Vl3d Posted September 2, 2023 Share Posted September 2, 2023 (edited) Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5 The camera enters the terrain mesh, ignoring the colliders, when: zooming out at a maximum distance, putting the camera inside a depression / lake and then zooming in; panning left or right into a hill. Included Attachments: Edited September 2, 2023 by Anth12 Link to comment Share on other sites More sharing options...
0 The Space Peacock Posted December 20, 2023 Share Posted December 20, 2023 @Vl3d moved your report out of the archive Link to comment Share on other sites More sharing options...
0 WhereAreTheBathrooms Posted December 21, 2023 Share Posted December 21, 2023 This happens all the time when I'm about to launch; just zooming out puts the camera underground, and i have to use RMB to move the camera, which seems to remind the game it's underground and flick the camera's position up to the surface. Link to comment Share on other sites More sharing options...
0 kerbalconsumer Posted January 22, 2024 Share Posted January 22, 2024 Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel I7 14700KF | GPU: RTX 4070 Ti | RAM: 32 GB DDR5 When tilting the camera to face to bottom of a craft and scrolling out, the camera bugs under the ground Included Attachments: Link to comment Share on other sites More sharing options...
0 The Space Peacock Posted January 22, 2024 Share Posted January 22, 2024 @kerbalconsumermerged your report Link to comment Share on other sites More sharing options...
Bug Report
Vl3d
Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5
The camera enters the terrain mesh, ignoring the colliders, when:
Included Attachments:
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