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If you ever tried to make some particular planes you have probably noticed that there is always the "shape" problem, in this new version we saw modular wings come in and so I thought about a very cool idea: an in-game part editor.

I thought about a very particular editor design.

----------------------------------------------------

PART EDITOR

1- upper bar should contain the following buttons: in the left [back to KSC, section editor], in the centre [undo, redo, round corner, add attachment point, display], in the right [save, load]

2- middle part should contain the part itself with all tbe features to change (you can change the displayed  things with the input/output gestion).

3- in the bottom part there should be things like symmetry and properties

Eventually to add a section to a part you just have to select a side or a section of the part and then press "edit section" or "extrude"

Spoiler

https://drive.google.com/file/d/19US9kpHVn75-D0nB9osLX1__bHoUSxqZ/view?usp=sharing

It can't load the image... sorry

If anybody knows how to load images from drive pls comment

‐---------------------------------------------------------

SECTION EDITOR

The section editor makes it so that you can use already existing sections or create new ones to modify your part (for example you can create a section with two Mk1 attaches (for engines) under and a Mk2 tail over (for tail control) to make a fighter two-propeller fighter jet.

Sadly I didn't have time to make an image of how I think the section editor should work, but it should be some kind of simple 2D cad with lines that can be divided in parts (starting from a rectangle or a circle).

Eventually I think there could also be some "procedural options" to make a part totally procedural

------------------------------------------------------------

CONCLUSIONS

I don't know if this post will ever be seen by KSP developers, but if they do, pls consider that I though of this idea, but this is a not-refined concept, I only made a possible version of how I think it could work, feel free to tell me whatever you want about this concept.

Thanks for reading

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On 9/23/2023 at 8:09 AM, Rocket builder said:

If you ever tried to make some particular planes you have probably noticed that there is always the "shape" problem, in this new version we saw modular wings come in and so I thought about a very cool idea: an in-game part editor.

I thought about a very particular editor design.

----------------------------------------------------

PART EDITOR

1- upper bar should contain the following buttons: in the left [back to KSC, section editor], in the centre [undo, redo, round corner, add attachment point, display], in the right [save, load]

2- middle part should contain the part itself with all tbe features to change (you can change the displayed  things with the input/output gestion).

3- in the bottom part there should be things like symmetry and properties

Eventually to add a section to a part you just have to select a side or a section of the part and then press "edit section" or "extrude"

  Hide contents

https://drive.google.com/file/d/19US9kpHVn75-D0nB9osLX1__bHoUSxqZ/view?usp=sharing

It can't load the image... sorry

If anybody knows how to load images from drive pls comment

‐---------------------------------------------------------

SECTION EDITOR

The section editor makes it so that you can use already existing sections or create new ones to modify your part (for example you can create a section with two Mk1 attaches (for engines) under and a Mk2 tail over (for tail control) to make a fighter two-propeller fighter jet.

Sadly I didn't have time to make an image of how I think the section editor should work, but it should be some kind of simple 2D cad with lines that can be divided in parts (starting from a rectangle or a circle).

Eventually I think there could also be some "procedural options" to make a part totally procedural

------------------------------------------------------------

CONCLUSIONS

I don't know if this post will ever be seen by KSP developers, but if they do, pls consider that I though of this idea, but this is a not-refined concept, I only made a possible version of how I think it could work, feel free to tell me whatever you want about this concept.

Thanks for reading

It sounds pretty interesting!

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