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Moving 2400m Away from a Vessel can have it Fall into the Planet.


Anth

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Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM32GB

Two scenarios:

  1. When craft's engine bells are sitting on the ground moving 2400m away from the craft it falls into the Mun
  2. When craft's tank is sitting on the ground moving 2400m away from the craft it falls onto its solar panels (SP-4L)

1. Craft's Engine Bells are on the Ground:

Spoiler

Steps to Reproduce:

  1. Load 2400mDropTestSave.json
  2. Jetpack forward (south) for 2400m and Land

Video Evidence:
https://youtu.be/dRwctF2gCr0?t=48
Starts playing it at 48 seconds just before it happens

Note:
When getting 2400m away from the craft it falls into the Mun

2. Craft's Tank is on the Ground:

Spoiler

Steps to Reproduce:

  1. Load 2400mTankDropTestSave.json
  2. Jetpack forward (south) for 2400m and Land
  3. Change to Map View
  4. Change to the Craft on the hill
  5. Change to Flight View

Video Evidence:
https://youtu.be/d4CJc5DGmbA?t=44
Starts playing it at 44 seconds just before the Kerbal lands.

Note:
When getting 2400m away from the craft it falls onto its solar panels (SP-4L)

 

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I remember having falling through the ground problems back in either 0.1.0 or 0.1.1, Whenever I went out to the island air field whatever I'd landed there previously would just fall into the world. I think it was back when I was posting bug reports on the pd site though.

 

The thing is it was happening from the launchpad, so at a range of around 30km. Video evidence from a thing I submitted to a challenge back then.

 

As you can see the craft I was using, which was also the one (an earlier version of which) was parked on the island, didn't have landing legs, just fins, and it often landed on its side/tank/intake too.

Edited by mattihase
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