 by Anth12 Link to comment Share on other sites More sharing options...
Anth Posted July 27, 2023 Share Posted July 27, 2023 I recommend turning off vsync. See if that stops it. Link to comment Share on other sites More sharing options...
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