Anth Posted July 30, 2023 Share Posted July 30, 2023 (edited) Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB Issue: vsync on causes crafts to sink/drop into the planet intermittently on loading. Single Craft Test: Spoiler Mun: 1 craft Video Evidence: MunCraftDroppingIntoTerrain.mp4 Steps to Replicate: Make sure vsync is off to see it work correctly first Load MunTerrainTestSave.json Turn vsync on Press F5 Keep Pressing F9 until it happens Multiple Craft Test: Spoiler Duna: 3 crafts Video Evidence: DunaMultipleCraftsDroppingIntoTerrain.mp4 Steps to Replicate: Make sure vsync is off to see it work correctly first Load DunaTerrainTestSave.json Turn vsync on Press F5 Keep Pressing F9 until it happens What testing I have done: Mun, Minmus, Duna and Ike all did it. Didn't happen on Kerbin at KSC or beach/grass away from KSC. Additional Information: Doesn't appear to have anything to do with wheels/legs. Edited July 30, 2023 by Anth12 Link to comment Share on other sites More sharing options...
142857 Posted November 2, 2023 Share Posted November 2, 2023 (edited) Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: WIN 11 HOME | CPU: CPU AMD Ryzen 7 5800H with Radeon Graphics Base speed: 3,20 GHz Sockets: 1 Cores: 8 Logical | GPU: GPU 0 NVIDIA GeForce RTX 3060 Laptop GPU Driver version: 31.0.15.4584 Driver date: 11/10/2023 | RAM: Memory 16,0 GB Speed: 3200 MHz Slots used: 2 of 2 Form factor: SODIMM Hardware reserved: 676 I don't know why this is happening , I landed this craft on the south pole of Duna and when I reloaded it sank under the ground. My theory is that the fact that this craft don't have landing gear or wheels could have an impact on this but not sure. To fix this issue just reload the game a couple of time till it don't sink anymore. Space Peacock note: Tested this; only happens when Vsync is on Included Attachments: video.mp4 ONLANDB.json Edited November 6, 2023 by The Space Peacock Link to comment Share on other sites More sharing options...
The Space Peacock Posted November 6, 2023 Share Posted November 6, 2023 @142857 merged your report Link to comment Share on other sites More sharing options...
Meb Kat Posted November 15, 2023 Share Posted November 15, 2023 (edited) Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows | CPU: 13th Gen Intel(R) Core(TM) i7-13700H | GPU: NVIDIA GeForce RTX 4060 Laptop GPU | RAM: 1 TB I had closed the game after the debacle with the lighting glitch. I then proceeded to take a break from my bug hunting crusade for a couple of weeks. When reopened KSP 2 so I could resume my quest, I decided to go back to the save where the lighting glitch was. The craft began to clip through the "surface" of Jool. When I took my screenshot, it was at roughly -4,000 meters and counting. Included Attachments: Space Peacock Note: OP determined this did not happen with the Vsync setting disabled Edited November 15, 2023 by The Space Peacock Link to comment Share on other sites More sharing options...
The Space Peacock Posted November 15, 2023 Share Posted November 15, 2023 @Meb Kat merged your report Link to comment Share on other sites More sharing options...
Anonymous Bug Reporter Posted January 19 Share Posted January 19 (edited) Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 9 5950X | GPU: NVIDIA GeForce RTX 4070 | RAM: 64GB KSP 0.2.0.0.30291 (For Science!) Landed tuna can on Gilly. Left ship in low orbit of Gilly. Planted flag, took sample, short walkabout. Switched to ship, changed orbit to prepare rendezvous with lander. Switched back to lander. Lander has sunk 1300 meters below the surface of Gilly. Kerbal can use RCS to reboard and fly ship. On some attempts to fly, ship hits inside of planet surface and explodes. On a different trajectory, we were able to escape. After escaping, we had no trajectory lines. See video: Included Attachments: Edited January 19 by DibzNr Link to comment Share on other sites More sharing options...
Jeq Posted January 26 Share Posted January 26 This maybe same bug, if vsync off, pause game at loading screen, same happens. Link to comment Share on other sites More sharing options...
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