SergeantBlueforce Posted August 13 Share Posted August 13 Alright, I'll give it and go and report back. Quote Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted August 17 Share Posted August 17 Hi, sorry for taking a long time to get back, I didn't have much a chance to test until now. Anyway, I'm happy to say the ground seems pretty visible as far as I can tell. The new planet textures looks very nice by the way, and you changed Kerbin's topography far more than I was expecting. There is an issue though: if you zoom into Kerbol in the map view, it turns into what I can only describe as an extreme disco ball. Quote Link to comment Share on other sites More sharing options...
rheaunderstars Posted September 7 Share Posted September 7 Do you know if/when this is gonna be compatible with parallax continued? I would make a config to update it myself but I don't know how to yet Quote Link to comment Share on other sites More sharing options...
OscarM995 Posted September 8 Share Posted September 8 Any updates on Jool system? This planet pack is amazing and i would love to see a reworked laythe Quote Link to comment Share on other sites More sharing options...
KSACheese Posted September 13 Share Posted September 13 This mod looks incredible. Will definitely be checking this out in the near future, keep up the great work! Quote Link to comment Share on other sites More sharing options...
Yukkine Posted September 13 Share Posted September 13 Hi, I'm trying to install the latest version from the new GitHub link but it isn't working, got this error on Kopernicus.log Quote [LOG 11:01:36]: [Kopernicus]: Configuration.Loader: Failed to load Body: Squad/Eve: Value cannot be null. Parameter name: type and on Eve.log Quote [LOG 11:01:36]: Parsing Target name in (NiakoKerbalMods.NiakoKopernicus.VertexMitchellNetravaliHeightMap) as (System.String) [LOG 11:01:36]: Exception Was Recorded: Value cannot be null. Parameter name: type at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00003] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Kopernicus.ConfigParser.Parser.LoadCollectionMemberFromConfigurationNode (Kopernicus.ConfigParser.Parser+ParsedCollectionMemberInfo parsedMember, System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) [0x00756] in <b81c7e09ce34479e9d3831f2ed50b754>:0 at Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) [0x000b0] in <b81c7e09ce34479e9d3831f2ed50b754>:0 at Kopernicus.ConfigParser.Parser.LoadObjectMemberFromConfigurationNode (Kopernicus.ConfigParser.Parser+ParsedMemberInfo parsedMember, System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) [0x00328] in <b81c7e09ce34479e9d3831f2ed50b754>:0 at Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) [0x000bd] in <b81c7e09ce34479e9d3831f2ed50b754>:0 at Kopernicus.Configuration.Loader.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) [0x000d7] in <7c264aa3e1ae4de8b755f729560384a8>:0 Previous version (0.30) worked like a charm to me. Hope I can get some help Quote Link to comment Share on other sites More sharing options...
idiot Posted October 13 Share Posted October 13 hey there, recently installed the mod but i wanted to use it with minmar rings and minmus moving, i did stuff like the guide in this thread said but no matter what i did it didn't move minmus, could anybody explain in details on what do i do? Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted Friday at 06:29 PM Share Posted Friday at 06:29 PM On 10/13/2024 at 2:59 PM, idiot said: hey there, recently installed the mod but i wanted to use it with minmar rings and minmus moving, i did stuff like the guide in this thread said but no matter what i did it didn't move minmus, could anybody explain in details on what do i do? The way that TSPR improves the planets goes like this: Identify planet Delete it from existence Replace it with a better looking copycat ??? Profit. This means that Minmus is identified by TSPR and is deleted after MKR loads its patches, with the TSPR clone keeping Minmus' original orbit. Your best bet is to: A; Copy+Paste MKR's Minmus orbit data into TSPR Minmus' file, OR B; Use Hyperedit to manually drag Minmus back to where it should be. Hope this helps! Quote Link to comment Share on other sites More sharing options...
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