kAerospace Posted July 17, 2023 Share Posted July 17, 2023 (edited) (Version: 0.2.3) - This mod is still a big work-in-progress Please post any balancing changes or bugs you find. It would help me a lot to improve this mod. About: This mod adds a unique FTL drive, called the Nexus Realm Explorer (NRE) Drive, which features two distinct modes. The drive is inspired by the Frame Shift Drive from Elite: Dangerous (yes, this is also a reference to NullReferenceException, these occured quite a lot during development) To use your NRE, you must first charge up the drive. The Charge Status is indicated by the progress bar on the top of your screen, which is shown when you start charging it. After that, you have two options: "Supercruise": Functions similar to an Alcubierre drive. Operates in speeds between 30 km/s and 2 c, only works in space and is affected by planet's gravity. Additionally, you can rendezvous with other vessels when in Supercruise (if you are within 300km of them). "Leaping": Allows you to jump to a celestial body (if it is massive enough), while expending a large amount of fuel. Media: Coming Soon™ Download/Source: Github Spacedock Now on CKAN Disclaimer: This is a continuation of a similar mod I stopped working on ~2 years ago. I finally got enough motivation to reboot it, and this new "Attempt" is much more polished, debugged and feature complete. That being said, the Mod is still not complete and still requires some balancing, it's own parts, FX and sounds. These will come in the near future. Credits: @Cyne for annoying motivating me to pick up this project again Changelog: Spoiler GitHub contains more detailed changelogs! v0.1.0 - Initial Release v0.1.1 - Hotfix for Editor Lag v0.1.2 - Fix Speed Display + Craft Distortion during long-distance jumps v0.2.0 - Add VFX and some other stuff (Parts delayed until 0.3.0) v0.2.1 - Fix Speed Display (it still didn't work, only partially) v0.2.2 - Compatibility Issues resolved v0.2.3 - Speed Display now works as intended (finally) License: All Rights Reserved Edited July 30, 2023 by kAerospace v0.2.3 Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 17, 2023 Share Posted July 17, 2023 39 minutes ago, kAerospace said: Mostly Harmless Fabulous Spoiler For some reason the original formatting didn't carry over when quoted. Must be a forum feature Quote Link to comment Share on other sites More sharing options...
TOMMY (JEB 2.0) Posted July 18, 2023 Share Posted July 18, 2023 finally ill be able to build a ship that can outrun a ieagle with g5 drag drives Quote Link to comment Share on other sites More sharing options...
Cyne Posted July 19, 2023 Share Posted July 19, 2023 (edited) I'm shaking and crying right now he finally finished fsd this is truly a ksp modding historic moment of all time, congrats! Lmao NRE drive Edited July 19, 2023 by Cyne Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 21, 2023 Share Posted July 21, 2023 On 7/19/2023 at 12:04 AM, Cyne said: Lmao NRE drive Utter sadness that it's not called the Nan/ Nunya/ Nyanya Realm Explorer. @kAerospace could've done better lol Spoiler Nan because NaN If you're not a coder, the specifics of this alternate dimension are nunya business Nyanya refers to the nyancats that invade the startup screen on certain days of the year and have been observed to produce enough gravity that sometimes they orbit or slingshot one another Quote Link to comment Share on other sites More sharing options...
Ravenspetdragon Posted July 24, 2023 Share Posted July 24, 2023 I've tried many FTL drive mods over the years, but this one! This one is by far my favorite. Only gripe is that Supercruise is automatically on after a jump. Other than that, it's perfect in every way I can think of. Quote Link to comment Share on other sites More sharing options...
kAerospace Posted July 25, 2023 Author Share Posted July 25, 2023 On 7/24/2023 at 3:17 PM, Ravenspetdragon said: I've tried many FTL drive mods over the years, but this one! This one is by far my favorite. Only gripe is that Supercruise is automatically on after a jump. Other than that, it's perfect in every way I can think of. Thanks for the feedback! I'll make the auto-supercruise a toggleable next update (which will release when I sort out all the issues out with the part model, probably within a week)! Quote Link to comment Share on other sites More sharing options...
kAerospace Posted July 29, 2023 Author Share Posted July 29, 2023 On 7/25/2023 at 4:31 PM, kAerospace said: Thanks for the feedback! I'll make the auto-supercruise a toggleable next update (which will release when I sort out all the issues out with the part model, probably within a week)! On 7/24/2023 at 3:17 PM, Ravenspetdragon said: I've tried many FTL drive mods over the years, but this one! This one is by far my favorite. Only gripe is that Supercruise is automatically on after a jump. Other than that, it's perfect in every way I can think of. Should be done now! Quote Link to comment Share on other sites More sharing options...
Ravenspetdragon Posted July 29, 2023 Share Posted July 29, 2023 1 minute ago, kAerospace said: Should be done now! Sweet Quote Link to comment Share on other sites More sharing options...
PalowPower Posted July 29, 2023 Share Posted July 29, 2023 Hey there, love the Idea of the Mod and would love to try it. Unfortunately I can't figure out how to use it. When I look for a part I can't find one called NRE or Nexus Realm Explorer. Could you maybe clarify how to use the Mod? (yes I may be stupid) Thanks. Quote Link to comment Share on other sites More sharing options...
kAerospace Posted July 29, 2023 Author Share Posted July 29, 2023 (edited) 23 minutes ago, PalowPower said: Hey there, love the Idea of the Mod and would love to try it. Unfortunately I can't figure out how to use it. When I look for a part I can't find one called NRE or Nexus Realm Explorer. Could you maybe clarify how to use the Mod? (yes I may be stupid) Thanks. Oh, I forgot to set it's tags to NRE or something similar so it won't show up while searching. Right now it's where you'd find the engine nacelle by default (aero tab) and called "Drive Nacelle". I'm still working on the part so that's the placeholder for now. Edit: Moved the part to propulsion category in the latest patch Edited July 29, 2023 by kAerospace Quote Link to comment Share on other sites More sharing options...
PalowPower Posted July 29, 2023 Share Posted July 29, 2023 27 minutes ago, kAerospace said: Oh, I forgot to set it's tags to NRE or something similar so it won't show up while searching. Right now it's where you'd find the engine nacelle by default (aero tab) and called "Drive Nacelle". I'm still working on the part so that's the placeholder for now. Edit: Moved the part to propulsion category in the latest patch Thanks. Found it. Unfortunately I still can't get the Drive to work. It appears the Drive won't charge. Quote Link to comment Share on other sites More sharing options...
kAerospace Posted July 29, 2023 Author Share Posted July 29, 2023 (edited) 13 minutes ago, PalowPower said: Thanks. Found it. Unfortunately I still can't get the Drive to work. It appears the Drive won't charge. Could you tell me what mods you are running? Charge should not be 800, it appears to be some sort of mod compatibility issue, considering such an issue never occured in stock installs. I suspect is happening that the custom resource converter module no longer recognizes the charge resource, as the progress bar seems to no longer represent the fill status. Edited July 29, 2023 by kAerospace Quote Link to comment Share on other sites More sharing options...
PalowPower Posted July 29, 2023 Share Posted July 29, 2023 27 minutes ago, kAerospace said: Could you tell me what mods you are running? Charge should not be 800, it appears to be some sort of mod compatibility issue, considering such an issue never occured in stock installs. I suspect is happening that the custom resource converter module no longer recognizes the charge resource, as the progress bar seems to no longer represent the fill status. This is my Mod list: 000_ClickThroughBlocker 000_FilterExtensions 000_FilterExtensions_Configs 000_Harmony 000_TexturesUnlimited 000_Toolbar 001_ToolbarControl 3LB 999_KSP-Recall ASET Audio Muffler Redux B2L B2LWormholes B9PartSwitch B9_Aerospace_ProceduralWings BDArmory BDArmorySorting BetterBurnTime BetterTimeWarp Bluedog_DB CAL CommunityCategoryKit CommunityResourcePack CommunityTechTree ContractConfigurator CRE CTTP Custom CustomAsteroids CustomBarnKit DecouplerShroud DeployableEngines DMagicScienceAnimate EditorExtensionsRedux EngineLightRelit Firespitter FreeIva FTLDriveContinued GemstoneLV HideEmptyTechTreeNodes ImprovedSystem ImprovedTreeEnginePlacement ImpulseParty INSTANTIATOR InterstellarFuelSwitch InterstellarTechnologies JanitorsCloset JSI JX2Antenna kAerospace KerbalEngineer KerbalFoundries KerbalJointReinforcement Kerbaltek Kopernicus KopernicusExpansion KopernicusExpansionExamples KSC KSPWheel MechJeb2 MechJebForAll Mk2Expansion Mk3Expansion Mk3HypersonicSystems ModularFlightIntegrator ModuleSequentialAnimateGeneric OPM OPM_AIO_DVMAP OPT OPT_Legacy OPT_Reconfig PatchManager PhysicsRangeExtender PlumeParty RaginCaucasian RealPlume RealPlume-Stock Reviva RSMP SCANsat Shabby SimpleAdjustableFairings Singularity SmokeScreen SpaceTuxLibrary Stock folder: Squad Stock folder: SquadExpansion SSTL StockWaterfallEffects SystemHeat Tantares TantaresLV ThroughTheEyes ToadicusTools TUFX TweakableEverything TweakScale TweakScaleCompanion WarpPlugin Waterfall WildBlueIndustries 999_Scale_Redist.dll Interstellar_Redist.dll ModuleManager.4.2.3.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree toolbar-settings.dat I'll try the mod again in a stock install. Btw, CKAN Mod verison has yet to be updated. Quote Link to comment Share on other sites More sharing options...
kAerospace Posted July 29, 2023 Author Share Posted July 29, 2023 (edited) 18 minutes ago, PalowPower said: This is my Mod list: 000_ClickThroughBlocker 000_FilterExtensions 000_FilterExtensions_Configs 000_Harmony 000_TexturesUnlimited 000_Toolbar 001_ToolbarControl 3LB 999_KSP-Recall ASET Audio Muffler Redux B2L B2LWormholes B9PartSwitch B9_Aerospace_ProceduralWings BDArmory BDArmorySorting BetterBurnTime BetterTimeWarp Bluedog_DB CAL CommunityCategoryKit CommunityResourcePack CommunityTechTree ContractConfigurator CRE CTTP Custom CustomAsteroids CustomBarnKit DecouplerShroud DeployableEngines DMagicScienceAnimate EditorExtensionsRedux EngineLightRelit Firespitter FreeIva FTLDriveContinued GemstoneLV HideEmptyTechTreeNodes ImprovedSystem ImprovedTreeEnginePlacement ImpulseParty INSTANTIATOR InterstellarFuelSwitch InterstellarTechnologies JanitorsCloset JSI JX2Antenna kAerospace KerbalEngineer KerbalFoundries KerbalJointReinforcement Kerbaltek Kopernicus KopernicusExpansion KopernicusExpansionExamples KSC KSPWheel MechJeb2 MechJebForAll Mk2Expansion Mk3Expansion Mk3HypersonicSystems ModularFlightIntegrator ModuleSequentialAnimateGeneric OPM OPM_AIO_DVMAP OPT OPT_Legacy OPT_Reconfig PatchManager PhysicsRangeExtender PlumeParty RaginCaucasian RealPlume RealPlume-Stock Reviva RSMP SCANsat Shabby SimpleAdjustableFairings Singularity SmokeScreen SpaceTuxLibrary Stock folder: Squad Stock folder: SquadExpansion SSTL StockWaterfallEffects SystemHeat Tantares TantaresLV ThroughTheEyes ToadicusTools TUFX TweakableEverything TweakScale TweakScaleCompanion WarpPlugin Waterfall WildBlueIndustries 999_Scale_Redist.dll Interstellar_Redist.dll ModuleManager.4.2.3.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree toolbar-settings.dat I'll try the mod again in a stock install. Btw, CKAN Mod verison has yet to be updated. Thanks! I'll look into it. Also, CKAN usually takes a while to get the newest version for some reason. It's up on Spacedock though! Edit: Interstellar Fuel Switch seems to be the culprit (seemed pretty likely at first too). Time to figure out how to fix it... Edited July 29, 2023 by kAerospace Quote Link to comment Share on other sites More sharing options...
kAerospace Posted July 29, 2023 Author Share Posted July 29, 2023 2 hours ago, PalowPower said: This is my Mod list: 000_ClickThroughBlocker 000_FilterExtensions 000_FilterExtensions_Configs 000_Harmony 000_TexturesUnlimited 000_Toolbar 001_ToolbarControl 3LB 999_KSP-Recall ASET Audio Muffler Redux B2L B2LWormholes B9PartSwitch B9_Aerospace_ProceduralWings BDArmory BDArmorySorting BetterBurnTime BetterTimeWarp Bluedog_DB CAL CommunityCategoryKit CommunityResourcePack CommunityTechTree ContractConfigurator CRE CTTP Custom CustomAsteroids CustomBarnKit DecouplerShroud DeployableEngines DMagicScienceAnimate EditorExtensionsRedux EngineLightRelit Firespitter FreeIva FTLDriveContinued GemstoneLV HideEmptyTechTreeNodes ImprovedSystem ImprovedTreeEnginePlacement ImpulseParty INSTANTIATOR InterstellarFuelSwitch InterstellarTechnologies JanitorsCloset JSI JX2Antenna kAerospace KerbalEngineer KerbalFoundries KerbalJointReinforcement Kerbaltek Kopernicus KopernicusExpansion KopernicusExpansionExamples KSC KSPWheel MechJeb2 MechJebForAll Mk2Expansion Mk3Expansion Mk3HypersonicSystems ModularFlightIntegrator ModuleSequentialAnimateGeneric OPM OPM_AIO_DVMAP OPT OPT_Legacy OPT_Reconfig PatchManager PhysicsRangeExtender PlumeParty RaginCaucasian RealPlume RealPlume-Stock Reviva RSMP SCANsat Shabby SimpleAdjustableFairings Singularity SmokeScreen SpaceTuxLibrary Stock folder: Squad Stock folder: SquadExpansion SSTL StockWaterfallEffects SystemHeat Tantares TantaresLV ThroughTheEyes ToadicusTools TUFX TweakableEverything TweakScale TweakScaleCompanion WarpPlugin Waterfall WildBlueIndustries 999_Scale_Redist.dll Interstellar_Redist.dll ModuleManager.4.2.3.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree toolbar-settings.dat I'll try the mod again in a stock install. Btw, CKAN Mod verison has yet to be updated. Issue should be resolved now (Update v.0.2.2). Not sure when it will be available on CKAN, but the GitHub and Spacedock mirrors are updated. Quote Link to comment Share on other sites More sharing options...
BoZo_Xo2 Posted August 3, 2023 Share Posted August 3, 2023 Honestly, it works great. Nice and simple. My only suggestion would be adding configs for the super cruise speed/acceleration and altitude limits. Other than that its fantastic. Quote Link to comment Share on other sites More sharing options...
caipi Posted August 3, 2023 Share Posted August 3, 2023 On 7/21/2023 at 5:14 AM, JadeOfMaar said: Utter sadness that it's not called the Nan/ Nunya/ Nyanya Realm Explorer. @kAerospace could've done better lol Hide contents Nan because NaN If you're not a coder, the specifics of this alternate dimension are nunya business Nyanya refers to the nyancats that invade the startup screen on certain days of the year and have been observed to produce enough gravity that sometimes they orbit or slingshot one another I'm still waiting for a modder to add a H2IK drive or feature. Spoiler I'd be surprised if anybody gets or remembers that without googling/binging/duckduckgoing it first. On the other hand, given the genre of the source and the genre of the game... who knows?! Hell if i know! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 3, 2023 Share Posted August 3, 2023 8 minutes ago, caipi said: H2IK Had to google it. Learn something new everyday, lol! Quote Link to comment Share on other sites More sharing options...
kAerospace Posted August 6, 2023 Author Share Posted August 6, 2023 On 8/3/2023 at 3:18 AM, BoZo_Xo2 said: Honestly, it works great. Nice and simple. My only suggestion would be adding configs for the super cruise speed/acceleration and altitude limits. Other than that its fantastic. Yeah, that's not too hard to add. Will include in next update. Altitude limits are just the minimum safe orbit height + 10km on top Quote Link to comment Share on other sites More sharing options...
BoZo_Xo2 Posted August 8, 2023 Share Posted August 8, 2023 On 8/6/2023 at 2:53 PM, kAerospace said: Yeah, that's not too hard to add. Will include in next update. Altitude limits are just the minimum safe orbit height + 10km on top Sounds good, thanks. Also I’ve noticed that traveling around the Jool system is pretty slow. Perhaps because of an SoI speed curve? Quote Link to comment Share on other sites More sharing options...
kAerospace Posted August 18, 2023 Author Share Posted August 18, 2023 On 8/8/2023 at 7:42 PM, BoZo_Xo2 said: Sounds good, thanks. Also I’ve noticed that traveling around the Jool system is pretty slow. Perhaps because of an SoI speed curve? Oh, that's actually intended. Jool is very big and thus has a massive gravity well, which means you need to get further away from it to gain speed as compared to something like Kerbin. If it's too slow, physics timewarp works while in FTL. Quote Link to comment Share on other sites More sharing options...
BoZo_Xo2 Posted August 19, 2023 Share Posted August 19, 2023 14 hours ago, kAerospace said: Oh, that's actually intended. Jool is very big and thus has a massive gravity well, which means you need to get further away from it to gain speed as compared to something like Kerbin. If it's too slow, physics timewarp works while in FTL. Makes sense. Either way it should be manageable once the configs come out. Quote Link to comment Share on other sites More sharing options...
Caliperstorm Posted 21 hours ago Share Posted 21 hours ago This is my new favorite FTL mod. I patched the modules onto the drives from KSP WarpDrive, and it's working really well. Quote Link to comment Share on other sites More sharing options...
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