Elemental_Lord Posted March 1 Share Posted March 1 @Clonos Removed my two other planet mods (Kcalbeloh and KSS2) and still got the same error. So that wasn't the problem Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted March 1 Share Posted March 1 15 hours ago, Quinby Kerman said: Ok but what about stuff in orbit? They should retain their radius so anything in orbit shouldn't be affected Quote Link to comment Share on other sites More sharing options...
MrWalrus123 Posted March 17 Share Posted March 17 (edited) How do I enable the parallax 2 configs in the mod folder? I deleted the Parallax Continued configs but cant seem to get Parallax 2 working EDIT: I have "enabled" the configs by converting them from .txt to .cfg, however I get an issue from kopernicus where the planet pack will not load. Logs: https://mega.nz/folder/bs1xQJwS#k93v879jCtm6s3FO9qL10w Edited March 19 by MrWalrus123 Quote Link to comment Share on other sites More sharing options...
Lyra Posted March 27 Share Posted March 27 Just downloaded, love the looks and cannot wait for Jool system!! I think my only real criticism (with my 15 minutes of play time so far) is that the terrain seems much hillier than the stock heightmaps. There's also the islands right in front of the KSC that make it annoying to fly an SSTO. If you're still working on the Jool system, may I suggest a few areas on Laythe that are nice and flat for plane landing/takeoff? That being said I love how the stock system looks now and if I wasn't an SSTO junkie I would definitely add this to my regular mod list. Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted March 27 Share Posted March 27 (edited) @Lyra, the main reason for why things are so much hillier is because this does, in fact, replace basically all the heightmaps. Besides, you'd be hard pressed to find any flat terrain on extraterrestrial bodies that have less powerful versions of, or even don't have things like "volcanoes", "tides", "oceans" or "wind". Edited Saturday at 11:46 PM by Iapetus7342 Quote Link to comment Share on other sites More sharing options...
Lyra Posted March 29 Share Posted March 29 On 3/27/2025 at 12:49 PM, Iapetus7342 said: the main reason for why things are so much hillier is because this does, in fact, replace basically all the heightmaps I am well aware of that, I am just commenting on how the revamp heightmaps compare to the ones in stock. Might be more realistic in some cases, but at the same time, not very fun when you come in for a landing and tip over nearly every time Quote Link to comment Share on other sites More sharing options...
Mutantbard64 Posted March 30 Share Posted March 30 Is there any progress on scaled Parallax Continued. Since Parallax Continued is now public I feel as if it is priority to make the graphics as good as they can get. Quote Link to comment Share on other sites More sharing options...
AstroEvada Posted March 30 Share Posted March 30 On 3/27/2025 at 7:49 PM, Iapetus7342 said: Besides, you'd be hard pressed to find any flat terrain on extraterrestrial bodies that have less powerful versions of, or even don't have things like "tides" or "oceans" or "wind". Lavaplains can cause flat areas to form Quote Link to comment Share on other sites More sharing options...
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