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Techo's (Stock) Planet Revamp V0.10


Mrpasta44

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  • 3 weeks later...

How do I enable the parallax 2 configs in the mod folder? I deleted the Parallax Continued configs but cant seem to get Parallax 2 working

EDIT: I have "enabled" the configs by converting them from .txt to .cfg, however I get an issue from kopernicus where the planet pack will not load.

Logs: https://mega.nz/folder/bs1xQJwS#k93v879jCtm6s3FO9qL10w

Edited by MrWalrus123
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  • 2 weeks later...

Just downloaded, love the looks and cannot wait for Jool system!!

I think my only real criticism (with my 15 minutes of play time so far) is that the terrain seems much hillier than the stock heightmaps. There's also the islands right in front of the KSC that make it annoying to fly an SSTO. If you're still working on the Jool system, may I suggest a few areas on Laythe that are nice and flat for plane landing/takeoff?

That being said I love how the stock system looks now and if I wasn't an SSTO junkie I would definitely add this to my regular mod list.

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@Lyra, the main reason for why things are so much hillier is because this does, in fact, replace basically all the heightmaps. Besides, you'd be hard pressed to find any flat terrain on extraterrestrial bodies that have less powerful versions of, or even don't have things like "volcanoes", "tides", "oceans" or "wind".

Edited by Iapetus7342
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On 3/27/2025 at 12:49 PM, Iapetus7342 said:

the main reason for why things are so much hillier is because this does, in fact, replace basically all the heightmaps

I am well aware of that, I am just commenting on how the revamp heightmaps compare to the ones in stock. Might be more realistic in some cases, but at the same time, not very fun when you come in for a landing and tip over nearly every time

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On 3/27/2025 at 7:49 PM, Iapetus7342 said:

Besides, you'd be hard pressed to find any flat terrain on extraterrestrial bodies that have less powerful versions of, or even don't have things like "tides" or "oceans" or "wind".

Lavaplains can cause flat areas to form

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