KeithStone Posted August 26, 2013 Share Posted August 26, 2013 Mind if i offer a few screenshots of my first sub?snipI even put the cool B9 lights as warning lights when I reach -500m /snipIs this an RP thing or is there a way to have an action group activate based on some kind of external stimulus that I never knew about (like reaching a certain depth)? Link to comment Share on other sites More sharing options...
Izzy4252 Posted August 26, 2013 Share Posted August 26, 2013 How do you change the camera view once you hit the water. Every time I try to fix this I still get a fixed camera angle. Link to comment Share on other sites More sharing options...
Maikie_G Posted August 26, 2013 Share Posted August 26, 2013 If they are one vessel, my plugin code will have to be copied to aircraft carrier (with a MASSIVE amount of buoyancy added!)I slapped a single ballast tank onto a carrier and it floated the same way it always has. I did see the ballast info your plugin adds on the right-click menus for parts, though. Don't quote me on this but I believe InfiniteDice coded his own buoyance stuff for his carriers, so there might not be a problem. Link to comment Share on other sites More sharing options...
Hooligan Labs Posted August 27, 2013 Author Share Posted August 27, 2013 My suggestion to anyone that is having issues...1) The Ballast slider increases weight! Ballast makes you sink. Setting the slider to 0% makes you float as much as possible!2) Are you not using the latest 1.0.0 version from Kerbal Space Port? If you are not, try copying the fresh new version in.I created a small submarine (mk2 cockpit with rover wheels and a sub part), I got deep enough (riding from the cockpit), and as soon as I switched out, the camera was stuck inside the cockpit, and all camera movement was blocked. I right clicked the cockpit from the inside and toggled the underwater camera but it did nothing. Not sure if you were actually using the Mk2 cockpit...But I was able to drive in while using IVA and then press C to come back out just fine.You may have to share a screen shot.Curious, are there any new airship envelopes in the works?Sorry, no. Indie Speed Run first.Mind if i offer a few screenshots of my first sub?I even put the cool B9 lights as warning lights when I reach -500m Nice! How did you do that?Yay! More images for the wiki!Now my only question is if I should just make one gallery page or do a separate one for the subs...Separate please! Thanks!I slapped a single ballast tank onto a carrier and it floated the same way it always has. I did see the ballast info your plugin adds on the right-click menus for parts, though. Don't quote me on this but I believe InfiniteDice coded his own buoyance stuff for his carriers, so there might not be a problem.Whatever works! Link to comment Share on other sites More sharing options...
JewelShisen Posted August 27, 2013 Share Posted August 27, 2013 Submarine gallery page made! Link to comment Share on other sites More sharing options...
kodemunkey Posted August 27, 2013 Share Posted August 27, 2013 My submarines suck, it just hangs upside down in the water. Link to comment Share on other sites More sharing options...
WhiteWeasel Posted August 27, 2013 Share Posted August 27, 2013 Nice! How did you do that?I used the tiny red lights from b9 and bound them to an action group and press the button when I get the warning. No coding magick here unfortunately. Link to comment Share on other sites More sharing options...
BigFatStupidHead Posted August 27, 2013 Share Posted August 27, 2013 My submarines suck, it just hangs upside down in the water.You need more ballast on the bottom! Link to comment Share on other sites More sharing options...
Hooligan Labs Posted August 28, 2013 Author Share Posted August 28, 2013 In celebration of Scott Manley doing an episode on the submarine mod, I added the ability to plant flags underwater!Download 1.1.0 here!And of course Scott's video: Submarine gallery page made!Great!My submarines suck, it just hangs upside down in the water.You need more ballast on the bottom!That's now in the FAQ too, as linked on the first page. Link to comment Share on other sites More sharing options...
ahappydude Posted August 28, 2013 Share Posted August 28, 2013 Now we can have colony in air,ground,space, and water =D cheers for your work Link to comment Share on other sites More sharing options...
kodemunkey Posted August 28, 2013 Share Posted August 28, 2013 What's this about new camera modes? i have the standard ones. Link to comment Share on other sites More sharing options...
mrskwid Posted August 29, 2013 Share Posted August 29, 2013 so this has probably been asked before.how do the air ships work with Ferram Aerospace Research? Link to comment Share on other sites More sharing options...
taniwha Posted August 29, 2013 Share Posted August 29, 2013 Airships? Well enough (possibly too well). Submarines: control surfaces don't (or so it seemed to me). Link to comment Share on other sites More sharing options...
fenderzilla Posted August 30, 2013 Share Posted August 30, 2013 is there a way for me to edit the code so my submarines don't explode until farther down? Link to comment Share on other sites More sharing options...
kodemunkey Posted August 30, 2013 Share Posted August 30, 2013 It seems like the underwater camera mode doesn't want to work for me, and is the underwater camera how you get the water to look so amazing? Because for me the water looks rubbish while submerged. Link to comment Share on other sites More sharing options...
Hooligan Labs Posted August 31, 2013 Author Share Posted August 31, 2013 This has been sitting on my hard drive for a long time. I didn't know what to do with it. In the end, I decided to share it. Now we can have colony in air,ground,space, and water =D cheers for your workRight back at you ahappydude!is there a way for me to edit the code so my submarines don't explode until farther down?You could open up the Camera source file, remove the part where it crushes at depth and then rebuild the plugin.It seems like the underwater camera mode doesn't want to work for me, and is the underwater camera how you get the water to look so amazing? Because for me the water looks rubbish while submerged.Well there is no water surface when underwater (it looks like just open air above, but darker). All I did was make it so you can control the camera in a similar way to above water. The rest is probably your graphics settings. Link to comment Share on other sites More sharing options...
JewelShisen Posted August 31, 2013 Share Posted August 31, 2013 You managed to add the squid module to kerbals?!? O.O Link to comment Share on other sites More sharing options...
jmosher65 Posted August 31, 2013 Share Posted August 31, 2013 How do i do a water launch? Link to comment Share on other sites More sharing options...
Hooligan Labs Posted August 31, 2013 Author Share Posted August 31, 2013 You managed to add the squid module to kerbals?!? O.ONope! It's in the plates they are standing on. Link to comment Share on other sites More sharing options...
JewelShisen Posted August 31, 2013 Share Posted August 31, 2013 O.O Holycrap! *mind explodes* Link to comment Share on other sites More sharing options...
Orphican Posted August 31, 2013 Share Posted August 31, 2013 Two words. Gravity Plates. Link to comment Share on other sites More sharing options...
JewelShisen Posted August 31, 2013 Share Posted August 31, 2013 Moon Walking up the WALLS~ Link to comment Share on other sites More sharing options...
elind21 Posted September 1, 2013 Share Posted September 1, 2013 Plz Helpit will not float!!!i have tried different tanks, more tanks, less tanks, even adding airship parts! but to no avail. it sinks as soon as it hits the water, PLZ PLZ help me Link to comment Share on other sites More sharing options...
Railgunner2160 Posted September 1, 2013 Share Posted September 1, 2013 What's it's weight?? That is the ultimate factor that determines the answer you need..... Link to comment Share on other sites More sharing options...
taniwha Posted September 1, 2013 Share Posted September 1, 2013 elind21: you need sufficient tanks to displace the same volume of water as your ship's mass in tons. (eg, a 60t ship must have 60m3 of displacement (60 of the small tanks)). Link to comment Share on other sites More sharing options...
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