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FPS Dies after Module Manager begins to re-load all files


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Okay, so I am used to very long loading times, but lately it's too much. It loads fine until it gets to Asset Bundle Definitions, at which point Module Manager for some reason reloads everything and that absolutely kills my fps, sending it from about 80 to roughly 1 or less. it doesn't go away afterwards either, it lingers (atleast until menu, i dont have the patience or time to figure out gameplay itself), forever. At that slow speed, loading takes roughly 3 seconds, per part, config, texture anything. It's absurd and I have no idea whats going on for KSP to behave like this.

Here's my log: https://drive.google.com/file/d/1NziSadPaJF1Pd50f7viixl8UVWLsDhli/view?usp=drive_link
I'd be chuffed if anyone even tried to sift through the log, and absolutely elated if someone gave me any advice, but I don't mind at all if you don't want to.

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Well, I can't say for sure but apparently it's something related to Texture Replacer:

[LOG 09:44:17.601] [TR.Loader] Texture compression spared 25.5 MiB = 26.7 MB
[LOG 09:44:17.635] [TR.Replacer] Mapped "EVAhelmet" -> TextureReplacer/Default/EVAhelmet
[LOG 09:44:17.635] [TR.Replacer] Mapped "EVAjetpack" -> TextureReplacer/Default/EVAjetpack
[LOG 09:44:17.635] [TR.Replacer] Mapped "EVAjetpackNRM" -> TextureReplacer/Default/EVAjetpackNRM
[LOG 09:44:17.635] [TR.Replacer] Mapped "EVAtexture" -> TextureReplacer/Default/EVAtexture
[LOG 09:44:17.635] [TR.Replacer] Mapped "EVAtextureNRM" -> TextureReplacer/Default/EVAtextureNRM
[LOG 09:44:17.635] [TR.Replacer] Mapped "EVAvisor" -> TextureReplacer/Default/EVAvisor
[LOG 09:44:17.635] [TR.Replacer] Mapped "kerbalHelmetGrey" -> TextureReplacer/Default/kerbalHelmetGrey
[LOG 09:44:17.635] [TR.Replacer] Mapped "kerbalHelmetNRM" -> TextureReplacer/Default/kerbalHelmetNRM
[LOG 09:44:17.635] [TR.Replacer] Mapped "kerbalMainGrey" -> TextureReplacer/Default/kerbalMainGrey
[LOG 09:44:17.635] [TR.Replacer] Mapped "kerbalMainNRM" -> TextureReplacer/Default/kerbalMainNRM
[LOG 09:44:17.635] [TR.Replacer] Mapped "kerbalVisor" -> TextureReplacer/Default/kerbalVisor
[ERR 09:44:17.663] Material doesn't have a texture property '_BumpMap'

[ERR 09:44:17.663] Material doesn't have a texture property '_BumpMap'

<snip>

[ERR 09:44:17.668] Material doesn't have a texture property '_MainTex'

[ERR 09:44:17.668] Material doesn't have a texture property '_BumpMap'

<repeat ad nauseaum>

From the time the ERR thingies started to happen, they monopolises the log and nothing more is logged until the last logged entry 4 minutes later:

[ERR 09:48:08.803] Material doesn't have a texture property '_BumpMap'

Looking for exceptions, I found:

[ERR 09:44:18.168] Material doesn't have a texture property '_MainTex'

[LOG 09:44:18.184] [TR.TextureReplacer] System.NullReferenceException: Object reference not set to an instance of an object
  at TextureReplacer.Replacer.initialise () [0x00216] in <ce567d4728574e639ab3ea598d7914b1>:0
  at TextureReplacer.TextureReplacer.LateUpdate () [0x0002e] in <ce567d4728574e639ab3ea598d7914b1>:0
[LOG 09:44:18.267] [ModuleManager] Waited 0.000s for patching to finish
[LOG 09:44:18.267] [ModuleManager] Applying patched game database
[LOG 09:44:18.286] [TR.Loader] Texture compression spared 25.5 MiB = 26.7 MB
[ERR 09:44:18.341] Material doesn't have a texture property '_BumpMap'

What's settle the case: Texture Replacer killed itself on the LateUpdate due a NFE, and I'm betting that this killed the caller's thread, halting the game loading.

You will need to ask TextureReplacer guys for help, I'm lost on this one. In the mean time, I think that removing TR will allow you to play the game in the mean time.

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11 minutes ago, Lisias said:

Well, I can't say for sure but apparently it's something related to Texture Replacer:

[LOG 09:44:17.601] [TR.Loader] Texture compression spared 25.5 MiB = 26.7 MB
[LOG 09:44:17.635] [TR.Replacer] Mapped "EVAhelmet" -> TextureReplacer/Default/EVAhelmet
[LOG 09:44:17.635] [TR.Replacer] Mapped "EVAjetpack" -> TextureReplacer/Default/EVAjetpack
[LOG 09:44:17.635] [TR.Replacer] Mapped "EVAjetpackNRM" -> TextureReplacer/Default/EVAjetpackNRM
[LOG 09:44:17.635] [TR.Replacer] Mapped "EVAtexture" -> TextureReplacer/Default/EVAtexture
[LOG 09:44:17.635] [TR.Replacer] Mapped "EVAtextureNRM" -> TextureReplacer/Default/EVAtextureNRM
[LOG 09:44:17.635] [TR.Replacer] Mapped "EVAvisor" -> TextureReplacer/Default/EVAvisor
[LOG 09:44:17.635] [TR.Replacer] Mapped "kerbalHelmetGrey" -> TextureReplacer/Default/kerbalHelmetGrey
[LOG 09:44:17.635] [TR.Replacer] Mapped "kerbalHelmetNRM" -> TextureReplacer/Default/kerbalHelmetNRM
[LOG 09:44:17.635] [TR.Replacer] Mapped "kerbalMainGrey" -> TextureReplacer/Default/kerbalMainGrey
[LOG 09:44:17.635] [TR.Replacer] Mapped "kerbalMainNRM" -> TextureReplacer/Default/kerbalMainNRM
[LOG 09:44:17.635] [TR.Replacer] Mapped "kerbalVisor" -> TextureReplacer/Default/kerbalVisor
[ERR 09:44:17.663] Material doesn't have a texture property '_BumpMap'

[ERR 09:44:17.663] Material doesn't have a texture property '_BumpMap'

<snip>

[ERR 09:44:17.668] Material doesn't have a texture property '_MainTex'

[ERR 09:44:17.668] Material doesn't have a texture property '_BumpMap'

<repeat ad nauseaum>

From the time the ERR thingies started to happen, they monopolises the log and nothing more is logged until the last logged entry 4 minutes later:

[ERR 09:48:08.803] Material doesn't have a texture property '_BumpMap'

Looking for exceptions, I found:

[ERR 09:44:18.168] Material doesn't have a texture property '_MainTex'

[LOG 09:44:18.184] [TR.TextureReplacer] System.NullReferenceException: Object reference not set to an instance of an object
  at TextureReplacer.Replacer.initialise () [0x00216] in <ce567d4728574e639ab3ea598d7914b1>:0
  at TextureReplacer.TextureReplacer.LateUpdate () [0x0002e] in <ce567d4728574e639ab3ea598d7914b1>:0
[LOG 09:44:18.267] [ModuleManager] Waited 0.000s for patching to finish
[LOG 09:44:18.267] [ModuleManager] Applying patched game database
[LOG 09:44:18.286] [TR.Loader] Texture compression spared 25.5 MiB = 26.7 MB
[ERR 09:44:18.341] Material doesn't have a texture property '_BumpMap'

What's settle the case: Texture Replacer killed itself on the LateUpdate due a NFE, and I'm betting that this killed the caller's thread, halting the game loading.

You will need to ask TextureReplacer guys for help, I'm lost on this one. In the mean time, I think that removing TR will allow you to play the game in the mean time.

Thank you very much! I'll get to doing my thing. Hope it's just a broken install, and not a problem with the mod itself

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