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Invisible Barriers are Being Created by an Engine Plate's Fairing Collider Reversing on Decoupling.


Anth

Bug Report

Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: i9 9900K | GPU: 3070ti | RAM32GB

Video Evidence:

Steps to Replicate:

  1. Launch EnginePlateColliderTestCraft.json
  2. Decouple
  3. Rotate 180 degrees using W to match the video

Credit:
@QwertyHpp gets 100% of the credit for this. They gave me everything I needed to test this.

Original Bug Report:

Edited by Anth12
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Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 11 Home | CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz | GPU: NVIDIA GeForce GTX 1660 TI | RAM16,0 GB

 

 

Bug:

So I redesigned my little vehicle after the 4 way RCS block kept buggin out. When I wanted to dock the capsule to the space station, some hitbox kept hitting the station before the docking ports could meet up. I tried to replicate the bug by launching the craft from the craft file again. But this time it worked propper.

I noticed that the distance to the hitbox corespond with the floating point on the  engine plates, and wonder if the game some how has made that a "physical object" and that is what hits the station.

 

Included Attachments:

FloatingPointPakcage.zip

Edited by Spicat
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