ShadowZone Posted October 18, 2023 Share Posted October 18, 2023 (edited) Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Microsoft Windows 11 Pro 10.0.22621 64-Bit | CPU: AMD Ryzen 9 3900X 12-Core Processor (24) | GPU: NVIDIA GeForce RTX 3090 (24340MB) | RAM: 65459 When trying to rendezvous with another vessel, trying to match orbits by locking both active and target vessel's PE visible results in the UI elements overlaying each other. This might be a regression, because I believe in previous versions the game realized that these two would inhabit the same space and put them apart from each other. Please correct me or close this if that was not the case. Because then it's not a bug, just a badly implemented feature not providing any advantage over how it worked in KSP1. Included Attachments: BUG134.mp4 Edited October 18, 2023 by Anth12 Link to comment Share on other sites More sharing options...
cocoscacao Posted October 18, 2023 Share Posted October 18, 2023 There are many details to be improved here. For example, Kerbin label will go on top of AP/PE icons (not sure about those info boxes when locked) . Very annoying, especially when you zoom out. Link to comment Share on other sites More sharing options...
Vl3d Posted October 26, 2023 Share Posted October 26, 2023 Link to comment Share on other sites More sharing options...
Recommended Posts