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[1.12.x] Kerbal: Mostly Harmless - FTL


kAerospace

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Kerbal: Mostly Harmless

 

(Version: 0.2.3) - This mod is still a big work-in-progress

Please post any balancing changes or bugs you find. It would help me a lot to improve this mod.

 

About:

This mod adds a unique FTL drive, called the Nexus Realm Explorer (NRE) Drive, which features two distinct modes. The drive is inspired by the Frame Shift Drive from Elite: Dangerous

(yes, this is also a reference to NullReferenceException, these occured quite a lot during development)

 

To use your NRE, you must first charge up the drive. The Charge Status is indicated by the progress bar on the top of your screen, which is shown when you start charging it. After that, you have two options:

 

"Supercruise":

Functions similar to an Alcubierre drive. Operates in speeds between 30 km/s and 2 c, only works in space and is affected by planet's gravity. Additionally, you can rendezvous with other vessels when in Supercruise (if you are within 300km of them).

 

 

"Leaping":

Allows you to jump to a celestial body (if it is massive enough), while expending a large amount of fuel.

 

Media:

Coming Soon™

 

Download/Source:

Github

Spacedock

Now on CKAN

 

Disclaimer:

 

This is a continuation of a similar mod I stopped working on ~2 years ago. I finally got enough motivation to reboot it, and this new "Attempt" is much more polished, debugged and feature complete. That being said, the Mod is still not complete and still requires some balancing, it's own parts, FX and sounds. These will come in the near future.

 

Credits:

@Cyne for annoying motivating me to pick up this project again

 

Changelog:

Spoiler

GitHub contains more detailed changelogs!

v0.1.0 - Initial Release

v0.1.1 - Hotfix for Editor Lag

v0.1.2 - Fix Speed Display + Craft Distortion during long-distance jumps

v0.2.0 - Add VFX and some other stuff (Parts delayed until 0.3.0)

v0.2.1 - Fix Speed Display (it still didn't work, only partially)

v0.2.2 - Compatibility Issues resolved

v0.2.3 - Speed Display now works as intended (finally)

 

 

License: All Rights Reserved

Edited by kAerospace
v0.2.3
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I'm shaking and crying right now he finally finished fsd this is truly a ksp modding historic moment of all time, congrats!

 

Lmao NRE drive

Edited by Cyne
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On 7/19/2023 at 12:04 AM, Cyne said:

Lmao NRE drive

Utter sadness that it's not called the Nan/ Nunya/ Nyanya Realm Explorer. @kAerospace could've done better lol

Spoiler
  • Nan because NaN
  • If you're not a coder, the specifics of this alternate dimension are nunya business
  • Nyanya refers to the nyancats that invade the startup screen on certain days of the year and have been observed to produce enough gravity that sometimes they orbit or slingshot one another

 

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On 7/24/2023 at 3:17 PM, Ravenspetdragon said:

I've tried many FTL drive mods over the years, but this one! This one is by far my favorite. 

Only gripe is that Supercruise is automatically on after a jump.

Other than that, it's perfect in every way I can think of.

Thanks for the feedback! I'll make the auto-supercruise a toggleable next update (which will release when I sort out all the issues out with the part model, probably within a week)!

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On 7/25/2023 at 4:31 PM, kAerospace said:

Thanks for the feedback! I'll make the auto-supercruise a toggleable next update (which will release when I sort out all the issues out with the part model, probably within a week)!

 

On 7/24/2023 at 3:17 PM, Ravenspetdragon said:

I've tried many FTL drive mods over the years, but this one! This one is by far my favorite. 

Only gripe is that Supercruise is automatically on after a jump.

Other than that, it's perfect in every way I can think of.

Should be done now!

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Hey there,

love the Idea of the Mod and would love to try it. Unfortunately I can't figure out how to use it. When I look for a part I can't find one called NRE or Nexus Realm Explorer. Could you maybe clarify how to use the Mod?

(yes I may be stupid)

Thanks.

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23 minutes ago, PalowPower said:

Hey there,

love the Idea of the Mod and would love to try it. Unfortunately I can't figure out how to use it. When I look for a part I can't find one called NRE or Nexus Realm Explorer. Could you maybe clarify how to use the Mod?

(yes I may be stupid)

Thanks.

Oh, I forgot to set it's tags to NRE or something similar so it won't show up while searching. Right now it's where you'd find the engine nacelle by default (aero tab) and called "Drive Nacelle". I'm still working on the part so that's the placeholder for now.

Edit: Moved the part to propulsion category in the latest patch

Edited by kAerospace
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27 minutes ago, kAerospace said:

Oh, I forgot to set it's tags to NRE or something similar so it won't show up while searching. Right now it's where you'd find the engine nacelle by default (aero tab) and called "Drive Nacelle". I'm still working on the part so that's the placeholder for now.

Edit: Moved the part to propulsion category in the latest patch

Thanks. Found it. Unfortunately I still can't get the Drive to work.  It appears the Drive won't charge.

1fXJbZ2.png

ttQWxUH.png

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13 minutes ago, PalowPower said:

Thanks. Found it. Unfortunately I still can't get the Drive to work.  It appears the Drive won't charge.

1fXJbZ2.png

ttQWxUH.png

Could you tell me what mods you are running? Charge should not be 800, it appears to be some sort of mod compatibility issue, considering such an issue never occured in stock installs.

I suspect is happening that the custom resource converter module no longer recognizes the charge resource, as the progress  bar seems to no longer represent the fill status.

Edited by kAerospace
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27 minutes ago, kAerospace said:

Could you tell me what mods you are running? Charge should not be 800, it appears to be some sort of mod compatibility issue, considering such an issue never occured in stock installs.

I suspect is happening that the custom resource converter module no longer recognizes the charge resource, as the progress  bar seems to no longer represent the fill status.

This is my Mod list:

000_ClickThroughBlocker
000_FilterExtensions
000_FilterExtensions_Configs
000_Harmony
000_TexturesUnlimited
000_Toolbar
001_ToolbarControl
3LB
999_KSP-Recall
ASET
Audio Muffler Redux
B2L
B2LWormholes
B9PartSwitch
B9_Aerospace_ProceduralWings
BDArmory
BDArmorySorting
BetterBurnTime
BetterTimeWarp
Bluedog_DB
CAL
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
ContractConfigurator
CRE
CTTP
Custom
CustomAsteroids
CustomBarnKit
DecouplerShroud
DeployableEngines
DMagicScienceAnimate
EditorExtensionsRedux
EngineLightRelit
Firespitter
FreeIva
FTLDriveContinued
GemstoneLV
HideEmptyTechTreeNodes
ImprovedSystem
ImprovedTreeEnginePlacement
ImpulseParty
INSTANTIATOR
InterstellarFuelSwitch
InterstellarTechnologies
JanitorsCloset
JSI
JX2Antenna
kAerospace
KerbalEngineer
KerbalFoundries
KerbalJointReinforcement
Kerbaltek
Kopernicus
KopernicusExpansion
KopernicusExpansionExamples
KSC
KSPWheel
MechJeb2
MechJebForAll
Mk2Expansion
Mk3Expansion
Mk3HypersonicSystems
ModularFlightIntegrator
ModuleSequentialAnimateGeneric
OPM
OPM_AIO_DVMAP
OPT
OPT_Legacy
OPT_Reconfig
PatchManager
PhysicsRangeExtender
PlumeParty
RaginCaucasian
RealPlume
RealPlume-Stock
Reviva
RSMP
SCANsat
Shabby
SimpleAdjustableFairings
Singularity
SmokeScreen
SpaceTuxLibrary
Stock folder: Squad

Stock folder: SquadExpansion

SSTL
StockWaterfallEffects
SystemHeat
Tantares
TantaresLV
ThroughTheEyes
ToadicusTools
TUFX
TweakableEverything
TweakScale
TweakScaleCompanion
WarpPlugin
Waterfall
WildBlueIndustries
999_Scale_Redist.dll
Interstellar_Redist.dll
ModuleManager.4.2.3.dll
ModuleManager.ConfigCache
ModuleManager.ConfigSHA
ModuleManager.Physics
ModuleManager.TechTree
toolbar-settings.dat

I'll try the mod again in a stock install. Btw, CKAN Mod verison has yet to be updated.

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18 minutes ago, PalowPower said:

This is my Mod list:

000_ClickThroughBlocker
000_FilterExtensions
000_FilterExtensions_Configs
000_Harmony
000_TexturesUnlimited
000_Toolbar
001_ToolbarControl
3LB
999_KSP-Recall
ASET
Audio Muffler Redux
B2L
B2LWormholes
B9PartSwitch
B9_Aerospace_ProceduralWings
BDArmory
BDArmorySorting
BetterBurnTime
BetterTimeWarp
Bluedog_DB
CAL
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
ContractConfigurator
CRE
CTTP
Custom
CustomAsteroids
CustomBarnKit
DecouplerShroud
DeployableEngines
DMagicScienceAnimate
EditorExtensionsRedux
EngineLightRelit
Firespitter
FreeIva
FTLDriveContinued
GemstoneLV
HideEmptyTechTreeNodes
ImprovedSystem
ImprovedTreeEnginePlacement
ImpulseParty
INSTANTIATOR
InterstellarFuelSwitch
InterstellarTechnologies
JanitorsCloset
JSI
JX2Antenna
kAerospace
KerbalEngineer
KerbalFoundries
KerbalJointReinforcement
Kerbaltek
Kopernicus
KopernicusExpansion
KopernicusExpansionExamples
KSC
KSPWheel
MechJeb2
MechJebForAll
Mk2Expansion
Mk3Expansion
Mk3HypersonicSystems
ModularFlightIntegrator
ModuleSequentialAnimateGeneric
OPM
OPM_AIO_DVMAP
OPT
OPT_Legacy
OPT_Reconfig
PatchManager
PhysicsRangeExtender
PlumeParty
RaginCaucasian
RealPlume
RealPlume-Stock
Reviva
RSMP
SCANsat
Shabby
SimpleAdjustableFairings
Singularity
SmokeScreen
SpaceTuxLibrary
Stock folder: Squad

Stock folder: SquadExpansion

SSTL
StockWaterfallEffects
SystemHeat
Tantares
TantaresLV
ThroughTheEyes
ToadicusTools
TUFX
TweakableEverything
TweakScale
TweakScaleCompanion
WarpPlugin
Waterfall
WildBlueIndustries
999_Scale_Redist.dll
Interstellar_Redist.dll
ModuleManager.4.2.3.dll
ModuleManager.ConfigCache
ModuleManager.ConfigSHA
ModuleManager.Physics
ModuleManager.TechTree
toolbar-settings.dat

I'll try the mod again in a stock install. Btw, CKAN Mod verison has yet to be updated.

Thanks! I'll look into it. Also, CKAN usually takes a while to get the newest version for some reason. It's up on Spacedock though!

Edit: Interstellar Fuel Switch seems to be the culprit (seemed pretty likely at first too). Time to figure out how to fix it...

Edited by kAerospace
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2 hours ago, PalowPower said:

This is my Mod list:

000_ClickThroughBlocker
000_FilterExtensions
000_FilterExtensions_Configs
000_Harmony
000_TexturesUnlimited
000_Toolbar
001_ToolbarControl
3LB
999_KSP-Recall
ASET
Audio Muffler Redux
B2L
B2LWormholes
B9PartSwitch
B9_Aerospace_ProceduralWings
BDArmory
BDArmorySorting
BetterBurnTime
BetterTimeWarp
Bluedog_DB
CAL
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
ContractConfigurator
CRE
CTTP
Custom
CustomAsteroids
CustomBarnKit
DecouplerShroud
DeployableEngines
DMagicScienceAnimate
EditorExtensionsRedux
EngineLightRelit
Firespitter
FreeIva
FTLDriveContinued
GemstoneLV
HideEmptyTechTreeNodes
ImprovedSystem
ImprovedTreeEnginePlacement
ImpulseParty
INSTANTIATOR
InterstellarFuelSwitch
InterstellarTechnologies
JanitorsCloset
JSI
JX2Antenna
kAerospace
KerbalEngineer
KerbalFoundries
KerbalJointReinforcement
Kerbaltek
Kopernicus
KopernicusExpansion
KopernicusExpansionExamples
KSC
KSPWheel
MechJeb2
MechJebForAll
Mk2Expansion
Mk3Expansion
Mk3HypersonicSystems
ModularFlightIntegrator
ModuleSequentialAnimateGeneric
OPM
OPM_AIO_DVMAP
OPT
OPT_Legacy
OPT_Reconfig
PatchManager
PhysicsRangeExtender
PlumeParty
RaginCaucasian
RealPlume
RealPlume-Stock
Reviva
RSMP
SCANsat
Shabby
SimpleAdjustableFairings
Singularity
SmokeScreen
SpaceTuxLibrary
Stock folder: Squad

Stock folder: SquadExpansion

SSTL
StockWaterfallEffects
SystemHeat
Tantares
TantaresLV
ThroughTheEyes
ToadicusTools
TUFX
TweakableEverything
TweakScale
TweakScaleCompanion
WarpPlugin
Waterfall
WildBlueIndustries
999_Scale_Redist.dll
Interstellar_Redist.dll
ModuleManager.4.2.3.dll
ModuleManager.ConfigCache
ModuleManager.ConfigSHA
ModuleManager.Physics
ModuleManager.TechTree
toolbar-settings.dat

I'll try the mod again in a stock install. Btw, CKAN Mod verison has yet to be updated.

Issue should be resolved now (Update v.0.2.2). Not sure when it will be available on CKAN, but the GitHub and Spacedock mirrors are updated.

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On 7/21/2023 at 5:14 AM, JadeOfMaar said:

Utter sadness that it's not called the Nan/ Nunya/ Nyanya Realm Explorer. @kAerospace could've done better lol

  Hide contents
  • Nan because NaN
  • If you're not a coder, the specifics of this alternate dimension are nunya business
  • Nyanya refers to the nyancats that invade the startup screen on certain days of the year and have been observed to produce enough gravity that sometimes they orbit or slingshot one another

 

I'm still waiting for a modder to add a H2IK drive or feature. :D

Spoiler

I'd be surprised if anybody gets or remembers that without googling/binging/duckduckgoing it first. On the other hand, given the genre of the source and the genre of the game... who knows?! Hell if i know!

 

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On 8/3/2023 at 3:18 AM, BoZo_Xo2 said:

Honestly, it works great. Nice and simple. My only suggestion would be adding configs for the super cruise  speed/acceleration and altitude limits. Other than that its fantastic.

Yeah, that's not too hard to add. Will include in next update. Altitude limits are just the minimum safe orbit height + 10km on top

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On 8/6/2023 at 2:53 PM, kAerospace said:

Yeah, that's not too hard to add. Will include in next update. Altitude limits are just the minimum safe orbit height + 10km on top

Sounds good, thanks. Also I’ve noticed that traveling around the Jool system is pretty slow. Perhaps because of an SoI speed curve?

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  • 2 weeks later...
On 8/8/2023 at 7:42 PM, BoZo_Xo2 said:

Sounds good, thanks. Also I’ve noticed that traveling around the Jool system is pretty slow. Perhaps because of an SoI speed curve?

Oh, that's actually intended. Jool is very big and thus has a massive gravity well, which means you need to get further away from it to gain speed as compared to something like Kerbin. If it's too slow, physics timewarp works while in FTL.

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14 hours ago, kAerospace said:

Oh, that's actually intended. Jool is very big and thus has a massive gravity well, which means you need to get further away from it to gain speed as compared to something like Kerbin. If it's too slow, physics timewarp works while in FTL.

Makes sense. Either way it should be manageable once the configs come out.

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